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| LC Creations Projects (I'm back... For Now); Yup that's right. Im taking a try to come back. | |
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| Topic Started: Jun 24 2014, 02:16 AM (63,202 Views) | |
| Thom | Oct 5 2015, 01:45 PM Post #226 |
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Master Of Quack Fu
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Great work LC, this aviary will be very useful
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| HENDRIX | Oct 5 2015, 01:47 PM Post #227 |
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Wouldn't a tank wall be the easiest solution for adjustable heights? So one sloped and one flat tank wall should be enough, make them ignore water boundaries and it should be fine. |
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| LC Creations | Oct 5 2015, 01:47 PM Post #228 |
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That's not the problem. The problem is that when you try to make the elevated path that high, it will not work. But... If I put the hack in the download, that should not be a problem. Also I would like everyone to know is that I will be making railings for elevated paths that will go up to height 5 instead of 3. |
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| LC Creations | Oct 5 2015, 01:56 PM Post #229 |
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Actually, this is a great idea. I was already planning on including a tank wall that will have a special blue glass color instead of the turquoise color along with a regular tank wall in the same style of that tank wall. This would be for people who cant see in their tanks because the color of the glass is too dark and it would be great for reef exhibits. But if I'm gonna do that, then why not also create a tank wall for the aviary in case people want a higher aviary than the fences will have. There would also be one with a slant but it might be painful to build it when your creating your exhibit. he tank wall will be in the fences section to stop confusion then will not create water. I luckily already know how to do this. I cant wait to get this done so I can see the final product. |
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| HENDRIX | Oct 5 2015, 02:03 PM Post #230 |
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Well I actually meant a tank wall with netting that basically looks just like the fences you have at the moment.
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| LC Creations | Oct 5 2015, 03:25 PM Post #231 |
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Ya I know but my concern is about the tank wall and the segements and how they will work to make the design of the fence. I kinda having a hard time explaining this. |
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| HENDRIX | Oct 5 2015, 03:28 PM Post #232 |
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Oh well you can easily make it look just like a normal fence by editing the models and changing the materials / textures, and changing the maxUnsupportedSpan to 1.
Edited by HENDRIX, Oct 5 2015, 03:28 PM.
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| LC Creations | Oct 5 2015, 03:50 PM Post #233 |
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Yes but the way that the meshes are placed, there are also vertical meshes too so I would have to get it exactly a certain way! |
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| LC Creations | Oct 7 2015, 11:40 AM Post #234 |
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So I will not be able to make a tank wall like the aviary because it will not have a gate on it so you would have all exhibits go to height 10 to have a gate so I will just make fences that are higher instead. I am still making new tank walls in the expansion though. They will have a new glass color on them. Instead they are going to be light blue in color in color! |
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| HENDRIX | Oct 7 2015, 12:26 PM Post #235 |
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It should be possible to give them standard gates, I think |
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| LC Creations | Oct 7 2015, 01:23 PM Post #236 |
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No because when you higher or lower the mesh, it will go through the gate part of the mesh! |
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| Iben | Oct 7 2015, 01:25 PM Post #237 |
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There'll be no foot-walking! Just air-flying!
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Actually, it's quite possible to do so. In the xmls, you can define which parts of the model is dragable and which isn't. You'd simply higher the fence part above the gate, not the actual gate. ![]() |
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| LC Creations | Oct 7 2015, 05:40 PM Post #238 |
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Yes! The gate will stay in the same spot. But, when you lower the rest of the fence, it will go right through the gate because it does not disappear in mid air. It does not disappear when it goes into the terrain either because the terrain blocks you from seeing it. Therefor the gate would look like a combination of the fence and the gate. |
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| Iben | Oct 8 2015, 01:57 AM Post #239 |
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There'll be no foot-walking! Just air-flying!
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Uhm no, that's not exactly how it works, at least not in theory. I know that official tankwalls might give the impression that it works like that, but it actually doesn't. They're the exception to the standard raisable feature of ZT, simply due a model trick. Here's how it actually works, you need three model parts. The bottom part is fixed, it won't change. In your case, that would be the gate, nothing will go below that. The top part is fixed as well. They are pretty much the boundaries for the middle part. The middle part is added on top of the bottom part. It's an important difference to what you're thinking, because it isn't that the middle part ( in your case the fence ) sinks into the bottom; no, it is added and removed when you higher and lower it. Now, why do you get stuff sunken down below the ground, that's to prevent texture stretching/repetitiveness I believe. The models are made bigger than they are supposed to be, so part of them stick out underground. They are still added and removed like usual, but because of their size the "starting" middle part is partly underground. This however can be prevented, by looking at another raisable item ingame, being the elevated path posts. Those work exactly as I mentioned above, and nothing sticks out underground. It's simply a matter of finding the right combo of scale and node placement ( the nodes where the next part gets attached on ), and then your fence won't be "sinking" into the ground ( I actually tested the ones of Zeta Designs, they do not sink into the ground like the official ones ) and you won't get a weird combo of gate and fence. It will require some time and some testing, but it's perfectly do-able without getting the weird effect you mention.
Edited by Iben, Oct 8 2015, 01:58 AM.
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| HENDRIX | Oct 8 2015, 06:57 AM Post #240 |
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Iben is totally right, but there is just one problem with the tank wall solution: The actual glass/wall part of the tank is not a model, it looks like it is generated and only the material applied to it can be set in the ZTTankSegment binder. So without access to the model, it looks like it's a bit trickier to get something like that working. Basically what we want is a fence with controllable extrude components like the elevated paths. It should be possible to get that working, but tank wall coding itself indeed was not the right way to go. |
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