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| Zmuucnin's Projects; Big Update! Some of the projects I'm doing/planning | |
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| Topic Started: Dec 16 2014, 11:49 PM (8,900 Views) | |
| HENDRIX | Dec 20 2014, 06:36 AM Post #46 |
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-retired-
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Finally, it really doesn't matter since the thylacine uses ordinary cat nodes, and all you can get from the BFB manually is the nodes themselves.
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| Zmuucnin | Dec 20 2014, 07:07 AM Post #47 |
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And how does one import the whole .bfb? |
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| Bill | Dec 20 2014, 09:13 AM Post #48 |
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originally, one_piece
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if there's anything one should not miss on this site, it's Hendrix's project thread: http://w11.zetaboards.com/The_Round_Table/topic/10078828/52/
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| regional_at_best | Dec 20 2014, 02:15 PM Post #49 |
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Awesome! I love your Thylacinus potens!! I don't see enough thylacines around here, so yay!! When will it be finished? Also, is the Tassie devil modeled from the wolverine? |
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| Zmuucnin | Dec 20 2014, 05:55 PM Post #50 |
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Thanks It should be done 'soon' as long as I can get work done the next few days, and yeah, since the wolverine is a similar body shape I thought it would be best to just re-skin it then to learn how to model one (back then I knew nothing but LUA ;D)
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| Paleodude | Dec 20 2014, 06:18 PM Post #51 |
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ex-Krampus
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Okay that sounds great, good to see some new designers start to pop up here and there! |
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| danl | Dec 22 2014, 02:39 AM Post #52 |
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Woow well welcome back to the community then and the thylacinus looks rlly amazing and the skin can't wait to see it finished. : o |
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| PaJaS30 | Dec 22 2014, 04:22 AM Post #53 |
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Nice progress on the Thylacine Wish I had such a modeling skills.
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| Zmuucnin | Dec 22 2014, 07:19 AM Post #54 |
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Just a small update after days of trial and error I have concluded why I never used blender after my first attempt with it back when I modelled a stag, after lots of trying and no ground being made I'm about ready to nuke my hard drive. I'm going to be upgrading my pc in the next few hours and shifting everything to my SSD's so when the transfers done I will try again with blender which has quickly become my worst enemy
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| Bebopgroove | Dec 22 2014, 10:01 AM Post #55 |
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Park Designer
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Aw, sorry to hear about that.. sounds really frustrating
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| Zmuucnin | Dec 24 2014, 07:29 AM Post #56 |
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So a little bit of heart ache for Christmas, the model some how corrupted, I managed to recover an older version so I'm working on getting that fixed up and I will start fixing up its rig when its done. |
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| philly | Dec 24 2014, 08:15 AM Post #57 |
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Too bad, I hope you can fix it up. I'd suggest keeping the models in a dropbox while you work on them, that way you can more easily roll back to the version directly before the corruption without making copies of it constantly, since it saves every version internally (and without making any copies ). This feature saved me more than once. |
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| Zmuucnin | Jan 12 2015, 02:17 PM Post #58 |
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Ok, so a little update for you guys. I will continue to project I'm just taking my time to learn blender along with 4 coding languages and 2 games engines as I am in uni at the moment, I will work on getting this thing done in the upcoming months. |
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| Zmuucnin | Feb 4 2015, 12:49 PM Post #59 |
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Just another update. This project is on hold for a very short while, with a poorly kitten visiting the vets every day for 2 weeks, a college project and a game I am creating my work is cut out for me. I will pick it back up in the next few weeks, all I need to do is get this college project out of the way first. Oh and for anyone interested in the game here a little preview of a creature found in it (still a wip) ![]()
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| Papageno | Feb 4 2015, 03:09 PM Post #60 |
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I like the WIP!!! The head especially looks fantastic! |
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and I don't mind it being time consuming I think it makes for a better 'product' in the long term



It should be done 'soon' as long as I can get work done the next few days, and yeah, since the wolverine is a similar body shape I thought it would be best to just re-skin it then to learn how to model one (back then I knew nothing but LUA ;D)






