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| Topic Started: Feb 15 2014, 07:38 AM (241,614 Views) | |
| HENDRIX | Jul 26 2016, 01:11 PM Post #1321 |
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Typo with the >? |
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| HENDRIX | Jul 26 2016, 01:13 PM Post #1322 |
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OH, lol you simply don't have access to the folder, which is probably the problem in the first place. ![]() Run as an administrator, and claim ownership of the whole ape2 folder. |
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| Moi | Jul 26 2016, 01:18 PM Post #1323 |
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لماذا ؟؟
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Sorry? what do you mean by "claim the ownership of the folder"? seriously , I don't get it. when I run as admin it the same opening it normally, except it gives me a "do you want to allow this app to make changes to your computer" message. |
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| HENDRIX | Jul 26 2016, 01:19 PM Post #1324 |
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It looks like python has no writing permission for that folder, for one reason or another. In the folder properties, you can check which user owns the folder. Also make sure it's not read-only. |
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| Moi | Jul 26 2016, 01:43 PM Post #1325 |
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لماذا ؟؟
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When I remove the "read only" thing, when I check back I find it again. |
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| HENDRIX | Jul 26 2016, 01:51 PM Post #1326 |
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That's something about your computer then, you could try in another folder, maybe on your desktop. |
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| HENDRIX | Sep 2 2016, 06:34 PM Post #1327 |
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Well, no new download, but I have included the DAT import and export options with the latest BFB scripts. I still haven't investigated how the water is stored. So while the DAT stuff is still fairly experimental, it is finally user friendly and you can play with the maps in blender. |
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| HENDRIX | Sep 5 2016, 05:17 PM Post #1328 |
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Can't make any sense of the water data as of yet... Now UV animation is supported by the BFB scripts, for example used for falling water and blinking lights on the DRT building. |
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| HENDRIX | Sep 6 2016, 10:42 AM Post #1329 |
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Started developing PSYS import for blender, here's how the beluga spray appears:
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| Dylan | Sep 6 2016, 12:04 PM Post #1330 |
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It looks really well done. You're truly a ZT2 designing god |
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| Ignacio | Sep 6 2016, 12:18 PM Post #1331 |
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Ex Corrupt Staff
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YES! That's amazing! |
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Sep 6 2016, 02:31 PM Post #1332 |
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I'm assuming PSYS is the physics or particles script? This could open so many new doors to us. Awesome job! Edited by Narukota, Sep 6 2016, 02:32 PM.
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| HENDRIX | Sep 6 2016, 05:04 PM Post #1333 |
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PSYS files are used for most particle effects from MM onwards. They use simple XML syntax so are easy to understand and modify - I used them for the WWD effects - but the script allows faster previewing. That said, it is still very rough and I haven't started the export script yet. |
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| HENDRIX | Sep 11 2016, 05:52 PM Post #1334 |
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No news on the particles, but I have developed a script to change the orientation of bones and their affected anims. For example, if you have a Bip01 node facing backwards, but for some reason you need it to face upwards, this script does it without breaking the anims. This could come help solve the issues anim import still has, salvage anims with wrong bip01 orientation and last but not least also help with Unity root motion, once that day comes. In a similar fashion, I also want a script to switch IK foot controllers from free to following Bip01 and vice versa. |
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| HENDRIX | Sep 12 2016, 12:51 PM Post #1335 |
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Got the other script also working like a charm! BFB Toolset for blender 2.74+ v4.6 is released! -extremely experimental particle system import. Does not support multi-root PSYS files. Not all features are imported correctly or at all. It is really just a proof of concept. -two new bone and animation utility scripts: "Toggle IK link from Bip01 root" allows to switch between IK controllers attached to the root bone and free IK controllers. It links or frees the IK bones and adjusts all anims accordingly. This is especially helpful when animating walkcycles, or turning animations. Run the script again to switch back to the previous setting. "Reorient bone" lets you rotate any bone in your model, keeping the animation intact. Useful if you have to change Bip01 orientation but already made some animations. |
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