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NaroCorp Designs; Grassland zDetail Reskin • pg. 53
Topic Started: Dec 15 2014, 07:18 PM (143,830 Views)
Tetragrammaton
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Moth Overlord

@Narukota You do so much for the aesthetics of this game, it's really appreciated. Thank you for everything!
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Katashi93
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You are my hero! Magnificent work!
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Posted Image Narukota
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blah

Made a fun Blender render of the Monkey Puzzle Tree so you guys can have a full view of it. ;)

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prince_medion
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Overlays don't work for me...I've tried to messing with my terrain.xml, but I cannot seem to be able to have the overlay, as well as the z-detail to display over a large distance at the same time. It's one or the other. Anyone know how to fix this?
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Posted Image Narukota
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blah

prince_medion
Jun 25 2016, 04:37 PM
Overlays don't work for me...I've tried to messing with my terrain.xml, but I cannot seem to be able to have the overlay, as well as the z-detail to display over a large distance at the same time. It's one or the other. Anyone know how to fix this?
The overlays will not override the RR overlay or the CC overlay, so if you have either, manually replace them with the new overlays.
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prince_medion
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I meant, overlays in general never seem to display in game for me, I think it might be due to my terrain xml settings, i'm not sure. what settings should I put in for the overlays to work?
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Posted Image Narukota
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blah

prince_medion
Jun 26 2016, 02:04 PM
I meant, overlays in general never seem to display in game for me, I think it might be due to my terrain xml settings, i'm not sure. what settings should I put in for the overlays to work?
In your terrain.xml settings, make sure detailTexture="terrdetail.tga" is turned to detailTexture="terrdetail.dds"
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prince_medion
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iT WORKS NOW! thanks so much mate! btw how come some of your overlays are located in shared and some in materials? what's the difference?
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Posted Image Narukota
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blah

prince_medion
Jun 26 2016, 04:38 PM
iT WORKS NOW! thanks so much mate! btw how come some of your overlays are located in shared and some in materials? what's the difference?
They are?

They're supposed to be only in shared/terrdetail.dds. I'll take a look at them tonight.
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Posted Image Narukota
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blah

Turns out I accidentally put the Grass overlay in Materials folder instead of Shared. Thanks for catching that, @prince_medion. ;)

Updates on TOS:

- rescaled all textures to 1024x1024
- changed Grass overlay to black&white (it had a brown tint)
- redid Skyrim and Noise overlay; now has more detail and seamless (no square/blocky repetition)

Updated all links/files both on my release post, first page, and on Nexus.
Edited by Narukota, Jun 27 2016, 11:01 PM.
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Hungrywalrus
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HungryWalrus

prince_medion
Jun 25 2016, 04:37 PM
Overlays don't work for me...I've tried to messing with my terrain.xml, but I cannot seem to be able to have the overlay, as well as the z-detail to display over a large distance at the same time. It's one or the other. Anyone know how to fix this?
May I ask how you do this?
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Posted Image Narukota
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blah

Since a lot of people have problems due to the original ZT2 file reading detailTexture="terrdetail.tga" instead of detailTexture="terrdetail.dds", I included an extra terrdetail.tga in all the terrain overlays so if the game doesn't read the DDS file, it'll read the TGA.

Updates:

-added TGA file to all terrain overlays

Redownload in first page or page 50.



Currently remaking the tree pack.

In-game:


Posted Image


Render:


Posted Image
Edited by Narukota, Jun 30 2016, 04:22 PM.
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Posted Image Narukota
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blah

Making some new grass along with the trees.


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Yukon
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insta: yukons_designs

I think it would be good, if you'd add some more planes, because otherwise, the grass will have those pointy sharp edges...
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Posted Image Narukota
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blah

Yukon
Jul 6 2016, 02:53 AM
I think it would be good, if you'd add some more planes, because otherwise, the grass will have those pointy sharp edges...
Thanks. I'll remake the model. ;)

It was self-made model btw, not an import.
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