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| Mr.Sam's Projects; Personal & Collaborative | |
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| Topic Started: Dec 6 2014, 06:34 AM (103,568 Views) | |
| TheToastinator | May 2 2016, 09:26 PM Post #481 |
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A piece of toast and a terminator.
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Can't wait to see it finished! Great job.
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| BossMan, Jake | May 2 2016, 11:36 PM Post #482 |
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Son of God
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That logo though in the bottom right has got my interest peaked very highly! |
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| stygimoloch | May 3 2016, 04:12 AM Post #483 |
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Im loving the pleisiosaur, its looking scary swimming with the eyes glaring in front. |
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| Acinonyx Jubatus | May 5 2016, 03:02 PM Post #484 |
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I AM THE UNSHRINKWRAPPER!
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As thrilled as I am that you're doing a plesiosaur, and a very high-quality one at that, I have to mention that you forgot to add Temporalis muscles. A Plesiosaur's supratemporal fenestra would not have been visible in real life, and would probably have bulged outward like that of a python. That said, I am INSANELY excited for this and I can't wait to see its skin! |
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| Yukon | May 5 2016, 03:32 PM Post #485 |
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insta: yukons_designs
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That model looks nice One thing though, I've seen you making dozens of models, but usually it's much easier and optimizes your workflow a lot, if you just use one base model, rig it, skin it and then make all th other meshes for it, so you don't have to start from scratch every time
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| Jon Sam | May 14 2016, 07:39 PM Post #486 |
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@Yukon: I preferred to make my own models and skins than depend on works from others designers. I think its much more original and this helps to improve ![]() ![]() |
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| Ignacio | May 14 2016, 07:51 PM Post #487 |
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Ex Corrupt Staff
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That Ankylosaurus looks amazing! |
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| velociraptor | May 14 2016, 10:29 PM Post #488 |
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Nice ankylosaur model, wow! |
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| stygimoloch | May 14 2016, 11:39 PM Post #489 |
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amazing work on the Ankylosaurus . your such an icon here in zt2 community |
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| stygimoloch | May 14 2016, 11:40 PM Post #490 |
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amazing work on the Ankylosaurus . your such an icon here in zt2 community |
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| Yukon | May 15 2016, 03:35 AM Post #491 |
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insta: yukons_designs
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Well, I'm not sure if you got what I mean... I wanted to say that it is easier if you for example make the T-Rex_Adult_F model. Then don't start the Adult_M model, but first skin and rig the female and then make the Adult_M model from the Adult_F version which is already rigged and skinned so you save a lot of time... That was a mistake I made in my daily tries and stole me so much time, because if you then edit one thing on the femal, you have to edit it on the male as well! |
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| Jon Sam | May 15 2016, 05:51 AM Post #492 |
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Oh Right ! Sorry I do not understand you at first ![]() So, Yeah Ineed that sure there will be some Sexual Diphormisme on Skin & Maybe on the model but i'm not sure for that. The Trex specimen that I have chosen is very special, It is a mix of Skeletal between a female specimen ("Sue" FMNH PR2081) and a male specimen ("Stan" BH1 3033) : Spoiler: click to toggle Why that Mix ? I thought this would be a good mix and that we would get an imposing and rugged Specimen ![]() ![]() |
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| stygimoloch | May 15 2016, 09:36 AM Post #493 |
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it does look imposing. a bit knarly too. will it be feathered or quilled? or will it be scaly? your one of my favorite designers when it comes to skinning and textures... that's why I can't wait to see these two skinned and in game battling. |
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| the dark phoenix | May 16 2016, 06:00 PM Post #494 |
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King of wonderlandia
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I predicted marine animals a while ago...May not be a accurate prediction since I said FS but still a marine animal non the less It's beautiful. I don't think any of your models have disappointed recently...Hell why should they? With the right skin this thing can look as real as a crocodile on the water. |
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| tigris115 | Jul 21 2016, 06:59 PM Post #495 |
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I wish I had half of your talent in Blender |
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One thing though, I've seen you making dozens of models, but usually it's much easier and optimizes your workflow a lot, if you just use one base model, rig it, skin it and then make all th other meshes for it, so you don't have to start from scratch every time










