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| NaroCorp Designs; Grassland zDetail Reskin • pg. 53 | |
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| Topic Started: Dec 15 2014, 07:18 PM (143,830 Views) | |
| Tetragrammaton | Jun 22 2016, 08:34 PM Post #751 |
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Moth Overlord
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@Narukota You do so much for the aesthetics of this game, it's really appreciated. Thank you for everything! |
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| Katashi93 | Jun 23 2016, 04:54 PM Post #752 |
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You are my hero! Magnificent work! |
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Jun 23 2016, 05:02 PM Post #753 |
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Made a fun Blender render of the Monkey Puzzle Tree so you guys can have a full view of it. ![]() |
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| prince_medion | Jun 25 2016, 04:37 PM Post #754 |
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Overlays don't work for me...I've tried to messing with my terrain.xml, but I cannot seem to be able to have the overlay, as well as the z-detail to display over a large distance at the same time. It's one or the other. Anyone know how to fix this? |
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Jun 25 2016, 09:53 PM Post #755 |
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The overlays will not override the RR overlay or the CC overlay, so if you have either, manually replace them with the new overlays. |
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| prince_medion | Jun 26 2016, 02:04 PM Post #756 |
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I meant, overlays in general never seem to display in game for me, I think it might be due to my terrain xml settings, i'm not sure. what settings should I put in for the overlays to work? |
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Jun 26 2016, 03:15 PM Post #757 |
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In your terrain.xml settings, make sure detailTexture="terrdetail.tga" is turned to detailTexture="terrdetail.dds" |
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| prince_medion | Jun 26 2016, 04:38 PM Post #758 |
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iT WORKS NOW! thanks so much mate! btw how come some of your overlays are located in shared and some in materials? what's the difference? |
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Jun 26 2016, 04:56 PM Post #759 |
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They are? They're supposed to be only in shared/terrdetail.dds. I'll take a look at them tonight. |
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Jun 27 2016, 11:00 PM Post #760 |
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Turns out I accidentally put the Grass overlay in Materials folder instead of Shared. Thanks for catching that, @prince_medion. Updates on TOS: - rescaled all textures to 1024x1024 - changed Grass overlay to black&white (it had a brown tint) - redid Skyrim and Noise overlay; now has more detail and seamless (no square/blocky repetition) Updated all links/files both on my release post, first page, and on Nexus. Edited by Narukota, Jun 27 2016, 11:01 PM.
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| Hungrywalrus | Jun 30 2016, 04:04 AM Post #761 |
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HungryWalrus
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May I ask how you do this? |
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Jun 30 2016, 04:20 PM Post #762 |
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Since a lot of people have problems due to the original ZT2 file reading detailTexture="terrdetail.tga" instead of detailTexture="terrdetail.dds", I included an extra terrdetail.tga in all the terrain overlays so if the game doesn't read the DDS file, it'll read the TGA. Updates: -added TGA file to all terrain overlays Redownload in first page or page 50. Currently remaking the tree pack. In-game: ![]() Render: ![]() Edited by Narukota, Jun 30 2016, 04:22 PM.
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Jul 6 2016, 01:12 AM Post #763 |
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Making some new grass along with the trees.![]() ![]() |
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| Yukon | Jul 6 2016, 02:53 AM Post #764 |
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insta: yukons_designs
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I think it would be good, if you'd add some more planes, because otherwise, the grass will have those pointy sharp edges... |
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Jul 6 2016, 12:33 PM Post #765 |
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Thanks. I'll remake the model. ![]() It was self-made model btw, not an import. |
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