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NaroCorp Designs; Grassland zDetail Reskin • pg. 53
Topic Started: Dec 15 2014, 07:18 PM (143,837 Views)
Posted Image Narukota
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blah

Aspys0619
Feb 10 2016, 07:21 AM
Here's an idea with lighting, maybe you could make a very dark shade that makes the game look like night. Similar to collar's night mod.
Well guess what.

I just did. c;


The natural lighting reflects from the brightest/biggest light source, which pretty much is the sky, so when it's nighttime, it looks pretty dark. :like:
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gobicaspion16
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that really looks amazing
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Cross
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Eldritch Minds

Wish my Compaq pc wasn't so crappy, and I would be able to Download ENB for my zoo building endeavors.
Edited by Cross, May 22 2017, 05:43 AM.
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Posted Image Narukota
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blah

Here's another comparison from original to post-processed effects

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What do you guys think? Is it a good coloration, saturation, etc?
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Batty
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NOM NOM

Looks great, but the last photo makes the trees look squished.
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gobicaspion16
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it definitely is, it looks really good
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TheToastinator
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A piece of toast and a terminator.

I think it looks awesome. :)
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MonsterHunterGarth
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Switch Axe Gentleman

Batty
Feb 12 2016, 01:49 AM
Looks great, but the last photo makes the trees look squished.
That's the Depth of Field effect. They're further away, and thus aren't in the effect's "focused" range.
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HENDRIX
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-retired-

It's not a real DoF effect controlled by the zBuffer, is it?
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Posted Image Narukota
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blah

HENDRIX
Feb 14 2016, 05:42 AM
It's not a real DoF effect controlled by the zBuffer, is it?
No, it's a fake DoF. All it is is a blur-to-focus gradient from top to bottom which is basically similar to DOF.

I found it better than real DoF because it's basically the same and it has no lag. :P


Check out my new video of the graphics test!

https://www.youtube.com/watch?v=w0oaLCrdGo4

I'll be uploading video previews of my projects occasionally.
Edited by Narukota, Feb 14 2016, 08:43 PM.
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Iben
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There'll be no foot-walking! Just air-flying!

Narukota
Feb 12 2016, 01:14 AM

What do you guys think? Is it a good coloration, saturation, etc?
I honestly do think that sometimes things get a bit too greyish. Especially in the video, it actually was a lot more visible than in the screens. I'm not saying that you should go uber-bright or something like that, but I do think the original game graphics had the saturation and colours quite right, and this almost feels too grey to feel like real life.

In some games the greyish colour is nice, because it adds to the overall look and feel, but in ZT realism is more important I guess :P

Though I really get how difficult it is to get the things just right, and I must say that the combination of ENB en SweetFX already looks quite good ! So great job on that !
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prince_medion
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Can't wait for the lupin flowers!!! will it have variants?
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Posted Image Narukota
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blah

@prince_medion: It wasn't until you brought it up. xD I guess I can spend a bit more time and learn how to make varients. It so happens that Fallout 4's Lupin flower has 4 different varients: winter, spring, summer, and fall. :like:

@Iben: I suppose it's a tad bit too gray. Of course, the video only showed a test of it. I'll be spending time trying to make everything perfect so I won't have to keep updating it. Thanks for your CC!


Sorry for the lack of updates and stuff, guys. I've been really busy with college stuff. However, I have free time for the next two weeks, so I'll resume my projects then. :)
Edited by Narukota, Feb 22 2016, 01:24 AM.
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prince_medion
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I know wild lupin is normally blue, but cultivated species include white, yellow, pink, red, deep blood red, purple or even bicolor flowers with colored upperside and white underside makes a striking effect.
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Ádám3
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Nice work on these, thank you!
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