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| Ulquiorra's things | |
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| Topic Started: Mar 23 2015, 03:58 PM (222,234 Views) | |
| Ulquiorra | Sep 26 2015, 05:13 PM Post #166 |
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After seeing Tyranachu releasing his Charonosaurus, I though I could actually do something with the model and I've created this,![]() Skin was made using three textures, The JP:OG Corythosaurus texture over-layed to the JP:OG parasaurolophus and then Tyranachu's Charonosaurus texture on top of that, with a few minor tweaks in between. So Credit to Tyranachu. Can anyone guess what it is? |
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| Furka | Sep 26 2015, 05:14 PM Post #167 |
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Is it a Lambeosaurus ? Skin looks nice btw. |
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| Ulquiorra | Sep 26 2015, 05:16 PM Post #168 |
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Well that was quick, and correct It is indeed a Lambeosaurus, a dinosaur I've wanted in ZT2 for the last forever (along with Scelidosaurus) I'll upload more pics tomorrow. Edited by Ulquiorra, Sep 26 2015, 05:16 PM.
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| velociraptor | Sep 26 2015, 06:49 PM Post #169 |
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Nice lambeosaurus! We want moer duckbills in ZT2, as they were in ZT1. Doge wants them too, but doesn't like to be a dino-fodder. Great job! |
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| Ulquiorra | Sep 27 2015, 07:17 AM Post #170 |
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I've got more ingame pics,![]() ![]() ![]() ![]()
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| Furka | Sep 27 2015, 07:34 AM Post #171 |
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It does look nice, although the skin on the crest looks a bit stretched. |
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| Trichechus | Sep 27 2015, 09:15 AM Post #172 |
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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I second this. I assume this is L. magnicristatus? |
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| Ulquiorra | Sep 27 2015, 11:58 AM Post #173 |
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It's supposed to have been L. lambei, but it's ended up being a more generic hybrid of the two. And about the stretching, it was even worse in the preview image, post #166, only it's not so noticeable due to the angle of the animal in that image. Looks like I'll have to do more edits to the UV. |
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| velociraptor | Sep 27 2015, 01:54 PM Post #174 |
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WOW! So cute lambeosaurus! Great job. Doge is amused. WOW! |
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| Ulquiorra | Sep 27 2015, 02:41 PM Post #175 |
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I've tried it make the crest shape look more like L. lambei,![]() Better or worse? |
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| Furka | Sep 27 2015, 02:57 PM Post #176 |
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I think the spike on the back could be less pointy and more smooth, other than that I think it's a nice result. |
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| BossAggron | Sep 27 2015, 03:15 PM Post #177 |
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Formerly Dilophoraptor
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If you could, I'd suggest giving it a few more verts to work with. |
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| Ulquiorra | Sep 27 2015, 04:42 PM Post #178 |
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I wish I had more to work with, if only I had a version of blender and .nif add-ons that are both compatible with my computer. |
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| Ulquiorra | Oct 1 2015, 05:36 AM Post #179 |
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Sorry if this is a double post (does it count if it's in my own projects thread?), but look over to Andrew12's projects thread for a better model, http://thezt2roundtable.com/single/?p=8684089&t=8977060 |
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| Furka | Oct 1 2015, 06:00 AM Post #180 |
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Worry not, it's not against the rules if you are updating your own thread .
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