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| Crocodylia; by Zerosvalmont & Hendrix | |
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| Topic Started: Oct 4 2014, 05:06 PM (85,422 Views) | |
| LilMiyu | Oct 9 2014, 03:43 PM Post #136 |
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The animations and the models all look fantastic! This makes me happy that such effort is being taken to a ZT2 pack! Once this comes out, I will start using crocodiles and alligators more for sure.
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| Gabriel12 | Oct 9 2014, 04:00 PM Post #137 |
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oh les échardes
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Oh My God! That's one of the most well made animations i've seen in a long time ! I really can't wait for this pack!I'll surelly use more Crocodylians after that ![]() |
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| Kaleb | Oct 9 2014, 04:34 PM Post #138 |
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Zebrasorus is teh best evur11
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This is absolutely amazing! You guys are the best! |
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| Slothy Dude | Oct 9 2014, 07:16 PM Post #139 |
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The Happy Xenarthran.
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This probably isn`t possible but is there any chance that you could make the Crocs stay still instead of constantly moving? Because everytime I see a Croc at a zoo it is never moving. |
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| Black Stallion | Oct 9 2014, 09:43 PM Post #140 |
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Yaasss!! Great Job both of you. Props for you.
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| Papageno | Oct 10 2014, 10:19 AM Post #141 |
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It looks stunning... I was thinking, weather it is okay to ask this question, I will try. If it was not, just tell me, please. As far as you also make objects, are you planning to make a remake of the patio heater? The green flower is funny, but.... you know. |
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| HENDRIX | Oct 10 2014, 01:21 PM Post #142 |
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-retired-
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And Zerosvalmont came up with a solution, using the original sick & dirty skin controller linked to the Food value, simply giving it a transparent skin when empty and it works splendid now.
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| Slothy Dude | Oct 10 2014, 01:24 PM Post #143 |
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The Happy Xenarthran.
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Yay!!! Glad you could find a solution.
Edited by Slothy Dude, Oct 10 2014, 01:56 PM.
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| Jony | Oct 10 2014, 01:27 PM Post #144 |
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Wow, that's the only word to describe this pack! ![]() Especially the animations |
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| Furka | Oct 10 2014, 01:35 PM Post #145 |
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great to see a solution was found ! GJ Zeros !
Just to remind you, one word posts are considered spam. |
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Oct 10 2014, 01:40 PM Post #146 |
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Nice job you two. ![]() Sometimes simple things work best than complex ones.
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| zerosvalmont | Oct 10 2014, 02:51 PM Post #147 |
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I need to investigate more about this trick, but it is very useful, since trees with edible fruit for animals that disappear when it eat, to shrubs that remain bald when it graze, and perhaps other attributes can be used also it is a saving of time and space, no longer will be required 4 models to a new food in many cases be enough 1 model and 4 skins
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| Ulquiorra | Oct 10 2014, 03:00 PM Post #148 |
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Or grass that appears to have been clipped when an animal grazes it, rather than completely disappear. It's annoying, having to constantly replace all the grass in grazing animal enclosures. Anyway this Buoy is a great idea, I hope it works out correctly. Will the chicken carcass only be available attached to the Buoy or will there be a version lying directly on the ground? I know some zoos feed chickens more directly to their crocodilians (and other carnivores) either throw them to the animal or make the animal follow a scenet trail leading to the carcass. |
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| zerosvalmont | Oct 10 2014, 03:19 PM Post #149 |
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I think it would not be too difficult to add a growth task to the grass, making them auto-fill each x time, and make the animals cut it when eat, but this is only a theory for now is needed a staff to fill it or do it yourselfas chicken, could be coded as a extra toy/food but I don't know if it is really necessary, is much more fun to watch them jump ![]() by the way, before I forgot, the heating lamp is horrendous and cries for a remake but it is difficult to find a realistic method for heating large reptiles in a zoo, generally used heating cables under the floor that are not perceptible |
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| Panrex | Oct 10 2014, 05:01 PM Post #150 |
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Isn't there a heated stone for big cats in the game? Maybe make a flatter version for reptiles? |
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for now is needed a staff to fill it or do it yourself