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| NaroCorp Designs; Grassland zDetail Reskin • pg. 53 | |
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| Topic Started: Dec 15 2014, 07:18 PM (143,860 Views) | |
| Ignacio | Jun 10 2015, 08:27 PM Post #301 |
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Ex Corrupt Staff
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Thanks for the release. Is the table usable? |
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Jun 10 2015, 09:16 PM Post #302 |
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As stated in the description, it's meant for scenery use and is not guest-usable. Edited by Narukota, Jun 10 2015, 09:17 PM.
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| Rezcall | Jun 10 2015, 09:53 PM Post #303 |
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\0/ Sweet table - thanks! |
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| Priya | Jun 10 2015, 09:54 PM Post #304 |
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Lion Lover
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Thanks for the table release |
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| Terrena Laxamentum | Jun 10 2015, 10:02 PM Post #305 |
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There is always something going on...
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Thanks for the new table! |
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Jun 11 2015, 12:10 AM Post #306 |
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Thanks for the cool table! I also can't wait for the ENB, as my cruddy computer flips out when I try to use your other ones
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| Yukon | Jun 11 2015, 12:51 AM Post #307 |
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insta: yukons_designs
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I quite like the water, it looks really cool so far, but I can't see any big difference from some other remakes, that I've seen... I don't know if this is possible at all, but it would be really cool, if the water would be more visible, just some meters, or even centimeters under the surface, but would be as invisible as it is yet. Also is it able to make water more dirty if animals pooped in it? Here is what I mean
Edited by Yukon, Jun 11 2015, 12:55 AM.
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Jun 11 2015, 01:43 AM Post #308 |
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Yes, it's possible to change the water to be incredibly realistic, as Hendrix said a few pages back, by editing effects/waterflat.fx. Of course, in order to edit waterflat.fx, I'd have to know some serious algebra and (water) physics. Editing waterflat.fx properly will change the water drastically. Realistic waves, accurate slashes, murkiness of the water, you name it. Kinda like this, for example: ![]() Time to study physics! This is gonna be hard.. not impossible, but extremely hard.
Edited by Narukota, Jun 11 2015, 01:48 AM.
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| Iben | Jun 11 2015, 01:48 AM Post #309 |
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There'll be no foot-walking! Just air-flying!
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That's kinda a shame really, as the model is perfectly fit for it to be guest-usable and it is extremely easy and fast to do so ( it literally takes as long as coding it as a regular scenery object ). If you're interested in doing so and you're struggling with it feel free to drop me a pm; I'd be glad to help.
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Jun 11 2015, 01:52 AM Post #310 |
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I'll PM you tomorrow. EDIT: Thanks for the help, Iben!
Edited by Narukota, Jun 11 2015, 02:04 AM.
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| Envy | Jun 11 2015, 04:34 AM Post #311 |
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Would you look at me? I'm setting records.
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![]() ![]() Name of Download: ENB Series - Natural v.3 Creator(s): Narukota Warrior & Boris Vonrontsov Original Creator(s): Boris Vorontsov Language(s): English Expansions Required: None Bugs (if any): None so far Credits (if any): Boris Vorontsov; Envy for testing ![]() ORIGINAL ![]() ENB ![]() ENB w/Bloom ![]() ENB w/Bloom & AO [Credits to AJ for the Olorotitan] **READ FIRST** This mod requires DirectX to work. You can download DirectX here: Link ___________________________________________________________ **Instructions:** Instructions for installation: Extract everything that's in the zip folder; Place all items in your ZT2 folder. All components enabled except for Bloom and AO. If you want to enable/disable the ENB or it's effects, here are the hotkeys: Hotkeys: Shift+F12= enables/disables ENB (enabling/disabling may increase or decrease your game performance) Shift+F10= enables/disables Ambient Occlusion (enabling/disabling may increase or decrease your game performance) Shift+F9= enables/disables Bloom (enabling/disabling will not effect speed; you can leave it as it is) -Not all computers will be able to handle the graphics of the mod -Not all computers will be able to handle Ambient Occlusion (SSAO), please try disabling it (Shift+F10). If it doesn't work, your computer cannot handle the ENB graphics. ![]() Edited by Envy, Jun 11 2015, 06:24 PM.
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Jun 11 2015, 12:23 PM Post #312 |
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Thanks for releasing it, Envy! The ENB is lighter, thus having barely any lag (as long as you keep the SSAO off). Hope you enjoy it, guys!
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Jun 11 2015, 06:14 PM Post #313 |
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Redownload the Modern Table! Thanks to Iben for leading me to the tutorial, I've made the table guest-usable!
Enjoy! Edited by Narukota, Jun 11 2015, 06:18 PM.
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| kbcoon | Jun 11 2015, 06:26 PM Post #314 |
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Thanks for the table set I am glad guest can use it. |
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| Rebbie | Jun 11 2015, 07:15 PM Post #315 |
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Winners never quit, and quitters never win
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Thanks so much for the table man ![]() I was dying to download it
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| 2 users reading this topic (2 Guests and 0 Anonymous) | |
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