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Acinonyx Jubatus' Designing Topic; The topic in which Acinonyx Jubatus shows his Designings
Topic Started: Mar 6 2015, 10:25 PM (67,004 Views)
Acinonyx Jubatus
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I AM THE UNSHRINKWRAPPER!

Posted Image

  • Animalia
    • Chordata
      • Synapsida
        • Therapsida
          • Biarmosuchia
            • Burnetiidae
              • Paraburnetia
                • sneeubergensis


  • Biome: Savannah
  • Endangerment: Extinct
  • Length: 1 Meter
  • Diet: Omnivorous

  • Paraburnetia sneeubergensis
    • PROGRESS
      -Mesh: Done
      -Baby Mesh: Not done
      -Skin: Done
      -Baby Skin: Done
      -Coding: Nearly done
      -Variants: Done
      -Zoopedia: Done

    • BUGS
      -Gift won't work
      -Blinking won't work
      -Tail dips into ground (Animation error)
      -Puzzle minigame pieces too small, backplane won't show up


Paraburnetia is a small, enigmatic animal from the South African Karoo. It is only known from a single skull, so we know absolutely nothing about its postcranial morphology. Its closest relative which we have any useful postcranial material for whatsoever is the distantly related Biarmosuchus, so I based mine off of that taxon. The single skull we have shows a number of bumps and bosses, which I interpreted as supporting keratinous horn-like structures. We don't know for sure if basal Therapsids like Paraburnetia had fur, whiskers, or mobile lips and noses, so I took a chance and put them on anyway (All evidence either for or against this is dubious at best. The only thing I could find that was even remotely relevant was a study on facial innervation in Cynodonts, which hinted that Biarmosuchians may have had enough facial nerves to support muzzles and whiskers. This study was inconclusive, however. As well, the closely related Lende chiweta seems to show large infraorbital foramen, indicating some degree of facial innervation.)

I currently have it rigged to Meerkat animations. This works well, except that the tail dips into the ground quite horrendously. I'd like to fix this, but I'm running into problems exporting .BF files and may end up just rigging it to Red Panda animations.
Edited by Acinonyx Jubatus, Aug 30 2016, 02:33 PM.
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Lgcfm
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The Download Lady

I didn't even know this animal existed, and as you say you took a lot of liberties making it, but I have to say you made a wonderful work. It looks beautiful from an artistic pont of view, I really like it.
I hope you manage to fix the issues, keep up the great work :)
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Zoo Tycooner FR
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#Lithopédion

I didn't know this species too , but I must say you designed it wonderfully ! :D

Well done. :)
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the dark phoenix
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King of wonderlandia

Ceratosaurus nasicornus, you're not the only Horny predator XD...


Seriously, why so few preds with headgear? It seems strictly for paleozoic predators and dinosaurs...

Also, why is it everything you make looks like you are copying a living animal? I bet if we saw a living Paraburnetia that it would look like this.
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Acinonyx Jubatus
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the dark phoenix
Aug 30 2016, 06:15 PM
Ceratosaurus nasicornus, you're not the only Horny predator XD...


Seriously, why so few preds with headgear? It seems strictly for paleozoic predators and dinosaurs...

Also, why is it everything you make looks like you are copying a living animal? I bet if we saw a living Paraburnetia that it would look like this.
Probably because headgear has a tendency to get in the way when you're trying to use your face to kill things. There was supposed to be a Mesonychid with horns (Pyrokerberus) but that was revealed to be a hoax. Plus most mammalian predators aren't all that concerned with display, and what little use they do have for it body posture works fine.

And thank you! That is indeed my goal. :D
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the dark phoenix
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King of wonderlandia

Acinonyx Jubatus
Aug 30 2016, 06:55 PM
the dark phoenix
Aug 30 2016, 06:15 PM
Ceratosaurus nasicornus, you're not the only Horny predator XD...


Seriously, why so few preds with headgear? It seems strictly for paleozoic predators and dinosaurs...

Also, why is it everything you make looks like you are copying a living animal? I bet if we saw a living Paraburnetia that it would look like this.
Probably because headgear has a tendency to get in the way when you're trying to use your face to kill things. There was supposed to be a Mesonychid with horns (Pyrokerberus) but that was revealed to be a hoax. Plus most mammalian predators aren't all that concerned with display, and what little use they do have for it body posture works fine.

And thank you! That is indeed my goal. :D
Well the goal is well hit my friend.
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Paleodude
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ex-Krampus

Excellent little critter, even though it was a swing and a miss on my part I honestly can't wait to add it to my park. As for coding, if you need any help finishing it up just message me.
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Acinonyx Jubatus
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If you know how to fix any of the bugs I mentioned, feel free to post it here. Otherwise it's basically done- I just need to do the baby and female models, which I'll do after the blinking.
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Viridian450
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Cute little fella. I like the eyes especially, Good job!
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Acinonyx Jubatus
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I AM THE UNSHRINKWRAPPER!

BUGFIX UPDATE: Got the gift to work, Finished up the baby and sexual diorphism, Added blinking and fixed the tail problem and puzzle size. Only bugs left are the puzzle backplane (still invisible) and it doesn't close its eyes when it sleeps. As soon as these are fixed it will be released! :)
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HENDRIX
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-retired-

Have you checked the 2sleep txtkeys? These contain code to stop the blink cycle.
For the puzzle backplane, maybe swap the BFMAT with an original one?
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Acinonyx Jubatus
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HENDRIX
Sep 7 2016, 06:07 PM
Have you checked the 2sleep txtkeys? These contain code to stop the blink cycle.
For the puzzle backplane, maybe swap the BFMAT with an original one?
I copied the 2sleep txtkeys from the grizzly bear- they look like this.
Code:
 
<TEXTKEY>
<key frame="66" text="dc_enabled 0, dc_goto 2"/>
</TEXTKEY>


EDIT: Swapping the .BFMATs did not work.
Edited by Acinonyx Jubatus, Sep 7 2016, 09:39 PM.
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HENDRIX
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-retired-

Does your anim have at least 66 frames? Otherwise it's fine.

Not sure about the puzzle then, the XML links to the correct backplane model?
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Acinonyx Jubatus
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I AM THE UNSHRINKWRAPPER!

RELEASE

LINK

Bugs:
-Eyes stay open while asleep
-Backplane image does not show up on fossil

If you know how to fix these problems, let me know and I will update the files. Until then, it's not worth the effort.
Edited by Acinonyx Jubatus, Sep 9 2016, 02:15 PM.
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Joe99
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man I love all you chubby downloads. your the unshrinkwrapper of the zt2 mod community keep it up
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