Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| LC Creations Projects (I'm back... For Now); Yup that's right. Im taking a try to come back. | |
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| Topic Started: Jun 24 2014, 02:16 AM (63,200 Views) | |
| LC Creations | Oct 10 2015, 12:36 PM Post #256 |
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Is there a way to make something like an elevated path where you can place something on it? |
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| LC Creations | Oct 11 2015, 04:21 PM Post #257 |
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Now I'm back working on the hack! So far this is what the hack does: • Zoo Enterance is placeable and deleteable. • Zoo wall is deleteable and placeable. • Conservation fence is placeable and deletable. (In conservation areas it can only be overlapped by a fence then you may delete that fence). • Fences, paths, senery objects, and biuldings can be placed in Conservation areas. • Paths can use the eyedropper tool and you can select and place them. You cannot do this with elevated paths otherwise certain ones will not be placeable. They can also be placed in water and tanks. • Fences are placeable inside tanks. • Path and Elevated Path curbs are deletable while deleting other fences. For some reason they are not selectable. • Anything can be places almost anywhere. Includes fences being placed through objects. • Ambients are selectable, placeable, and deletable. • You can delete eggs and use the eyedropper tool on them. • Tank walls can be lowered to the lowest possible height. • Animals, and guests are deleteable. You can use the eyedropper tool on them too if you want more. • Staff are deletable. • While deleting elevated paths supports, scenery will not be deleted at the same time unless you are deleting scenery. • Elevated path supports are selectable and placeable. • Poop and trash are deleteable and you can use the eyedropper tool on them. • Foliage is placed out of grid. • Some but not all objects are placed out of the grid and some can be walked trough. • You can tranquilize animals from longer distances and the tranquilizer still works after missing. Also it loads the bars in less then a second so you do not need to gain bars. • You can find and dig fossils from a much much longer distance. • Fences and Paths do not turn yellow on steep hills. • Walking in photo mode is just as fast guest mode. Edited by LC Creations, Oct 11 2015, 04:45 PM.
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| Burns | Oct 11 2015, 05:02 PM Post #258 |
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King of Lemurs
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This sounds like the hack of the ages. I can't wait for it. |
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| LC Creations | Oct 11 2015, 06:05 PM Post #259 |
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There is more to be hacked! The reason I made this was because I got tried of having Snoleo's Combi Patch in my game because it takes away some things and has some disadvantages. I wanted to take away those dis advantages and create my own hack that would be useful. Now the only problem is having the zoo entrance. When I use my own zoo entrance plate, the model turns into ZT2's original zoo gate after placing it.
Edited by LC Creations, Oct 11 2015, 06:10 PM.
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| Lelka | Oct 11 2015, 07:46 PM Post #260 |
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I am wondering, what was an eyedropper tool? |
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| Trichechus | Oct 11 2015, 07:50 PM Post #261 |
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Get hyped! Sounds like an exciting hack. That's a lot of useful stuff! Edited by Trichechus, Oct 11 2015, 07:50 PM.
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| Batty | Oct 11 2015, 08:41 PM Post #262 |
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NOM NOM
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Eeeee! Sounds like a great hack! Maybe another useful addition is that you can lower elevated paths to just slightly above the ground. Even lower than your elevated path hack. |
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| LC Creations | Oct 11 2015, 11:02 PM Post #263 |
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The eyedropper tool lets you clone things after selecting them! |
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| LC Creations | Oct 12 2015, 01:52 AM Post #264 |
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This list shows the new and old posted features of the hack. Whatever says "*New" before the "•", is what has been added to the hack since the last post. • Zoo Enterance is placeable and deleteable. • Zoo wall is deleteable and placeable. • Conservation fence is placeable and deletable. (In conservation areas it can only be overlapped by a fence then you may delete that fence). • Fences, paths, senery objects, and biuldings can be placed in Conservation areas. • Paths can use the eyedropper tool and you can select and place them. You cannot do this with elevated paths otherwise certain ones will not be placeable. They can also be placed in water and tanks. • Fences are placeable inside tanks. • Path and Elevated Path curbs are deletable while deleting other fences. For some reason they are not selectable. • Anything can be places almost anywhere. Includes fences being placed through objects. • Ambients are selectable, placeable, and deletable. • You can delete eggs and use the eyedropper tool on them. • Tank walls can be lowered to the lowest possible height. • Animals, and guests are deleteable. You can use the eyedropper tool on them too if you want more. • Staff are deletable. • While deleting elevated paths supports, scenery will not be deleted at the same time unless you are deleting scenery. • Elevated path supports are selectable and placeable. • Poop and trash are deleteable and you can use the eyedropper tool on them. • Foliage is placed out of grid. • Some but not all objects are placed out of the grid and some can be walked trough. • You can tranquilize animals from longer distances and the tranquilizer still works after missing. Also it loads the bars in less then a second so you do not need to gain bars. *New • You can find and dig every fossil from anywhere in your zoo. • Fences and Paths do not turn yellow on steep hills. • Walking in photo mode is just as fast guest mode. *New • While putting together a fossil, fossil pieces will snap to their place from anywhere on you screen when the are rotated in the way they are placed in. *New • The Killer Penguin is placeable. *New • Guests can enter the zoo without a zoo entrance but they spawn at one of the corners of your zoo. *New • Sky Transportation Tram poles can be spaced further apart. They can also go almost as high as you want them to. *New • Diseases samples can be tanks farther away. *New • Elevated paths and tank walls are higher. *New • Vehicles from transportation systems can be cloned with the eyedropper tool and placed off track. Edited by LC Creations, Oct 12 2015, 04:55 PM.
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| LC Creations | Oct 12 2015, 04:48 PM Post #265 |
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There is more to come with the hack but please comment! Things have been added.
Edited by LC Creations, Oct 12 2015, 04:55 PM.
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| Burns | Oct 12 2015, 04:55 PM Post #266 |
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King of Lemurs
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Well I'm not too sure how I found like guests spawning out of a corner of my zoo. I barely use guests and I don't think that many people do either. I'd just take that out but that's your choice. |
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| Trichechus | Oct 12 2015, 04:58 PM Post #267 |
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Every last one of these features sounds pretty great, especially for people who actually build zoos for guests. Even for people who just make random environments and plop down dinosaurs in them with occasional jeep tours (such as me), some of these features sound very exciting, like the poop deletion and the vehicle eyedropper thing. |
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| LC Creations | Oct 12 2015, 05:01 PM Post #268 |
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I know not everyone uses guests because they so in-realistic. But if anyone wanted guests in their zoo without a zoo gate, so they can make their own, the guests will still appear. I would make a zoo plate like Snoleo's but that does not work like I thought it. It's very complicated to explain. |
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| Envy | Oct 12 2015, 05:22 PM Post #269 |
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Would you look at me? I'm setting records.
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Man, I am hyped for this hack! |
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| LC Creations | Oct 12 2015, 05:29 PM Post #270 |
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I am also thinking of including some grassland maps in the pack that have unlimited terrain heights like I explained before. If I do this the hack will include my extremely huge map. I will probly be including some boreal forest maps too. For this question I need comments. If you wanted to make a zoo, besides grassland (do not include grassland), what are the top 3 biomes you would make your zoo in? This question will determine if and what other biomes I will make zoos with that I will include in this hack. Only choose biomes from the original game
Edited by LC Creations, Oct 12 2015, 05:41 PM.
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