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| NaroCorp Designs; Grassland zDetail Reskin • pg. 53 | |
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| Topic Started: Dec 15 2014, 07:18 PM (143,829 Views) | |
| HENDRIX | Jul 6 2016, 12:38 PM Post #766 |
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I think that's actually fine, just edit the alpha so that just a few strands reach the grounds. |
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| VoltageArt | Jul 11 2016, 02:15 PM Post #767 |
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Bigger, Louder, More Teeth
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I really hope this dosn't look like a stupid question. But when installing the GemFX/Sweet Fx do you mean open each file and transfer them individually to my ZT2 folder or just transfer the whole file as one. again sorry if this seems stupid. |
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Jul 11 2016, 08:46 PM Post #768 |
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You need to extract the zip file, z_NCD_ GemFX_SweetFX_Shaders.zip, copy all of the contents listed in the picture below and paste it into the ZT2 Program Files directory.
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| VoltageArt | Jul 12 2016, 09:15 PM Post #769 |
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Bigger, Louder, More Teeth
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Thank you so much!!!!
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Jul 14 2016, 08:09 PM Post #770 |
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Just released new varients of Yukon's rocks on his projects thread because he'd kill me if i kept them PU. ;c |
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| kasaki89 | Jul 14 2016, 08:29 PM Post #771 |
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hey question! is there any way you could upload ur ENB's series? the new version just isn't as pretty, nothing against ur work, just i love the older versions so much more. ( personally ) |
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Jul 14 2016, 11:40 PM Post #772 |
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Here's the Dropbox folder of all my legacy ENBSeries. https://www.dropbox.com/sh/r8uk4czt8w4j0d9/AACD9FmcsSjgaFb4rpY_n1g7a?dl=0 |
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| Migatte no Gokui | Jul 17 2016, 03:35 AM Post #773 |
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Hey narukota will there be paying desks in the modern building set by the way your work is awesome |
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Jul 17 2016, 01:31 PM Post #774 |
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No. The paying desks are made by Sophie and she has already declared that all of her objects are not public domain. |
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| BornSlippy | Jul 18 2016, 04:34 PM Post #775 |
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Hello and please excuse my ignorance. Are these overlays just shown in the zoo keeper mode? |
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Jul 18 2016, 09:15 PM Post #776 |
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No, the above comment was just stating that I updated my overlays. The pictures are for the new Orange Aspen Tree I imported. Gonna be inactive for a while, so no more updates. I'll be back soon!
Edited by Narukota, Jul 19 2016, 12:45 AM.
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| BornSlippy | Jul 19 2016, 12:51 PM Post #777 |
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No sorry I was actually talking about the terrain overlays. I'm trying to use the grass one to work but can't for the life of me figure out how to get it to show up. I know I need to edit the terrain.xml file but I don't know where to find it. I have all expansions but I don't think it's the ultimate collection (it was a torrent). I've also got RR and various other stuff installed which makes things even more confusing. Any ideas? Sorry for being a total n00b. Edited by BornSlippy, Jul 19 2016, 12:52 PM.
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Jul 19 2016, 12:59 PM Post #778 |
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Whoops, my misunderstanding. Make sure you redownloaded it as I have updated it with a TGA as well as the DDS so it'll be detected with both new mods and the vanilla game. Also, make sure that no other terrain overlay is conflicting, such as AD's terrain overlay or CC's. You can delete their terrain overlays by opening the RR Environment file or CC and deleting shared/terrdetail.dds. |
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Aug 28 2016, 11:05 PM Post #779 |
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Hey guys, I deleted my Dropbox and transferred all my files to a new account, so the only current and available links will be found in the first page of this topic. (Yukon's rock reskins will take a while, please be patient) I'm not gonna be updating frequently since I'm busy with preparing for college and working on some behind-the-scenes stuff, but that doesn't mean I'm gonna stop designing. ![]() See y'all soon, amigos! PS: There may be an update this week.
Edited by Narukota, Aug 31 2016, 04:33 PM.
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| Captain Phasma | Aug 29 2016, 12:03 AM Post #780 |
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Captain of the First Order and Boba Fett 2.0
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Well, we all wish you the best of luck at college! I haven't been as active since I've been unable to play ZT2 for a couple months, but once I get my PC situation fixed, I'll for sure download all this beautiful stuff you've made!! Thank you so much! You've done an absolutely stunning job.
Edited by Captain Phasma, Aug 29 2016, 12:03 AM.
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