Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Topic Started: Feb 15 2014, 07:38 AM (241,685 Views) | |
| Francis | May 11 2014, 05:16 AM Post #256 |
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Give me all the bacon and eggs you have
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You are just too dam awesome
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| black lemur | May 11 2014, 07:13 AM Post #257 |
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Wow! That is amazing, it should make coding so efficient. |
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| HENDRIX | May 11 2014, 09:21 AM Post #258 |
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Thanks ![]() Currently programming the binding of data into the project, it can already clone the selected files into the output folder and put the relative links to the xml |
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| velociraptor | May 11 2014, 11:38 AM Post #259 |
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Nice software, great job. We need something as APE for ZT2. |
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| HENDRIX | May 12 2014, 04:34 AM Post #260 |
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Good news, the program can now create well structured z2f files that (probably, not tested yet) work ingame. Still got a few details to code but a beta is coming closer and closer
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May 12 2014, 06:29 AM Post #261 |
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That was fast! ![]() Thank you for all the work you do. ![]() Can't wait to test the beta! |
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| HENDRIX | May 12 2014, 05:02 PM Post #262 |
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So here is ZOOZANNE version 0.1! https://www.dropbox.com/s/53n5ovgiqs5jzyq/ZOOZANNE_v01.rar ~released under General Public License~ How to use: Unzip the rar file into some folder and run "zoozanne.exe". (Alternatively, you can also run it by opening zoozanne.py (the uncompiled program source code) with python.exe, but then you need this file (rightclick, save as... to download) in your C:\Python26\Lib folder!) Currently, the following languages are supported: -Deutsch (HENDRIX) -English (HENDRIX) -Espanol (samuel) Contact me if you want to translate the template zoopedia and the text file from the translations folder into your own language and I will implement it. ![]() If you want to create animals based on usermade animals, move their .beh, .tsk and .xml files into the "lib" subfolder. Select a base animal from the menu, fill in the relevant data. Whenever there is an "Apply" button in a tab, you have to click it after you've entered the data you want for that tab, so your entries are saved. If you don't apply them, your data will be lost when you change the options. Generally, if you can rename the top entry, clicking apply then clones the item. To clear (and sometimes remove) the current data, click the Clear button. For each supported language, you can create a language file in the zoopedia tab by selecting the language and clicking apply. For each life stage you can add bfm, nif, dds and icon and specify the scale. Also, by renaming one life stage and clicking apply, you create a clone of it, for example to create juveniles from young animals. Tasks determine what an animal does (to something else / with something) in certain situations, and each task usually consists of several factors that trigger it, the qualifiers. The actual task content consists of various spells, often beh sets, which can be edited in the beh tab. Adding new beh sets and tasks also works with the applying method. Finally, once you have filled in all data that is needed, click File > Compile as Z2F to create a Z2F from the data. By default, it will be placed in the ZT2 folder. Planned for the next versions: -implementing the bfm/beh/tsk spells checker -using more objects etc -variants -eggs -sounds (&txtkeys) -importing of existing z2fs into the library -gui reworking Post here if you have additional suggestions for new features and report bugs! 1612 lines of code, YAY ![]() Known bugs: -some files raise a "double attribute" error, however that is a fault by BlueFang themselves, when there are two times the same attribute. The xml library can't deal with that and I haven't yet found a way around that. Often similar animals work, though. Edited by HENDRIX, May 12 2014, 06:37 PM.
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| Ignacio | May 12 2014, 05:12 PM Post #263 |
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Ex Corrupt Staff
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Thank you Hendrix!! You are amazing. I hope i can understand how to use it
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| Furka | May 12 2014, 05:21 PM Post #264 |
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Quite hard for me to understand, but congratulations on making it, man ! |
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| DudeMeister | May 12 2014, 05:28 PM Post #265 |
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You, my friend, just won ZT2. |
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| HENDRIX | May 12 2014, 05:30 PM Post #266 |
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Oops, please redownload, some of the library files were read only and caused an error when trying to process. ![]() Hmm, the very basic stuff is kept really, really simple actually. You don't even need to look in the task and behavior tab. :p Just in general select everything that fits, in zoopedia type in the info stuff and in the files tab, simply select files for those life stages that should get them. It's really not hard, just try it
Edited by HENDRIX, May 12 2014, 05:33 PM.
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| Zoohuahua | May 12 2014, 05:41 PM Post #267 |
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When I open the .exe nothing happens. |
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| HENDRIX | May 12 2014, 05:44 PM Post #268 |
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You might need to install python 2.6, I'm not totally sure though. Also, are you sure you're opening the zoozanne.exe and not trying to open the zoozanne.ico or the w9xpopen.exe? |
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| Zoohuahua | May 12 2014, 05:46 PM Post #269 |
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I do have Python 2.6.6 and I'm opening the .exe file. I'll see if I can open from the .py. Edit: Well, I didn't understand how to get the file I need to run from th .py file. Edited by Zoohuahua, May 12 2014, 05:49 PM.
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| Platypus | May 12 2014, 05:50 PM Post #270 |
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I tried it out just to see how it works, and it won't create all the files for me. It will only make at most 2 XMLs. It never created the main XML so far, either. In the files section, do all the fields need to be filled out in order to make them work? |
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