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Current Projects
Topic Started: Feb 15 2014, 07:38 AM (241,627 Views)
HENDRIX
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-retired-

Also, on a side note, does the hack function in APE2 now work for everyone or are there still problems? Or does the silence mean nobody has bothered to test it? :P
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Posted Image Narukota
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blah

HENDRIX
Oct 5 2015, 01:34 PM
Also, on a side note, does the hack function in APE2 now work for everyone or are there still problems? Or does the silence mean nobody has bothered to test it? :P
Yes, the hack function is working properly for me now, although, the biome changes in the "property" tab only has Alpine and Tundra.

Also, when you save the Z2F, where does it save at?
Edited by Narukota, Oct 5 2015, 03:39 PM.
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HENDRIX
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-retired-

Both the property and zoopedia functions are just dummies at the moment. The biomes will eventually be parsed directly from the Z2Fs, same as the locations.

The Save function should put a Z2F into the ZT2 folder; I haven't implemented a "save file" dialog yet.
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Posted Image Narukota
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blah

HENDRIX
Oct 5 2015, 03:48 PM
Both the property and zoopedia functions are just dummies at the moment. The biomes will eventually be parsed directly from the Z2Fs, same as the locations.

The Save function should put a Z2F into the ZT2 folder; I haven't implemented a "save file" dialog yet.
Figured it was just a test dummy version. X3 Can't wait for the finished version.

Thanks a bunch for doing this! It's going to make everything so much easier and also fun. d:
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makahai
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HENDRIX
Oct 30 2014, 06:06 PM
So induced by the efforts of TZT14, I've begun collecting all the downloads I've created with my fellow teams or alone. As you can probably figure it's a huge load of work, as there is simply so much material that has to be tracked down, checked for latest version, compared, and even possibly updated or edited as well.

https://www.dropbox.com/sh/20skcbs0vqlvf7d/AAAdoI90PNsfe2RSEs__cdPLa?dl=0


A few comments to the subfolders:
AD - All AD works as published on the AD site - identical
AD Solo - Other AD members solo stuff - Not yet worked upon, just what I encountered so far going through my own files
BFB - BFB decoding project files
Crocodylia - the dropbox mirror as seen on nexus
DM - my solo work, including EE
Resources - useful utilities, tools, templates, references for designers
WWD - the released WWD packs
ZT ABC - all ZTABC stuff released so far

Also, you can find previously unreleased material in the ABC (2 carnivora europe animals) and the DM (older stuff) folder too. Those are not tested and are not given support for, at the moment at least.

Everything is subject to change, so I don't recommend downloading anything yet, unless you really desperately need something. There may be outdated versions in there, and also possibly WIPs. I'll give you a heads up when something seems to be getting done ;)
hi hendrix may i have the download site of the aurora design filter icon,because in my game it won't show up the aurora design icon,some of the foliage won't show up too,thanks alot and sorry for the disturb o.o
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Lgcfm
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The Download Lady

makahai
Oct 11 2015, 04:37 AM
hi hendrix may i have the download site of the aurora design filter icon,because in my game it won't show up the aurora design icon,some of the foliage won't show up too,thanks alot and sorry for the disturb o.o
You can get the AD icon with the mustang: http://auroradesigns.bplaced.net/projects.html
For the foliage, if you have white squares then it means you're missing some downloads, most likely OL's stuff. In the same link above, scroll to the bottom, click the link for "Individual Works" and download:
OL_Fynbos
and
OL_Pudu_ChileanFoliage
Edited by Lgcfm, Oct 11 2015, 09:27 AM.
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makahai
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lgcfm
Oct 11 2015, 09:27 AM
makahai
Oct 11 2015, 04:37 AM
hi hendrix may i have the download site of the aurora design filter icon,because in my game it won't show up the aurora design icon,some of the foliage won't show up too,thanks alot and sorry for the disturb o.o
You can get the AD icon with the mustang: http://auroradesigns.bplaced.net/projects.html
For the foliage, if you have white squares then it means you're missing some downloads, most likely OL's stuff. In the same link above, scroll to the bottom, click the link for "Individual Works" and download:
OL_Fynbos
and
OL_Pudu_ChileanFoliage
igcfm im really appreciate for solving my problems :->
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HENDRIX
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-retired-

Blender 2.76 is released; nothing I desperately needed, but always nice to stay up to date.

On a side note, a new version of nif scripts for the new blender was released some days ago, and it seems to work relatively well. At least well enough to use it for a NIF to BFB converter I think.

http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=5823
Edited by HENDRIX, Oct 16 2015, 01:01 PM.
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Bill
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originally, one_piece

oh great! the new nif script is finally out! how long has it been xD ? start migrating to blender 2.7+ guys. cause you really are missing out a lot sticking to 2.49, that old fart.
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HENDRIX
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-retired-

Well the 'new' nif scripts have been there for a while, but last time I checked they did not work properly. I already spotted a bug with objects parented to bones, so they're certainly not really production-ready.

Should be relatively easy to get them build skeletons the right way and add the visualization for colliders.
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Cross
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Eldritch Minds

Finally!

(Not spam)
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Furka
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Fredbear, I've told many times that posts like that one are spam even if you add "not spam".
And since you already received a verbal warn for that, this time you are getting a real one.
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Okapi Rainforest
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This was what I was waiting for :D Time to get back to meshing/designing !!!! So excited!
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HENDRIX
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-retired-

Finally got around to modifying the new nif scripts! So now you can import NIFs into the new blender for a direct conversion to BFB. It likely does not work the other way but I haven't tested that, as there's no need to do so.

The modified scripts automatically add collider objects and build skeletons that work for BFBs. The colliders are still a little problematic but it's more or less just a visualization problem.

You can get them in my resources folder, as usual.
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Burns
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King of Lemurs

So if we put the new NifScripts in Blender we can import Nif files and have them turn out as BFB's? Could they be saved as nif files?
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