Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Topic Started: Feb 15 2014, 07:38 AM (241,689 Views) | |
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May 6 2014, 12:34 PM Post #196 |
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The most useful thing for coding! ![]() Thanks HENDRIX for all you're doing, thank you so much!
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| HENDRIX | May 6 2014, 02:24 PM Post #197 |
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The UI is beginning to look useful, and as you can see from the console to the left, it sends the right data to python.![]() I've added a similiar approach for the locations like with the base animals, it reads and interprets XML at the start of the program. |
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| velociraptor | May 6 2014, 02:38 PM Post #198 |
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That's a great news! |
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| Rappy | May 6 2014, 03:18 PM Post #199 |
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Wow, it's like an A.P.E. for the Zoo Tycoon 2 era, but even better. You definitely have to be commended for all the work you've put into making the designing process easier, to the point where even I think I might be able to actually join in in the future. Bravo! |
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| DudeMeister | May 6 2014, 10:59 PM Post #200 |
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First animations, next doing the coding for us, you are the ruler of modding zt2 as far as I'm concerned. |
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| Okapi Rainforest | May 6 2014, 11:38 PM Post #201 |
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Wow this is going to help me a lot. No more coding problems yay!!!!!!!!!!!!!!
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| Megraptor | May 7 2014, 12:00 AM Post #202 |
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Ahhh darn and I just taught myself how to code for this game! Will this be able to add in user-made info, like new food items, biomes and conservation statuses? |
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| Ignacio | May 7 2014, 12:04 AM Post #203 |
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Ex Corrupt Staff
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I'm really happy about this project of yours! For lazy people like me that hates coding this will be really useful (if i learn how to use it correctly ). Thank you!
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| HENDRIX | May 7 2014, 05:33 AM Post #204 |
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Currently programming the function to generate lang xmls from all the data you entered. |
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| philly | May 7 2014, 07:41 AM Post #205 |
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Yay, automatic zoopedia, finally this annoying thing isn't as much of a problem anymore. May I ask, will you add the Small_Prey, Small_Predator, etc. as changeable thing as well ? |
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| samuel | May 7 2014, 09:41 AM Post #206 |
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I can not wait to see the final result, great job
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| HENDRIX | May 7 2014, 11:23 AM Post #207 |
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All in due time ;p I've split it up into two tabs, and there will be more tabs for stuff like behaviour editing & choosing skins and models. Then I've devised a translation mechanism, which takes simple .txt files for the names, making translation of the program super easy. In the program, you can choose the language and it is remembered whenever you start it again. ![]() And finally, this is the Tab for zoopedias, it's pretty much done and I've got most of the zoopedia generation working ![]()
Edited by HENDRIX, May 7 2014, 11:24 AM.
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May 7 2014, 11:37 AM Post #208 |
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You're a genius. ![]() The program gets more and more advanced, at a fast speed! That's amazing! ![]() The zoopedia should be more more more easy now.
Edited by Dacentru, May 7 2014, 11:37 AM.
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| Jannick | May 7 2014, 11:42 AM Post #209 |
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Papua merdeka!
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This is wonderful! I know I've said this a thousand times before, but you just keep outdoing yourself You're a true master of the art and a big factor in keeping this community afloat ![]() I have just one question: Will we be able to edit lifespans and/or add juvenile/old stages? |
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| HENDRIX | May 7 2014, 11:48 AM Post #210 |
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Thanks folks ![]() Well, I don't really know how exactly I will organize the tsk editing UI, but I have some ideas. For example, there could be some template tasks that you could add in directly, that'd work for the juveniles and such. Lifespan should be rather easy
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yay!!!!!!!!!!!!!!


). Thank you!


