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| Z-Studios' Paranoia | |
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| Topic Started: Oct 24 2014, 04:04 PM (98,572 Views) | |
| Denomon3144 | Nov 25 2017, 05:32 PM Post #511 |
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Pick a god and pray!
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I'll give you a hint guys: it isn't the Beast of Bray Road, but it also isn't not the Beast of Bray Road. It will make more sense when it is revealed.
Edited by Denomon3144, Nov 25 2017, 05:46 PM.
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| Cheshire Litten | Nov 25 2017, 06:30 PM Post #512 |
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The Eyes that follow you in the Alolan forests
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Oh, is it a representation of all Wolfmen cryptids? if so that's alot of wolves with one stone i'd say, it'd definitely be a smart move on you lot's part. even with all the different stages of lycanthropy it'd still work well IMO. Edited by Cheshire Litten, Nov 25 2017, 06:35 PM.
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| KiryuSoul2 | Nov 27 2017, 11:23 PM Post #513 |
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I wonder why nobody's used the Guest/Staff walking animations for Bigfoot and other humanoids.
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| ZoologicalBotanist | Nov 28 2017, 12:03 AM Post #514 |
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I'm not 100% sure, but one possible reason is that its possible to code the bipedal walking animation that the chimp uses in the base game as the primary walking animation for the animal. Then, it looks more like how a Bigfoot would walk - slouched and slightly apelike. |
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| KiryuSoul2 | Nov 29 2017, 01:44 AM Post #515 |
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I suppose, better then using Gorilla animations, they always walk with their head looking up and then sit down two seconds later. |
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| glowfish | Nov 29 2017, 06:47 AM Post #516 |
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I don't know if this is a bug or not but thought I would point it out anyway. The real Moby Dick's front half has a bad habit of swimming through tank walls. I also noticed this with some of the water serpents though it's not as prevalent. I did have some pictures but Photobucket won't allow sharing for free now. If its not a bug is there any way to stop him from doing this? It kind of ruins the realism when he's constantly clipping through tank walls. Cheers |
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| KiryuSoul2 | Nov 30 2017, 01:33 AM Post #517 |
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I've seen this with other large tank animals... Well actually any large animal really. Since they are so large, they don;t have a proper hit box (In other words, hit box is small) so half their bodies clip through before stopping. Models with long necks or tails are more so the same. I'm no expert so this is just my thoughts. |
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| ZoologicalBotanist | Nov 30 2017, 06:30 PM Post #518 |
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It happens to me to, and not just with paranoia animals. Every time I put a titanoboa in my zoo, or any large snake, they always end up escaping, no matter what I do to stop it. Edit: Also, would it be possible to add a hippocampus? They were a big part of greek mythology and would be a great addition to the game!
Edited by ZoologicalBotanist, Dec 2 2017, 01:30 PM.
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| Cross | Dec 3 2017, 01:30 AM Post #519 |
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Eldritch Minds
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![]() Z-Studios Presents . . . The Sigbin Skinning Contest Ends on December 16th, EST Rules - Use a 1024x1024 UV Map. - The contest can be a one man job or a team of users. - Variants are Advised for an advantage. - A single UV map will be included. - Sign the Skin with your user initials, or team name. - PM Cross, Indra, or Gamin' Wombat for Submissions. - Have Fun . . . UV Map Reveals ![]() Skin by Gamin' Wombat, and Cross; Model by Indra The Gowrow The Arkansas Ozarks are not unfamiliar with the concept of "tall tales," and are also not unfamiliar with the tales of the unfathomable and the unexplained. The documented case of the Gowrow is just one of those many tales. The monster was first described in a story that was published on January 31st, 1897 in the Arkansas Gazette. The story's author in question, is named Elbert Smithee. The titular story chronicles the tale of a Little Rock Businessman, William Miller, who had a fateful encounter with the monster itself. How William Miller had became interested in hunting the monster is not known, but what is known is that the gossip of Searcy County had certainly peaked his interest in hunting for the monster. After a long search, they were able to uncover the monster's lair, a cavern that was odored with a vile stench of that of rotting flesh and urine. After finding the piles of animal bones and human remains within the cavern, they soon held and ambushed the beast; they succeeded in doing so. Though the beast was allegedly donated to the Smithsonian for public display, it had never been revealed nor had it been given to the Smithsonian itself. A grand hoax had taken place. ![]() Skin by Gamin' Wombat; Model by Indra The Werewolf Legends of Lycanthropic transformation and tales of terrifying man beasts have been around since antiquity. Many stories have popped up here and there, this place and that place, region by region. The modern werewolf has since been a staple for popular culture, but what many do not know, is that humans are not capable of transforming into wolves . . . but wolves may be capable of standing on two legs. Ranging from Michigan to Wisconsin, there have been many sightings of Dogmen and Werewolves, all documented by everyday people. Nearly all accounts of Dogmen and Werewolves have the titular beasts standing on two legs, and then running off on four; But what if those old tales of lycanthropic transformation were true . . . Goodnight, our little sleepers. Need I remind you to reminisce the Paranoia from tonight? ![]() Edited by Cross, Dec 3 2017, 11:09 AM.
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| Ignacio | Dec 3 2017, 12:30 PM Post #520 |
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Ex Corrupt Staff
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Wow these look great. I guess the werewolf still needs work on the alphas? What animation uses by the way? |
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| cougarfan12 | Dec 3 2017, 12:32 PM Post #521 |
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Fan of cougars 2018
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You rightly said that it was not the beast of bray road but it was not the beast of bray road either, the werewolf needs more alphas, the Gowrow is well done and I finished my entry for the contest, a question. What are the prizes? |
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| UraniumThylacine | Dec 3 2017, 02:00 PM Post #522 |
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☢The Last Thylacine☢
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It uses the WWD Velociraptor Animations |
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| Gatrbro | Dec 8 2017, 05:49 AM Post #523 |
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YES!!!! Its about dadgum time we got a werewolf for zootycoon 2! I cant wait to put em in my latest Youtube Let's Play! and of course, It's amazing to see this is still going! |
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| Gamin' Wombat | Jan 14 2018, 10:57 PM Post #524 |
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Hey, just a lil notice . . . everything is pretty slow on our side . . . and since I am a lazy coder, and even if I did code it, the creature would be riddled with bugs. So . . . If anyone is interested in coding the sigbin, wolf, and/or gowrow hit me up . . . And just so this whole post inst just some lame request . . . here is something i got . . . cant remember if Ive shown this before . . . if I did whoops . . . if not check it out. Pretty much my first model . . . still gotta figure the alpha channel out. Its is supposed to be an inky cap mushroom if I recall. And I was planning on having it be the giant mushroom tree along with a few other species. ![]() I might give it roots or smaller mushrooms growing at the base . . . unsure atm |
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| Denomon3144 | Jan 25 2018, 05:47 PM Post #525 |
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Pick a god and pray!
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A surprise is brewing...
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