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| Topic Started: Feb 15 2014, 07:38 AM (241,634 Views) | |
| Yukon | Jul 19 2015, 10:50 AM Post #1021 |
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insta: yukons_designs
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Wow, just wow! This is incredible! Also a tutorial would be nice (including all the importing/exporting stuff)! EDIT: Thank you very much! One question though: Am I able to import a newer model, let's say the RR Grizzly, modify his animations, and then export him again, even if there is no BFB file from him availeble? So should I import the nif, convert it to BFB and then get the animations somewhere? Edited by Yukon, Jul 19 2015, 02:14 PM.
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| HENDRIX | Jul 19 2015, 05:25 PM Post #1022 |
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Yes, you need to convert it to BFB first, using the old blender. Then you can use the new blender to work on the anims. The old blender has some problems with anims so it is not recommended anymore. Haha, I'm so rusty in actual designing
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| HENDRIX | Jul 20 2015, 12:18 PM Post #1023 |
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The Megatherium is finally ingame!![]() I still have to make a few more animations, patch up the coding a bit (it won't swim for some reason) and do the sound design, but then it's done.
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| BossMan, Jake | Jul 20 2015, 12:35 PM Post #1024 |
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Son of God
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I can do some of the sounds if you like. Also I know this has been asked maybe 1000 times but is it a new animal or a remake? I personally don't care which it is Edited by BossMan, Jake, Jul 20 2015, 12:36 PM.
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| Ulquiorra | Jul 20 2015, 01:03 PM Post #1025 |
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Considering the kopje in the background I'm guessing it can use burrows/caves. It'll be great if it can, some ground sloth remains have been found inside burrows, which are believed to have been dug out by the sloth itself. |
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| MonsterHunterGarth | Jul 20 2015, 01:10 PM Post #1026 |
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Switch Axe Gentleman
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You sir, are a gentleman, and a scholar!
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| HENDRIX | Jul 20 2015, 01:14 PM Post #1027 |
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I removed the kopje because it is simply too big for using it ![]() Got the swimming to work too!
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| Anas Platyrhynchos | Jul 20 2015, 01:31 PM Post #1028 |
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The Quacky Canine
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"Sees your finishing up the Megatherium" "Passes out from happiness "Seriously though. Seeing that big old sloth in game truly made my day. Thank you DM for this amazing piece of art that made my. And everyone else who saw it. Day
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| Komodo | Jul 20 2015, 03:04 PM Post #1029 |
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Varanus komodoensis
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It would be great if some giant cave/bigger version of the kopje was made. The Megatherium looks fantastic, it's awesome you could make it work ingame. |
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| HENDRIX | Jul 20 2015, 03:37 PM Post #1030 |
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You can now download it from my dropbox / google drive!
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Jul 20 2015, 03:41 PM Post #1031 |
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blah
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Well damn. That was fast. Thanks for the release, Hendrix! Downloading hastily.
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| Ignacio | Jul 20 2015, 03:44 PM Post #1032 |
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Ex Corrupt Staff
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is out already? Wow thank you so much! Can't wait to try it tonight
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| Komodo | Jul 20 2015, 04:25 PM Post #1033 |
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Varanus komodoensis
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Yay! You didn't wait nothing to release it! Thanks! the file being named WWB_Megatherium...
Edited by Komodo, Jul 20 2015, 04:26 PM.
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| JPFAN85 | Jul 20 2015, 04:39 PM Post #1034 |
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WOAH! I've been out of the loop WAAAAY too long. But this is welcome news, HENDRIX, thank you SSSOOO much!!!
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| Timber | Jul 20 2015, 04:41 PM Post #1035 |
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Thank you for the release DM, really love the remake of the Megatherium! |
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| 2 users reading this topic (2 Guests and 0 Anonymous) | |
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is out already? Wow thank you so much! Can't wait to try it tonight

I've been out of the loop WAAAAY too long. But this is welcome news, HENDRIX, thank you SSSOOO much!!!