Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Topic Started: Feb 15 2014, 07:38 AM (241,672 Views) | |
| lemo | Jul 2 2014, 04:06 AM Post #451 |
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For some reason whenever the dwarf allosaurs try to lay eggs they just keep building nests and don't actually lay any nests |
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| HENDRIX | Jul 2 2014, 04:47 AM Post #452 |
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Can't seem to find the issue with the allosaur, the files look fine... Also, Zeros pointed out to me that you need two xmls from AA / ES for the snake to work, but I can include those for you. ![]() This version includes the EE lizard poop and the two XMLs from AA / ES, so now it should work with any XP: https://www.dropbox.com/s/0qiyrhmrq3cbyda/zzzz-WNW-Redtailed%20Boa.z2f ZH folks, could somebody replace the link? Edited by HENDRIX, Jul 2 2014, 04:52 AM.
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| danl | Jul 2 2014, 04:57 AM Post #453 |
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Very nice boa DM glad it now can coil up something all snakes lacked for a long time now,now we can have more realistic snakes thanks to u gluck with the importer thing also thanks for the release. : ) |
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| zerosvalmont | Jul 2 2014, 04:57 AM Post #454 |
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Replaced Dropbox told me
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| benjasaurus1 | Jul 6 2014, 12:28 PM Post #455 |
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Uhm hendrix I think I've found a bug in your bao , dunno for sure. Everytime when the bao is moving close to my fence and his back got outside the fence and then he magicaly teleports to the outside. Again I dunno if this is a bug but wanted to tell it. |
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| SLGray | Jul 6 2014, 11:26 PM Post #456 |
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Is the exhibit close to the zoo wall? This sometimes happens. It is a glitch in the game not the download. |
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| benjasaurus1 | Jul 7 2014, 01:31 AM Post #457 |
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@SLgray nope it's not close at all from the zoo wall. |
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| HENDRIX | Jul 7 2014, 03:26 AM Post #458 |
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There's nothing that could be done to prevent this, as the animations for the boa are very long (distance, could have only been shorter if the snake was perfectly sinoid), when it faces a fence the change it will get stuck / go through are relatively high. |
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| Ulquiorra | Jul 7 2014, 12:10 PM Post #459 |
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With me, the boa bumps along the fence until it eventually turns around. I haven't seen it teleport through the fence, yet. |
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| RDingCue | Jul 9 2014, 10:51 AM Post #460 |
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Hello HENDRIX I used v.8 to test, and found: For example, I use grizzly bear for the base, Zoopedia will link to the grizzly bear, not my new file. In the new xml.file from anne, the information's style looks a little strange.. not the usual one I see.. Sorry if I miss some information and posts. Thanks a lot.
Edited by RDingCue, Jul 9 2014, 10:56 AM.
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| HENDRIX | Jul 9 2014, 10:56 AM Post #461 |
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I would recommend using Notepad++, it should display correctly there. It's possible that the zoopedia link for the grizzly bear is irregular (it does not correspond to the code name) and is thus not automatically replaced, so that has to be done manually in this case.
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| Okapi Rainforest | Jul 10 2014, 05:44 PM Post #462 |
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I have a question Mr. Genius . Is there anything I can do in the game files to allow my game to render every plant in the map like a extreme view distance type thing? I spend hours covering a full small map of grass and all I can see is the grass a few feet in front of me even though my view distance is to its max .
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| Kaleb | Jul 10 2014, 10:11 PM Post #463 |
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Zebrasorus is teh best evur11
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I have the same problem. I would love a way to fix it. |
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| HENDRIX | Jul 11 2014, 05:50 AM Post #464 |
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You can do it, there's the distance cull component in the mainObj binder, BUT you will get immense lack if you increase it too much. |
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| Iben | Jul 11 2014, 06:36 AM Post #465 |
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There'll be no foot-walking! Just air-flying!
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And besides, there have been multiple view-distance hacks in the past IIRC there was one at Tesara, Environ and even on ZA. They were often included in bigger hacks, like non-gridhacks.
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IIRC there was one at Tesara, Environ and even on ZA. They were often included in bigger hacks, like non-gridhacks. 