Welcome Guest [Log In] [Register]






Shoot a firework rocket ~ Winners!
Make a forum zoo!

Welcome to The Round Table. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Current Projects
Topic Started: Feb 15 2014, 07:38 AM (241,691 Views)
HENDRIX
Member Avatar
-retired-

Wrote another script, my programming "masterpiece" so far, I'd say:

I with the theri, I edited the legs a lot, which caused them to wabble over the ground. I could have fixed that manually by moving the bip01 node for every frame for every anim but i prefered to write a script XD
Was the hardest thing I've programmed yet, since I had nothing similiar to base on and wrote pretty much everything from scratch :D
So far it is only useful if the foot stays on the ground all the time, I'm trying to get it working on walk anims too...
Online Profile Goto Top
 
Ignacio
Member Avatar
Ex Corrupt Staff

This time i did understand what you did xD Great job and it looks like you are having fun with it too which is great. Can't wait to see the results when the pack is released :)
Offline Profile Goto Top
 
samuel
Member Avatar


sorry but this time I'm the one who does not understand xD

what exactly does the new script?
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

haha ;D

So when you edit the length of the leg nodes, the animation still works, but you get the feet moving when they should not move, instead of staying where they are. The same effect that you get when you do much bone reconstruction on legs.

My script counters that by moving the bip01 for each frame to a position where both legs are closest to their position from the first frame. If you have just one leg, it gets tracked perfectly but with two, it's already a compromise, but better than nothing ;)
Online Profile Goto Top
 
stygimoloch
No Avatar


Ooooh! Awesome. Id bet this will be phenomenal when younget it together! Very ambicious as you always have been with any of your creations DM.
Offline Profile Goto Top
 
samuel
Member Avatar


and with 4 legs? haha xD

sounds great cant wait to try it :D
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Haven't implemented that xD
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Implementing a mechanism that works on dynamic walks is much harder than expected, so I'll leave it as it is for now...

So here is the new scripts update, with faster import and the three new utility scripts!

Download
Online Profile Goto Top
 
DudeMeister
Member Avatar


The progress you're making on these animation scripts, DM, is outstanding.
Edited by DudeMeister, Apr 24 2014, 03:20 AM.
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Please don't, it's so silly. :p
Online Profile Goto Top
 
davidy12
No Avatar


Well I can't wait to see the theri's animations. :D
Offline Profile Goto Top
 
iguanoraptor123
Member Avatar
Iggy

an idea for your projects?
A BFB importer for edits the original bfb models
Offline Profile Goto Top
 
davidy12
No Avatar


iguanoraptor123
Apr 26 2014, 09:50 AM
an idea for your projects?
A BFB importer for edits the original bfb models
I'm not sure that's possible. xD
Offline Profile Goto Top
 
samuel
Member Avatar


iguanoraptor123
Apr 26 2014, 09:50 AM
an idea for your projects?
A BFB importer for edits the original bfb models
it is no longer necessary, practically all of the game set skeletons were already imported ;)
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

BFB importer wont happen, if anything then a BFB exporter, because that'd make those animated materials possible: Foliage moving in the wind, without lag. ;)
Online Profile Goto Top
 
2 users reading this topic (2 Guests and 0 Anonymous)
Go to Next Page
« Previous Topic · Individual Projects · Next Topic »
Locked Topic