Welcome Guest [Log In] [Register]






Shoot a firework rocket ~ Winners!
Make a forum zoo!

Welcome to The Round Table. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Current Projects
Topic Started: Feb 15 2014, 07:38 AM (241,692 Views)
davidy12
No Avatar


HENDRIX
 
only wants to read KF anims and does not work, anyway

So you mean it only takes KF? And are my settings right?
Edited by davidy12, Apr 19 2014, 06:03 PM.
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

No, I was referring to your import settings. You have the "Import Animation" button active, which is original by nifscripts but in fact does not work. ;) You only need to activate the "Import BF Animations" button.
Online Profile Goto Top
 
davidy12
No Avatar


Still doesn't work and I see the import animations. HENDRIX, you mind showing me what I'm doing wrong? What do I need to highlight in the settings and what do I not please?
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

There's only that one setting you have to activate. And put the BF files into the C:/BF Import directory. But without any console data I'm afraid I can't help you at all. ;)
Online Profile Goto Top
 
davidy12
No Avatar


Is this the console data?
Posted Image
PS: Where is "C:/BF Import"?
NVM xD But still an error.
Edited by davidy12, Apr 19 2014, 06:22 PM.
Offline Profile Goto Top
 
samuel
Member Avatar


the console says there is no nif file.....
Offline Profile Goto Top
 
davidy12
No Avatar


So I have to import an NIF file then import animation?
Offline Profile Goto Top
 
samuel
Member Avatar


-_- read the instructions


1 put the animations you want to import into C:/BF Import

2 import a nif file an animal to use animations you want to import

example if you want to import jay animations from import the jay nif
Edited by samuel, Apr 19 2014, 06:34 PM.
Offline Profile Goto Top
 
davidy12
No Avatar


Then what, they'll join the NIF file or do I have to import them from the BF import?
Offline Profile Goto Top
 
samuel
Member Avatar


it's not so hard to understand ....

1 put the animations you want to import into C:/BF Import

and import an animal that use the same animations you want see

no matter where is the nif file
Edited by samuel, Apr 19 2014, 06:48 PM.
Offline Profile Goto Top
 
davidy12
No Avatar


Okay I got it!!!!! Don't even touch them.

Edit: Now I can watch epic animations over and over again. DM, I can't wait to see the new animations in WWD.
Edited by davidy12, Apr 20 2014, 09:13 AM.
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Did some experiments with editing anims for the Therizinosaurus. Also wrote two utility scripts: One that deletes unneeded actions containing a given name (eg Walk deletes all actions with Walk in it) and the other removes a given bone channel from all actions.
Online Profile Goto Top
 
Ignacio
Member Avatar
Ex Corrupt Staff

I wish i could understand at least half of the things you are saying so i can really appreciate what your are working at xD

But i'm sure a lot of very skilled designers that know what you are talking about are going to be really greatful for this stuff. You has given a lot of great things to this community and you keep breaking boundaries... and the best thing of all that is that you share everything :) So i guess this is just another boot-licking post to say thank you xD
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Fixed an deformation issue when you tried to export only translation or only rotation keys.

Also found the reason for the slow speed and fixed it, now it is as quick as the export and takes just a few seconds :D
Edited by HENDRIX, Apr 22 2014, 04:51 AM.
Online Profile Goto Top
 
davidy12
No Avatar


So in other words, your working on therizenosaurus and I can't wait to DL it. :D And I agree with ZC, I love what your doing for designing. :)
Offline Profile Goto Top
 
2 users reading this topic (2 Guests and 0 Anonymous)
Go to Next Page
« Previous Topic · Individual Projects · Next Topic »
Locked Topic