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| Topic Started: Feb 15 2014, 07:38 AM (241,641 Views) | |
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Feb 23 2015, 08:00 PM Post #916 |
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Great, I was just working on a shark tank for which this would work perfectly! |
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| Acinonyx Jubatus | Feb 23 2015, 08:07 PM Post #917 |
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I AM THE UNSHRINKWRAPPER!
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People have been trying to make working shark tunnels since the dawn of ZT2 designing... And now we finally have one. Three cheers for HENDRIX! |
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| Papageno | Feb 23 2015, 08:12 PM Post #918 |
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Cheer, cheer, cheer! I am stunned! It is absolutely amazing, christmas and bithday on one day! Tausend Dank and thank you very much! |
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| tknoff87 | Feb 23 2015, 08:15 PM Post #919 |
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Wow! Is there anything Hendrix can't do! That looks wonderful! |
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| velociraptor | Feb 23 2015, 08:25 PM Post #920 |
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This is really awesome! Thanks a lot! |
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| kbcoon | Feb 23 2015, 09:17 PM Post #921 |
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That is just awesome cannot wait to see it finished with all the bugs gone but I know you can do it. Just amazing awesome fantastic and many more praises heading your way
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| Lgcfm | Feb 23 2015, 09:23 PM Post #922 |
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The Download Lady
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Regarding that, I was thinking you could make the straight fence visible and the curves invisible (since it should still be pretty obvious where they are from the visible straight road), but maybe you can come up with a better idea
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| dycki1231 | Feb 23 2015, 09:55 PM Post #923 |
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I want to say awesome but it seems that had already become an usual. I know you don't like people pestering but I want to ask will there be any plan on making an object coder or making a straight tankwall in the format of shark tunnel because tankwall never function well in the highest graphic quality. |
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| Croc Master | Feb 23 2015, 10:13 PM Post #924 |
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Wow! Hendrix that shark tunnel looks fantastic so far. I do hope that you are able to get it all done, so best of luck to you. |
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| Anas Platyrhynchos | Feb 24 2015, 01:22 AM Post #925 |
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The Quacky Canine
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oh my . this is amazing. I am very happy that you managed to make a working shark tunnel. we have been needing one for a long time. thank you(This will be very helpful for the coral reef/shark aquarium building in my new aquarium) |
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| HENDRIX | Feb 24 2015, 05:20 AM Post #926 |
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-retired-
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Glad you guys all like it. I'll try a few things for the borders and see which will work best... |
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| Iben | Feb 24 2015, 06:04 AM Post #927 |
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There'll be no foot-walking! Just air-flying!
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For your border fence, what about a line of small ground-level lights ? You could even use the coding of the tank-light in order to make it light up the tank. Or what popped up in my mind first would be checking the rock tunnel/whale tunnel/cave tunnel and looking how BF used those collisions ?I like the model and the concept a lot, but it's such a shame we're stuck with tunnels that are filled with water. I would love it if someone could fix that, because it would open a lot more doors.
Edited by Iben, Feb 24 2015, 06:07 AM.
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| HENDRIX | Feb 24 2015, 06:10 AM Post #928 |
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-retired-
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It's not so easy, after all: If the tunnel is enclosed by borders, the guests will stand confused for a few seconds and then disappear. ![]() Also problematic: the path AI usually tells the guests to get back on a path, but that means im most cases that they leave the tunnel straight after entering. Optimal solution would be a path or maybe elevated path that coud be placed underwater. I just can't seem to get either option to work. If anyone has ideas or can get it working, be my guest. The only solution that comes to my mind is a biome with less water fog. Or building the shark tunnels with many curves so you can't see far. The fog could be disabled on the shark tunnel (I think), but then it'd be disabled from the outside as well and that'd look very bad.# I'm not sure if it's possible to attach collision proxies to fence objects, as their placement logic is fundamentally different... Edited by HENDRIX, Feb 24 2015, 06:15 AM.
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| TheLastPanthera | Feb 24 2015, 06:14 AM Post #929 |
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Just call me TLP!
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It is really impressive to see what all these creative and skilled people can do with such an old game like ZT2 like those realistic animals & foliage, new animations or objects like your shark tunnel! It is just amazing!
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| arafan | Feb 24 2015, 08:18 AM Post #930 |
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That's so amazing! Do you can place a fence on the sides? Edit: Big sorry I've seen that you allready gave a answer to this question. Edited by arafan, Feb 24 2015, 10:39 AM.
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. this is amazing. I am very happy that you managed to make a working shark tunnel. we have been needing one for a long time. thank you

Or what popped up in my mind first would be checking the rock tunnel/whale tunnel/cave tunnel and looking how BF used those collisions ?
I would love it if someone could fix that, because it would open a lot more doors.

