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| Topic Started: Feb 15 2014, 07:38 AM (241,680 Views) | |
| HENDRIX | May 21 2014, 11:10 AM Post #331 |
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Found and fixed a couple of bugs in the xml editing algorithm and finally got around to code something properly with zoozanne
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| samuel | May 21 2014, 11:36 AM Post #332 |
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that's great news I'm looking forward to code something with the program because till now codified with the program when the animal has bugs ingame
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| HENDRIX | May 21 2014, 11:40 AM Post #333 |
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Also, fixed the missing-icon problem and some map icons not appearing in the zoopedia ![]() And fixed the problem with using objects, "True" and "False" musn't be capitalized...
Edited by HENDRIX, May 21 2014, 11:45 AM.
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| HENDRIX | May 21 2014, 01:11 PM Post #334 |
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Added initial sound support ![]() ...and now it can also create the egg xmls Edited by HENDRIX, May 21 2014, 01:50 PM.
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| Robbie | May 21 2014, 01:51 PM Post #335 |
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Great news, DM !It's nice too see how far you've gone with this program.
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| samuel | May 21 2014, 02:02 PM Post #336 |
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Great, Now I can encode birds
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| HENDRIX | May 21 2014, 02:06 PM Post #337 |
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Me too :p |
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| HENDRIX | May 21 2014, 03:08 PM Post #338 |
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So here is version 6 featuring all the aforementioned bug fixes: https://www.dropbox.com/s/671z4gzqv1q3gdy/ZOOZANNE_v06.rar Also, the lib folder has been restructured in Z2F hierarchy, that means you can simply unzip a Z2F into the folder to use a usermade base. |
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| tigris115 | May 21 2014, 03:10 PM Post #339 |
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Could you explain what exactly zoonane is |
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| Robbie | May 21 2014, 03:54 PM Post #340 |
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Thank you, Hendrix ! I'm going to make a new animal just to test this.
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| samuel | May 21 2014, 04:25 PM Post #341 |
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thanks hendrix, I'll try it again, I think that with this version can be created functional codings
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| -JimmyzHoopz- | May 21 2014, 04:47 PM Post #342 |
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Well, this makes life easy. With the lang files, does it support the ones like in my pack, and in Carnivora and such with the links to the main pack page, or the "this is part of ______" final line in the zoopedia? Or does that have to be done manually? |
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| samuel | May 21 2014, 04:53 PM Post #343 |
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if you can, is put here ![]() |
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| -JimmyzHoopz- | May 21 2014, 04:58 PM Post #344 |
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Ah, thank you Samuel. I am just starting to tinker with it as well, and I had a feeling that's what that was. Anyway, thanks a ton HENDRIX. This makes things much faster, especially for large packs where the coding is generally the same. Great work once again!
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| danl | May 22 2014, 05:51 PM Post #345 |
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This is very outstanding DM i am glad i finaly came back here to check up on this site and the people working here on there projects i think the site is missing alot of people and i wonder where they went.. i hope they are ok but anyways nice job dM maybe ill actualy be able to make something to. : ) |
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I'm looking forward to code something with the program because till now codified with the program when the animal has bugs ingame







