Shoot a firework rocket ~ Winners!Make a forum zoo! |
| Welcome to The Round Table. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Zmuucnin's Projects; Big Update! Some of the projects I'm doing/planning | |
|---|---|
| Topic Started: Dec 16 2014, 11:49 PM (8,901 Views) | |
|
|
Dec 18 2014, 04:25 PM Post #31 |
![]() ![]()
|
Was just curious if you intended on making a new animation to fit it or not. Either way, I'm happy for a remake
|
![]() |
|
| Zmuucnin | Dec 18 2014, 05:00 PM Post #32 |
![]()
|
I can always make the animation yeah, I may need to make all new animations as I still haven't been able to rip the rig from the old model but I have the old model if that counts for anything
|
![]() |
|
| the dark phoenix | Dec 18 2014, 07:33 PM Post #33 |
|
King of wonderlandia
![]()
|
The a upgraded version will be great to see as well. |
![]() |
|
| Zmuucnin | Dec 19 2014, 12:15 AM Post #34 |
![]()
|
Your wait is almost over! I present Spoiler: click to toggle THE NEAR FINISHED MODEL ![]() All it needs is the rig and a real skin ![]() With it being 4AM (GMT) I've been working on it all day getting the finer details down. Tomorrow I will be working on ripping the rig from the EA Thylacine to try and keep the animations (lowering the work load *I will be adding my own animations -Maybe-*) |
![]() |
|
| Bebopgroove | Dec 19 2014, 01:06 AM Post #35 |
![]()
Park Designer
![]()
|
It looks awesome!!! The model and overall look is amazing!! You definitely deserve a break, take all the time you need. |
![]() |
|
| TheLastPanthera | Dec 19 2014, 05:05 AM Post #36 |
|
Just call me TLP!
![]()
|
I don't know much about extinct mammals (more interested in dinosaurs ), but I really like model! Good work, I would say that you are very talented!
|
![]() |
|
| HENDRIX | Dec 19 2014, 05:35 AM Post #37 |
![]()
-retired-
![]()
|
You'll have to switch over to blender to do so, because neither max nor maya support BF or BFB files.
|
![]() |
|
| Zoohuahua | Dec 19 2014, 12:53 PM Post #38 |
![]() ![]()
|
Can't wait to see with the "real" skin. It looks really good.
Edited by Zoohuahua, Dec 19 2014, 12:53 PM.
|
![]() |
|
| Zmuucnin | Dec 19 2014, 01:52 PM Post #39 |
![]()
|
Ok so I've gotten some of the code all 'done' just need to add a few more references when I have the rig done, I remember reading somewhere that someone was able to lift the rigs from .bfb files but I cannot find it I'm going to try rigging in maya and export it to import it in blender seeing as I hated blender ![]() If not I will relearn how to use blender D': |
![]() |
|
| HENDRIX | Dec 19 2014, 02:16 PM Post #40 |
![]()
-retired-
![]()
|
You can rip the bone data from BFB manually (tutorial on the ZT DC by papapanda), but that's really time consuming and there's no point in doing that if you can simply import the whole thing.
|
![]() |
|
| Zmuucnin | Dec 19 2014, 07:37 PM Post #41 |
![]()
|
Well I haven't been able to find the original forum post so I may have to go and look for that post and I don't mind it being time consuming I think it makes for a better 'product' in the long term
|
![]() |
|
| Envy | Dec 19 2014, 08:27 PM Post #42 |
![]()
Would you look at me? I'm setting records.
![]()
|
This looks really great so far! Good work, dude! Also, will you be making variants for it? |
![]() |
|
| Paleodude | Dec 19 2014, 10:19 PM Post #43 |
|
ex-Krampus
![]()
|
In my opinon this looks really good so far but personaly I would sugest more details in the paws as they just look like mittens (no offense). |
![]() |
|
| Zmuucnin | Dec 19 2014, 10:48 PM Post #44 |
![]()
|
Variants hmm I was planning on making some small differences in patterns but it wont be anything major so I'm not sure if it quite counts ![]()
No worries dude I enjoy criticism ;P and that is one of the minor things I will change when the code, rig and animations are done |
![]() |
|
| Iben | Dec 20 2014, 02:11 AM Post #45 |
![]()
There'll be no foot-walking! Just air-flying!
![]()
|
I believe you misunderstood, at this point we can actually import the whole BFB, we no longer need to import the bone data manually. You'll have the same results in the end, although doing it manually might be more prone to mistakes. I like your model though, well done ! |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Individual Projects · Next Topic » |

FAQ
Search
Members
Rules
Staff PM Box
Downloads
Pointies
Groups







if that counts for anything











