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Current Projects
Topic Started: Feb 15 2014, 07:38 AM (241,647 Views)
HENDRIX
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-retired-

I added an additional vertex colors layer for importing vertex alpha, since blender doesn't support editing / displaying the alpha of a vertex color channel directly. Also reordered the material algorithm a bit and added a new vertex format. Just gotta implement the same stuff for the exporter... xD
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Fossa
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wow, I've been playing with the crocodylia pack and let me tell you it's for sure one of the coolest additions to the game ever. thank you hendrix and zerosvalmont!!.

jumping animations make the exhibition a lot more interesting.
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the dark phoenix
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King of wonderlandia

If you don't mind me asking what did she die of? Did she lose a battle to cancer? car crash? I heard one other member died in a snow mobile accident a few years back...Is this the same person?
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Knertje2208
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It does not matter how slowly you go as long as you do not stop.

hey HENDRIX, the dropbox link is currently down (too many files downloaded) so I was hoping you could put your files on google drive too?
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HENDRIX
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-retired-

I've actually mirrored and synced my dropbox with the google drive now, so anything can be found in both. Link is in my sig ;)
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Paleodude
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ex-Krampus

Dang, my day is ruined... Very well made memorial Hendrix continue to do what you do, you were the one that made me go wow but I knew Taz and hope you don't get as bummed as I do.
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babehunter1324
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Have watched your modelling videos in You Tube (well more or less I did some skipping because of their lenght).

Amazing work and deffintevely a worthy tribute to both the real animal and the sadly deceased modeller :´)
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Lelka
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I see numbers of dls in your "Unfinished, outdated, artifacts" folder.
It means they are not ready for release, right?
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the dark phoenix
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King of wonderlandia

Lelka
Jan 27 2015, 08:27 PM
I see numbers of dls in your "Unfinished, outdated, artifacts" folder.
It means they are not ready for release, right?
If unfinished, I consider those sneak peaks. xD
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Lelka
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Quote:
 
I've got BFB toolset, and I imported gigantopithecus model. But I cannot export it to nif.
What do I have to do? I've got to export the uvmap to reskin...
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Even
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I thought he had made a .blend to .nif conversion tutorial some time before...
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HENDRIX
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-retired-

BFB Toolset v1.5:
Major rewrite, it's now much more flexible with data structures and object relationships. For example, it can be used to edit collision proxies or BFBs with only a model (gifts).
If there's more than one root object (object without a parent), it automatically creates a new root object on export.
UV import was rewritten, it tended to cause problems on many models, now it works flawlessly! That was the last thing it needed to be really ready for production.
Also added import support for a few more vertex formats.

https://drive.google.com/file/d/0B442QuWePTBnMlloaWROcjh0YXM/view?usp=sharing
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HENDRIX
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-retired-

Felt like doing some meshing and skinning again; my first skin of the new year btw

Posted Image
Incisivosaurus gauthieri

Seems to fit nicely to the festival, too

And please, no "Will you do [...]?", I don't want to see a single one of these....
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Cross
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Eldritch Minds

Holy Hambone!
That's Awesome! we've never had one of these before!
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Anton
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King of Cotingas

That's too cool, man! We've been needing one for a while now, this one's perfect!
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