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| Mr.Sam's Projects; Personal & Collaborative | |
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| Topic Started: Dec 6 2014, 06:34 AM (103,581 Views) | |
| Jon Sam | Oct 28 2015, 09:50 AM Post #286 |
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No I do not let them aside I still working on. I'm remaking the Alberto skin, for the Rex i need to code it & the Smilodon are ready but i'm fixing some bugs. The Cave lion is a big work beacause i want to add some variants on the skin and also on the model, so I prefer to take my time with this animal ![]() For my Dollodon, I do not know what to decide for animation. I hesitate between taking the standard animation stegosaurus, or else make a mix between those last and that of camels. I do not decide for that animal.
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| Tyranachu | Oct 28 2015, 09:53 AM Post #287 |
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Nerdasaurus
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Wouldn't camel bend the legs in the wrong way? ![]() Love the skin and model, Sam. If you decide on rigging it to DM's muttaburrasaurus nodes, I could try to help you.
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| Jon Sam | Oct 28 2015, 09:57 AM Post #288 |
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No On the Camel animation i want to use only the Neck node, because the Dollodon has a longer neck than Hadrosaurus that was on ZT2. |
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| Burroughs | Oct 28 2015, 10:02 AM Post #289 |
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Beautiful skins Sam ![]() Also, MiBound, I agree with you, I think a lot of tutorials are like that, but I guess a lot of people either don't want to or don't have the time. I know that last time I spoke with Eryel she had planned to make a lot of tutorials for designing, but she's pretty busy so I'm unsure as to if we'll ever get to see any of them. Hopefully if we do they'll be more helpful. xP |
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| HENDRIX | Oct 28 2015, 10:19 AM Post #290 |
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-retired-
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This is because the point of tutorials is not to walk you through everything, but rather tackle a very specific issue. For example, when it comes to blender tutorials here, it is usually assumed that you can take the initiative to follow one of the hundreds of beginner tutorials you find on the web before looking at the ZT2 specific ones. Otherwise all of these would be needlessly longer. It is just common practice to do things like that, because you first need basic knowledge about your program before you can start doing specific and more complex tasks. |
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| JPFAN85 | Oct 29 2015, 07:36 PM Post #291 |
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That is a FANTASTIC looking skin, Sam! |
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| Envy | Oct 30 2015, 02:22 AM Post #292 |
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Would you look at me? I'm setting records.
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Great work! Dollodon is coming around très magnifique!
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| Royboy407 | Oct 30 2015, 11:51 AM Post #293 |
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i said many times before that if you need help with whatever you wanted you could always ask me to help?? |
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| PrimevalBrony | Oct 31 2015, 04:29 PM Post #294 |
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Youtuber. Combat robotics fan
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This is looking perfect. Great for my return to the site
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| Jon Sam | Nov 7 2015, 03:26 PM Post #295 |
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Thank you for your comments and support ! So for the moment I really do not have a big update was present.. I'd just come back from a technical point of view about the Iguanodon. Indeed I had designed the Iguanodon (And also many of my dinosaurs) without really paying attention to the details of their anatomical body, an aspect that gave a little square and sometimes "Too right" to my animals. So I want to show you a "light" version of the Iguanodon : ![]() Side View; Front View; Top view; Bottom View (9150 Vectrices) What do you think ?
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| TheToastinator | Nov 7 2015, 04:12 PM Post #296 |
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A piece of toast and a terminator.
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Probably the greatest (but probably only) Iguanodon I've ever seen! (And that WWD brown and white one was a Dakotadon.) |
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| gobicaspion16 | Nov 7 2015, 04:26 PM Post #297 |
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the model looks pretty good |
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| Acinonyx Jubatus | Nov 7 2015, 05:44 PM Post #298 |
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I AM THE UNSHRINKWRAPPER!
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Too many vertices. I usually aim for around two to three thousand, otherwise it won't work on everybody's game. and that big cleft between the arms looks a bit odd. Other than that, it looks really good! |
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| velociraptor | Nov 7 2015, 07:24 PM Post #299 |
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Really nice hadro/iguano model! Doge is so amused, great job! |
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| Jon Sam | Nov 13 2015, 07:33 AM Post #300 |
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It is only that the triceps muscle !But I grant you they are a little too big. ![]() So I know most of you have found the postion of hands very strange, But this position is provisional for the moment.. What do you think ? Edited by Jon Sam, Nov 13 2015, 07:33 AM.
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it's very tempting to make a new project in blender, where inspiration could strike you all the time, but you might ended up getting nothing done.



