Welcome Guest [Log In] [Register]






Shoot a firework rocket ~ Winners!
Make a forum zoo!

Welcome to The Round Table. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Current Projects
Topic Started: Feb 15 2014, 07:38 AM (241,656 Views)
Slothy Dude
Member Avatar
The Happy Xenarthran.

HENDRIX
Nov 21 2014, 09:42 AM
You need the jay animations.

I've started the leopard, I'll show that one when it's done.

The importer now deals with multiple texture sources and maps them to the correct UV set, also collisions on animals are now parented to the correct bone. It's accumulated to more than a 1000 lines of code, mainly because dealing with the matrices is extremely complex.
I have EE and that has the Jay right?
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

The latest version does include it, previous ones did not.
Online Profile Goto Top
 
Slothy Dude
Member Avatar
The Happy Xenarthran.

I downloaded the one from Your new folder like a week ago...
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

That should do the trick, you probably have an older version of aves overwriting it, or you downloaded it before it was updated...
Online Profile Goto Top
 
Slothy Dude
Member Avatar
The Happy Xenarthran.

Ok so redownload aves right?
Offline Profile Goto Top
 
Anas Platyrhynchos
Member Avatar
The Quacky Canine

I Actually have the same problem as Sloth Dude. but I already have your jay. I think the problem could be with the aves file on your dropbox because I redownloaded it quite a lot and I still have the old Eurasian eagle owl. do you know what could be going on
Offline Profile Goto Top
 
SLGray
Member Avatar


Anas platyrhynchos
Nov 22 2014, 02:12 PM
I Actually have the same problem as Sloth Dude. but I already have your jay. I think the problem could be with the aves file on your dropbox because I redownloaded it quite a lot and I still have the old Eurasian eagle owl. do you know what could be going on
Do you see the white stork in the Aves filter? If you do then you have the newest Aves update.
Offline Profile Goto Top
 
Anas Platyrhynchos
Member Avatar
The Quacky Canine

SLGray
Nov 23 2014, 12:26 PM
Anas platyrhynchos
Nov 22 2014, 02:12 PM
I Actually have the same problem as Sloth Dude. but I already have your jay. I think the problem could be with the aves file on your dropbox because I redownloaded it quite a lot and I still have the old Eurasian eagle owl. do you know what could be going on
Do you see the white stork in the Aves filter? If you do then you have the newest Aves update.
>_< the white stork has been listed under the Aves folder since the day I first downloaded Aves. so that's no help
Offline Profile Goto Top
 
tigris115
Member Avatar


Is Dropbox just really sensitive to traffic? I can't get AVES
Offline Profile Goto Top
 
Slothy Dude
Member Avatar
The Happy Xenarthran.

I don`t even have the owl in my game!
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Embryonic version of the BFB exporter writes BFB meshDatas with BFRVertexPNDT0 :D
Online Profile Goto Top
 
Iben
Member Avatar
There'll be no foot-walking! Just air-flying!

I actually wondered about something. What's the point behind BFMATs ? I mean, does this help with the redundancy or is it something else ?
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

BFMATs are actually a rather nice thing, they include the complete material information. All the stuff that a NIF stores as properties in the mesh (material, texture, stencil, alpha) is outsourced there, and can be shared between different meshes. So that can reduce the file size and thus memory usage. It also allows for the implementation of custom shaders and various effects that we have not yet understood, for example, there's an effect called LUTbiangle using a Lookup Table dds to map colours to UV coordinates (at least that's the current idea xD)
Finally, it can easily be modified by the designer without having to re-compile the BFB file.
It's simply a different approach than storing the material information merged with the model. IIRC, the OBJ format has a similar approach ;)

Good news, mesh(static) and meshData re-import was successful! :D
Coordinates, Normals, Vertex colors and UV all seem to work well!
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Very embryonic algorithm to create a linked list for the end is also done. Slowly the pieces are coming together.... c:
Online Profile Goto Top
 
Posted Image Narukota
Member Avatar
blah

I think I broke Google Translate on this topic, but good job, Mr. Hendrix. (:^)
Offline Profile Goto Top
 
2 users reading this topic (2 Guests and 0 Anonymous)
Go to Next Page
« Previous Topic · Individual Projects · Next Topic »
Locked Topic