Shoot a firework rocket ~ Winners!Make a forum zoo! |
| Welcome to The Round Table. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Current Projects | |
|---|---|
| Topic Started: Feb 15 2014, 07:38 AM (241,695 Views) | |
| HENDRIX | Mar 26 2014, 05:31 AM Post #106 |
![]()
-retired-
![]()
|
Fixed!
|
![]() |
|
| zerosvalmont | Mar 26 2014, 05:35 AM Post #107 |
![]()
|
I honestly do not know how the community we thank you for all the work you're doing, When I heard about new animations ZT2 I was always skeptical, and now, thanks to you is getting closer to being frequent in the design, thank you very much master
|
![]() |
|
| HENDRIX | Mar 26 2014, 05:43 AM Post #108 |
![]()
-retired-
![]()
|
Thanks mate I've disabled the parrallel export of a kf at the same time, now it's reasonably quick: it took just 12.98 seconds to export 64 .BFs!
|
![]() |
|
| HENDRIX | Mar 26 2014, 02:06 PM Post #109 |
![]()
-retired-
![]()
|
I'm currently removing all original coding and just keeping the maths that's needed, for great speed gain. Without all pyffi crap it's MUCH faster! ![]() Take this, now exporting the 64 theropod anims takes only unbelievable 2.36 seconds!! Release v.1 is very close
Edited by HENDRIX, Mar 26 2014, 02:11 PM.
|
![]() |
|
| Robbie | Mar 26 2014, 02:22 PM Post #110 |
![]()
●■♥WHY?♥■●
![]()
|
That Certainly is Amazing news, DM. Now there's no more need to create 'realistic-looking- statues'. Thanks ALOT, DM.
|
![]() |
|
| samuel | Mar 26 2014, 04:01 PM Post #111 |
![]()
|
then the steps to create a functional animation in the game would create the skeleton create animation export it to .bf and encoding the animal? that's fantastic! DM thanks for your work Edited by samuel, Mar 26 2014, 04:01 PM.
|
![]() |
|
| HENDRIX | Mar 26 2014, 04:07 PM Post #112 |
![]()
-retired-
![]()
|
Yeah more or less. If you just want to run a test you can simply import something, pose it a bit and then export the anim. And look what's here now: A new set of scripts!!!!!!! |
![]() |
|
| Eryel | Mar 26 2014, 04:22 PM Post #113 |
|
ლ(ಠ_ಠლ)
![]()
|
Thank you very much for your effort, for your time and your dedication, you made invaluable contributions to the community on the past, left a bunch of tutorials that granted to lots of designers the possibility to take their first steps on design enriching the design itself with new talents and now directly break the rules of blender itself to make possible what not so time ago where impossible only with a few clicks, no words to express how much "thank yous" you deserve! I tryed to draw an scheme to try to explain myself, buuut I'm not as talented as you for that, hehe
|
![]() |
|
| samuel | Mar 26 2014, 04:25 PM Post #114 |
![]()
|
you makes me want to create animations!!!! XD Thanks for all your work
|
![]() |
|
| HENDRIX | Mar 26 2014, 04:28 PM Post #115 |
![]()
-retired-
![]()
|
I'm going to record the next skeleton I make as a tutorial
|
![]() |
|
| Terrena Laxamentum | Mar 26 2014, 08:25 PM Post #116 |
![]()
There is always something going on...
![]()
|
Thanks for this! And I was just about to ask for a tutorial, thanks again!
Edited by Terrena Laxamentum, Mar 26 2014, 08:25 PM.
|
![]() |
|
| Helryx | Mar 26 2014, 11:20 PM Post #117 |
![]()
bean
![]()
|
yes!! can't wait for the tutorial. |
![]() |
|
| Knertje2208 | Mar 27 2014, 03:34 AM Post #118 |
![]()
It does not matter how slowly you go as long as you do not stop.
![]()
|
great job!! thank you so much for all the amazing work you´re doing for us!! |
![]() |
|
| Okapi Rainforest | Mar 27 2014, 05:42 AM Post #119 |
![]() ![]()
|
WOW I am simply just in awe when I look at DM. You sir have revolutionized ZT2 to a whole new level I just wonder how you feel about what you've done honestly.... great work you such an inspiration! |
![]() |
|
| dycki1231 | Mar 27 2014, 05:46 AM Post #120 |
![]() ![]()
|
Wow, you really made it!!!! |
![]() |
|
| 2 users reading this topic (2 Guests and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Individual Projects · Next Topic » |

FAQ
Search
Members
Rules
Staff PM Box
Downloads
Pointies
Groups





I've disabled the parrallel export of a kf at the same time, now it's reasonably quick: it took just 12.98 seconds to export 64 .BFs!
Release v.1 is very close 







