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| Topic Started: Feb 15 2014, 07:38 AM (241,678 Views) | |
| Zoohuahua | May 25 2014, 04:27 PM Post #361 |
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Well, a lot of things still need to be done until it can replace the manual coding. Keep up the good work! |
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| HENDRIX | May 26 2014, 03:19 PM Post #362 |
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Argh, the snake AI is driving me crazy. It simply won't use the heat lamp, no matter what anim I use or how I change the code around. Similiarly it also refuses to use the curling anims, even though they're perfectly fine in the BFM.... |
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| HENDRIX | May 27 2014, 12:24 PM Post #363 |
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Finally tracked that bug down, apparently is is the BFM even though that never gave me any problem so far, however it works with the dimetrodon bfm so it has to be it. Trying to find the error. Maybe it's the generated BFM, I'm rewriting it from the dimetro bfm to see if I get a different/working result. ![]() Arrgh, it was just the version="1" that was missing. Stupid ZT2.... And submitted the snake for the Wild New World contest - so glad it finally works
Edited by HENDRIX, May 27 2014, 03:34 PM.
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| Rappy | May 27 2014, 09:43 PM Post #364 |
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Setbacks are inevitable when working on something that is very much a new endeavor for thee community. I'm glad you didn't let it get you down and persevered to create what will surely be a valuable resource for the future! |
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| ultamateterex2 | May 27 2014, 10:45 PM Post #365 |
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Qite impressive Dm, I just tested the latest version and it works well, except that 3 animals i tested seem to have a pooping issues, where they walk around in circles until either they give up or I move them. But other than that it works wonders. |
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| Anas Platyrhynchos | May 27 2014, 11:16 PM Post #366 |
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The Quacky Canine
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Uh.so duos this mean that the boa is Releasd.if so were can I download it.sorry if this is pestering |
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| Lazardi | May 28 2014, 12:21 AM Post #367 |
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It was for the WNW contest at ZH. You still need to wait until the contest ends before you can download it.
Edited by Lazardi, May 28 2014, 12:29 AM.
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| HENDRIX | May 28 2014, 06:01 AM Post #368 |
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Hmm, the pooping is strange, what did you base it on, and did you use a custom BFM? |
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| HENDRIX | May 28 2014, 01:51 PM Post #369 |
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Version 8 - Bugs fixed: -nests not working -location & biomes in main xml sometimes not changed -bfm generating errors -and some smaller ones... https://www.dropbox.com/s/7b2bq966u942gpr/ZOOZANNE_v08.rar |
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| HENDRIX | May 28 2014, 03:28 PM Post #370 |
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Finally got to record the first part of the long-promised tutorials: Creating custom skeletons for ZT2: http://w11.zetaboards.com/The_Round_Table/topic/10300981/1/#new |
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| Robbie | May 28 2014, 03:29 PM Post #371 |
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●■♥WHY?♥■●
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WOW, that was very much needed, thanks so much, Hendrix !
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| Ignacio | May 28 2014, 03:40 PM Post #372 |
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Ex Corrupt Staff
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Thanks for making the tutorials HENDRIX. Now i will deffinetly try my hand on creating new animations
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| Platypus | May 28 2014, 04:57 PM Post #373 |
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Thanks for all you've been doing with this. You've surely helped me out a lot with all you've done in all your projects.
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| HENDRIX | May 28 2014, 05:06 PM Post #374 |
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I've recorded the second part (weight painting), but the recorder crashed at the export and I have only the temporary video & sound streams. Trying to join them...
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| samuel | May 28 2014, 05:13 PM Post #375 |
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good, sounds are not necessary, very few here can understand the German
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