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| Topic Started: Feb 15 2014, 07:38 AM (241,688 Views) | |
| Robbie | May 7 2014, 11:55 AM Post #211 |
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●■♥WHY?♥■●
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This s going to make coding so much, easier. I hate coding. So, I owe you for this !
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| samuel | May 7 2014, 12:07 PM Post #212 |
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would have a tab to add new animations?
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| HENDRIX | May 7 2014, 12:18 PM Post #213 |
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Not directly, because then the animations are made with blender and then the bfm is created in the background anyway
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| samuel | May 7 2014, 12:21 PM Post #214 |
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I meant to add support for animations, ie a panel where you can determine who will animation use every behavior |
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| HENDRIX | May 7 2014, 12:23 PM Post #215 |
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That would go in the Behaviour editing tab then
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| samuel | May 7 2014, 12:27 PM Post #216 |
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would also be good to do a tab edition of the BFM files easier, because now they are a bit confusing, especially to add new animations |
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| HENDRIX | May 7 2014, 12:29 PM Post #217 |
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You don't have to look into the BFMs at all or even edit them anymore, I already wrote a working BFM creation program a few days ago, which creates functional BFMs for all BFs in a folder. this will be integrated as an option in the program
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| samuel | May 7 2014, 12:37 PM Post #218 |
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but what if the animations are for an existing animal? because guess what you mean is for new sets of animations |
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| HENDRIX | May 7 2014, 12:48 PM Post #219 |
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then simply take all old anims and your new anims, put them in a folder and let it generate the bfm
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| Sahara | May 7 2014, 01:40 PM Post #220 |
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Honestly, the one thing that has mainly drawn me back from even trying to design is coding, I found it to be the most boring and tedious part of creating new content, but with this.. I might actually start taking tutorials and learning how to design for myself if the coding part can be made this easy! Thanks so much Hendrix
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| ultamateterex2 | May 7 2014, 01:46 PM Post #221 |
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I agree with you Sahara, when this is released i have alot I have that will be released. |
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| HENDRIX | May 7 2014, 02:39 PM Post #222 |
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Argh, been struggling with UTF8 encoding for hours, but now it finally seems to work
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| HENDRIX | May 7 2014, 03:42 PM Post #223 |
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The zoopedia creation seems to work perfectly now!
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| Wolverale12 | May 7 2014, 04:27 PM Post #224 |
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ZT1 Designer on hiatus
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Well that's pretty amazing, pretty revolutionary work right there. ![]() "APE 2.0" |
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| Knertje2208 | May 7 2014, 04:55 PM Post #225 |
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It does not matter how slowly you go as long as you do not stop.
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will this also work for buildings and objects?? |
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| 2 users reading this topic (2 Guests and 0 Anonymous) | |
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I hate coding.
So, I owe you for this !








