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| NaroCorp Designs; Grassland zDetail Reskin • pg. 53 | |
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| Topic Started: Dec 15 2014, 07:18 PM (143,850 Views) | |
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Aug 31 2015, 02:41 PM Post #451 |
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Disabled Bloom so now the sky and the clouds show without blinding light, however the sun behind the clouds would look somewhat smokey and bright as shown below:
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| Tetragrammaton | Aug 31 2015, 10:09 PM Post #452 |
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Moth Overlord
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@Narukota that looks like it would definitely help with the bleaching issue (and the fact that it visibly glows around white text and can make it hard to read.) This is still an incredible feat you're trying to accomplish, and I'm incredibly impressed. Do you update your uploads as you develop the mod (in the vein of nightly updates,) or do you wait until the release seems stable and there have been multiple changes for the next upload? Sorry for all the questions xD; And I'll keep on top of those threads you mentioned! Your photography is really inspiring, and your other mods, as a sidenote, make my life. Especially the Zoom Hack, that is everything I ever wanted from the camera. +_+ Thanks again for your patience ^///^; Edited by Tetragrammaton, Aug 31 2015, 10:26 PM.
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Aug 31 2015, 10:52 PM Post #453 |
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The ReShade ME updates are really easy! Every update will have just one file called MasterEffect.fx. You only need to download ReShade once and every time there's an update, download the new update and just replace that one file, MasterEffect.fx. Simple as that.
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| Envy | Aug 31 2015, 11:05 PM Post #454 |
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Would you look at me? I'm setting records.
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Looking very nice bro! |
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Sep 8 2015, 12:27 AM Post #455 |
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Testing out Ambient Lighting. It's so eye-pleasing right now. Here's a couple comparison photos. Original: ![]() ReShade + Ambient Lighting enabled: ![]() Extra photo is posted in my Photography topic. Hope you enjoy it.
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| Papageno | Sep 8 2015, 09:27 AM Post #456 |
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It is so smooth... So beautiful, Naru! |
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| Envy | Sep 8 2015, 02:05 PM Post #457 |
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Would you look at me? I'm setting records.
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This is gonna be very fun to use for my photos.
Edited by Envy, Sep 8 2015, 02:08 PM.
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Sep 8 2015, 06:01 PM Post #458 |
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Replaced the original main menu background pictures with my own just for fun. ![]() ![]() |
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| Scott | Sep 9 2015, 09:41 PM Post #459 |
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Does make it look rather beautiful.... Much more pleasing to see. ![]() Nice work |
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| Envy | Sep 9 2015, 10:26 PM Post #460 |
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Would you look at me? I'm setting records.
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Hook me up with them photos fam. |
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| gobicaspion16 | Sep 10 2015, 09:31 AM Post #461 |
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awesome to know it really makes it look both more realistic and beautiful |
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Sep 15 2015, 03:13 PM Post #462 |
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As shown above, I am working on Ambient Lighting. I just found out how to change the Ambient Lighting colors via their texture source. The default is "warm" which has a warm tone when it detects warm lighting such as sunrise/sunset. However, when it's midday in game, the sky is full blue and the Ambient Lighting gives an annoying blue hazy fog, like this: ![]() I can easily change the texture source, but I'm not sure which color hazy tone will look best for afternoon daylight. What do you think? I'm up for suggestions. Suggest any color that you think would be best for afternoon daylight. (Optional: You can also post a color palette if you want) Edited by Narukota, Sep 15 2015, 03:18 PM.
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| Chase | Sep 15 2015, 03:42 PM Post #463 |
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If it's mid day, why is there any fog at all? If your looking for a color, maybe translucent or light grey.
Edited by Chase, Sep 15 2015, 03:43 PM.
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| HENDRIX | Sep 15 2015, 04:05 PM Post #464 |
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Why don't you simply directly change the light colors in the XMLs instead of overcomplicating this with postpro? world/lights/ all yours
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Sep 15 2015, 04:32 PM Post #465 |
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@Chase: Agreed, I'll turn down the intensity and make the fog white/transparent so it won't be that visible during midday. @Hendrix: It's more fun to mess around with this. With the original ZT lighting codes, it's just simple codes. ReShade has it's effects configured both by codes and a resource texture, leading to thousands of effects possibilities. EDIT: I updated the finished projects list on page 1. Not finished yet, though. I'll update it fully with all my finished projects after a quick break. Edited by Narukota, Sep 15 2015, 04:34 PM.
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With the original ZT lighting codes, it's just simple codes. ReShade has it's effects configured both by codes and a resource texture, leading to thousands of effects possibilities.