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| Sierra Designs; New thing! | |
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| Topic Started: Feb 10 2015, 11:06 PM (30,035 Views) | |
| BossAggron | Nov 23 2015, 07:03 PM Post #121 |
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Formerly Dilophoraptor
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Is animal #1 the American Bison? |
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| Uolym | Nov 23 2015, 08:12 PM Post #122 |
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Animal#2 I would guess some kind of marmot... Maybe Alaskan one, but its a long way from the Sierra.
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Nov 24 2015, 04:19 PM Post #123 |
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@BossAggron: Correct! @Uolym: Very close
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| Zoo Tycooner FR | Nov 24 2015, 04:50 PM Post #124 |
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#Lithopédion
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I'll guess Olympic marmot ?
Edited by Zoo Tycooner FR, Nov 24 2015, 04:51 PM.
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Nov 24 2015, 05:09 PM Post #125 |
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Correct! I'm doing the bison first, using JH's bison model, with a few tweaks, and I'll use HENDRIX's marmot model for the marmot.![]() Never mind, I found it. Bison model preview:
Edited by Viggen, Nov 24 2015, 05:59 PM.
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Nov 25 2015, 06:14 PM Post #126 |
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The bison is going to have all four life stages. Adult and old stage models are finished for both male and female. Skin status: Terrible. I've begun three or four versions, but all of my resource photos have different colouring and texture, and none of them are perfect quality. |
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| JPFAN85 | Nov 25 2015, 07:17 PM Post #127 |
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Cool, a new American Bison (and hearing that it will have different life stages is exciting!) Will it be a remake that replaces the original one in-game? Or an entirely different animal? |
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Nov 26 2015, 03:15 PM Post #128 |
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It will be a replacement, because I would rather not have to code it. |
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| Yukon | Nov 27 2015, 02:24 AM Post #129 |
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insta: yukons_designs
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I would begin with jus photosourcing and then add texture later... |
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Nov 27 2015, 03:43 AM Post #130 |
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A Loveable Singer!
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Great one, Jeremi! |
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Nov 27 2015, 05:56 PM Post #131 |
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I'm thinking of either making a completely new skeleton for my skunk, with completely new animations; or just adding tail lifting/stomping/spraying animations to the wolverine animation set. #1 would give less distortion, but it would be a ton of work, and would delay its release; and #2 would have a bit of distortion, since the wolverine skeleton doesn't fit the skunk model perfectly, but I would be done a lot sooner. What should I do? ![]() EDIT: the new skunk spraying animations would replace whatever defensive animations that the wolverine animations have. I think that would work.. Edited by Viggen, Nov 27 2015, 05:57 PM.
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Nov 28 2015, 03:03 PM Post #132 |
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Well, turns out the Wolverine has spraying animations already, so I tried importing it into my skunk model. It distorted really badly. Unless this is just because of a mistake in my rigging or whatever, which would make the most sense; I'll have no choice but to make my own skeleton and animations
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| RiasCreations | Nov 28 2015, 03:40 PM Post #133 |
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Unlimited Designer
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Nice job on those! That chair is epic. |
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Nov 29 2015, 02:53 AM Post #134 |
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Aurora Designs Member
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Awesome models you make, dude! one question tho, why making an American Bison while you're using another awesome looking American Bison? I mean, what's wrong with JH's Bison? |
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Nov 29 2015, 02:01 PM Post #135 |
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No offense to JH, but I'm not completely happy with his model and skin, so I decided to make my own version of it. For example, I feel that the head is too high up, the hump is too small, etc. I know that his model is great, but it doesn't look quite right to me. |
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