Shoot a firework rocket ~ Winners!Make a forum zoo! |
| Welcome to The Round Table. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Current Projects | |
|---|---|
| Topic Started: Feb 15 2014, 07:38 AM (241,659 Views) | |
| Ignacio | Nov 6 2014, 12:22 PM Post #646 |
![]()
Ex Corrupt Staff
![]()
|
Thanks for the remake on the eagle owl! |
![]() |
|
|
|
Nov 6 2014, 01:04 PM Post #647 |
![]() ![]()
|
I was wondering if you could tell us a little more about how you go about deciding what projects you decide to do. Do you have a general list of things you would like to accomplish, or is it just kinda whatever you feel like doing in the moment. Do you get up each morning with a set list of things to get done for the day like work on crocs, Do a little AD work and end the day with some Dinos for WWD or hows that work? Just wondering what its like in a workday for you haha. |
![]() |
|
| HENDRIX | Nov 6 2014, 01:16 PM Post #648 |
![]()
-retired-
![]()
|
My "workday" mainly consists of university stuff, going to lectures, courses, doing homework etc... Next priority is cooking, and then when I have time left I can think about designing or doing other stuff. And when I'm really, really bored I clean the kitchen. ![]() I don't have any list or such, whenever I feel like doing something, I do it and that's it. Currently it's crocs, until that gets boring
|
![]() |
|
| SLGray | Nov 6 2014, 07:15 PM Post #649 |
![]()
|
I noticed that European Expedition files were combined, so I uninstalled mine and remove all files that were not removed from uninstalling. Is anyone else having a white box with the leave icon in the animal menu for the squirrel? |
![]() |
|
| HENDRIX | Nov 6 2014, 07:19 PM Post #650 |
![]()
-retired-
![]()
|
It does lack an icon, however the file is being worked upon, so I don't propose you to download it yet.
|
![]() |
|
| SLGray | Nov 6 2014, 07:27 PM Post #651 |
![]()
|
Thanks HENDRIX. |
![]() |
|
|
|
Nov 6 2014, 09:52 PM Post #652 |
![]()
blah
![]()
|
I just downloaded the RR remade cursor. It looks great! Thanks, Hendrix!
|
![]() |
|
| Ulquiorra | Nov 7 2014, 01:04 PM Post #653 |
![]()
|
Thanks for explaining HENDRIX, I was going to report that issues aswell. It seems odd how the previous release of the squirrel had an icon. A few other issues I've noticed that may need working on is that the flounder, wels, hamster, jerboa, maybe the hedgehog and possibly the squirrel aswell lack either names or zoopedias ingame. Oh and the male hegdehog is much bigger than it should be, atleast compared to the female. |
![]() |
|
| Rafael | Nov 7 2014, 04:28 PM Post #654 |
![]()
Lord of Imladris
![]()
|
I'm sorry for bothering, but when I try to download the ZTABC_AVES.z2f file, the owl has the new model, but still uses the Secretary Bird anims. Anyone has the same problem as me? |
![]() |
|
| Arrancon | Nov 7 2014, 04:33 PM Post #655 |
![]()
|
Finally, I can download WNW without a Hispania account! You rock Hendrix! |
![]() |
|
| dycki1231 | Nov 8 2014, 01:10 AM Post #656 |
![]() ![]()
|
zeros will tear you into pieces if he see what you had said here
|
![]() |
|
| Papageno | Nov 10 2014, 02:50 PM Post #657 |
![]() ![]()
|
The link is down Is something happened or is because of my computer?
|
![]() |
|
| Furka | Nov 10 2014, 02:52 PM Post #658 |
![]() ![]()
|
Nah, people simply abused of that link
|
![]() |
|
| HENDRIX | Nov 13 2014, 05:08 PM Post #659 |
![]()
-retired-
![]()
|
I've improved the BFB decoding / importing algorithm a bit: It can now import skeletons correctly, although not as blender skeletons but emptys. The point is it works Here's the megatherium skeleton imported from BFB:![]() Weighed meshes still cause some confusion... Static and preferably simple models work quite well already. Also, now it parses BFMAT files, looks for the texture and creates a material and that stuff automatically, which had to be done manually before. The comb prop: ![]() Works also well on foliage: ![]() And you see these aren't billboards but the actual bfb model: ![]() The part after the meshes, the nodes and collision cause confusion, mostly the material links... Currently at 406 lines of code, I'm getting better at python syntax so it becomes more elegant
Edited by HENDRIX, Nov 13 2014, 05:10 PM.
|
![]() |
|
| Zoohuahua | Nov 13 2014, 05:44 PM Post #660 |
![]() ![]()
|
I can't understand a thing, but this probably is good.
Edited by Zoohuahua, Nov 13 2014, 05:45 PM.
|
![]() |
|
| 2 users reading this topic (2 Guests and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Individual Projects · Next Topic » |

FAQ
Search
Members
Rules
Staff PM Box
Downloads
Pointies
Groups



















Is something happened or is because of my computer?






