Welcome Guest [Log In] [Register]






Shoot a firework rocket ~ Winners!
Make a forum zoo!

Welcome to The Round Table. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Current Projects
Topic Started: Feb 15 2014, 07:38 AM (241,617 Views)
HENDRIX
Member Avatar
-retired-

HENDRIX
Jun 28 2016, 03:33 AM
Ah wait, the node part of the debugger is useless for NIF models because it can't read NIFs, as they are much harder to read than BFBs...
The pterosaurs could only be effectively debugged with BFB models.
Online Profile Goto Top
 
Ulquiorra
Member Avatar


The Azhdarcho in the giant claw pack is a BFB Model, perhaps that could be used for an error test.
Offline Profile Goto Top
 
velociraptor
Member Avatar


All Giant Claw content checked (all reptiles have BFB models).

Spoiler: click to toggle
Offline Profile Goto Top
 
Denomon3144
Member Avatar
Pick a god and pray!

Since people reported bugs with the Megatherium and the pterosaurs, I thought I'd report a bug as well. Your marine reptiles such as Cymbospondylus and the Cruel Sea creatures never reproduce and if they are hatched from the Extinct Research Lab they never grow up.
Online Profile Goto Top
 
Paleodude
Member Avatar
ex-Krampus

As people are continuing to report bugs I think I should probably report an APE II bug I found today. Animals with life stages with different animations (ex: tadpoles and frogs) can't be cloned into a new animal's coding as the program gets stuck with "Debugging [Animal Name]Tadpole.tsk".
Offline Profile Goto Top
 
the dark phoenix
Member Avatar
King of wonderlandia

Ape 2 also has problems debugging a lot of animals.It appears your work as well as stuff with your work or unrelated seem to have trouble debugging. Even AD animals like the secretary bird can't be cloned right.
Edited by the dark phoenix, Jul 11 2016, 12:47 AM.
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

See that's not an APE2 issue, because I can clone the Secretary bird just fine with APE2. You have some sort of broken hack with faulty XML syntax. Remove all that and then clone again.
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Updated APE2 with a better replacement method due to popular demand. Now when the original coding name is something like AcaciaCaffra_Savannah but sometimes only AcaciaCaffra is used, it will still be replaced.

Also made the zoopedia creation and wikipedia lookup more robust. It is now somewhat suited for object zoopedias as well, however the positions and sizes of the boxes are probably wrong.

Oh yeah and the latest thylacine tut is finally uploading
Edited by HENDRIX, Jul 15 2016, 09:31 AM.
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Those who animate perhaps have also been affected by this issue in blenders animation system: When you want anims to loop, the handles of the first and last keyframe are always horizontal, thus causing an unwanted break at the start/end of the anim.

You can see the issue "in action" on the thylacine walkcycle, which just got revamped again, btw. Just slow down the speed to .5 or .1, and you will see how the raised left arm pauses while it should actually move past the right arm quickly.

The effect is also prominent in still things, like standcycles.
In theory you could always edit those handles manually, but that would take forever.

So I wrote a simple script to calculate and set the correct handles for smooth curves.

Before the script - horizontal tangents / handles:
Posted Image

After the script - aligned tangents / handles:
Posted Image

This script could possibly be expanded to make sure all anims have matching transition frames, and make sure all anims ease into their neighbours smoothly. Maybe later...
Edited by HENDRIX, Jul 21 2016, 10:19 AM.
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

I've expanded the script to consider transitions and blend the different actions over the seams. For example, the Walk_2Stand anim: Coming from walk, the animal should have some speed, and later it should be static for stand. It should gradually decelerate, while with the original tangents it started with no speed, accelerated and then decelerated again.

Before:
Posted Image

After:
Posted Image


Actually making the keyframes themselves match is not trivial, because you can not easily determine if the location of the last keyframe should be the same as the first, or if it moves inbetween. And lastly, doing that automatically could mess up the animations. Thus, you will still have to do that manually.
Edited by HENDRIX, Jul 22 2016, 08:57 AM.
Online Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

The tangent smoothing is now integrated in the action baking process. I also managed to speed up the BF anim export by about 15 %! :D
Online Profile Goto Top
 
Moi
Member Avatar
لماذا ؟؟

I downloaded the latest version of APE2, but when I open it gives me a message saying that it can't run on my PC.
I have windows 10 on a HP Compaq dc7700 Convertible Minitower PC.
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

I don't know where that comes from but I suppose it is a Python-related issue, so there's not much I can do, especially without more information.

You can only try running the source files directly with python.
Online Profile Goto Top
 
Moi
Member Avatar
لماذا ؟؟

Sorry, but as don't know a thing about software coding, I don't understand what do you mean. Do you mean opening the .py files with python ? Also I can't open any version newer than APE 2 V16(Though I'm not Sure I only tried with V17)
Offline Profile Goto Top
 
HENDRIX
Member Avatar
-retired-

Yeah.

I simply can't tell you more without more information about the issue.
Online Profile Goto Top
 
2 users reading this topic (2 Guests and 0 Anonymous)
Go to Next Page
« Previous Topic · Individual Projects · Next Topic »
Locked Topic