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| Ulquiorra's things | |
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| Topic Started: Mar 23 2015, 03:58 PM (222,244 Views) | |
| velociraptor | May 18 2015, 07:50 PM Post #16 |
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Great dinosaurs! Thanks for the release and the nice hack. |
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| Ulquiorra | May 19 2015, 01:35 PM Post #17 |
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I was planning on adding a Beishanlong to the ornithomimid pack, but it has a slight issue,![]() It's feet don't touch the ground, infact to only time it does appear to be touching the ground is when it lies down. Any suggestions as to how I can fix this? Edited by Ulquiorra, May 19 2015, 01:35 PM.
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May 19 2015, 05:54 PM Post #18 |
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It's using the force ![]() On a serious note, maybe the model is raised and it needs to be lowered in NifSkope or Blender. |
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| Ulquiorra | May 19 2015, 06:21 PM Post #19 |
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How can I do that in Nifskope? I shortened the legs by scaling down the Bip01 nodes of the legs, but ingame the model still stands there as though it's legs were still full length, causing the floating appearance. Edited by Ulquiorra, May 19 2015, 06:23 PM.
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| Tyranachu | May 20 2015, 12:12 AM Post #20 |
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Nerdasaurus
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Display the axes on nifskope. If you only scaled down the legs, then they would be floating above the horizontal line. From what I have experienced, this is usually fixed if you scale the pelvis larger, so the model kinda "grows" to touch the ground. Like, if you scaled the legs to, say, 0.90, you should scale the pelvis to 1.10. Just grow the pelvis enough for its feetsies to touch the horizontal line. |
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| Ulquiorra | May 20 2015, 05:35 AM Post #21 |
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Thanks for the tip, I'll try it. Btw, will scaling the pelvis up affect the animals size ingame, or will I need to reduce the scale in the xml file aswell? |
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| Tyranachu | May 20 2015, 06:01 AM Post #22 |
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Nerdasaurus
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Well, it never made any noticeable differences in my animals.
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| HENDRIX | May 20 2015, 07:39 AM Post #23 |
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It does obviously change the scale. |
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| Ulquiorra | May 27 2015, 01:17 PM Post #24 |
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Almost forgot I made this tasty looking birdie,![]() ![]() ![]()
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| Simon | May 27 2015, 01:23 PM Post #25 |
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They look very realistic. Good job!
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| Furka | May 27 2015, 01:23 PM Post #26 |
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Nice, is it a greylag ? We really needed one. |
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| Ulquiorra | May 27 2015, 01:25 PM Post #27 |
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Yeah, it's a Greylag goose. It also has a white domestic goose variant, but I'm unsure, should I keep it or scrap it?
Edited by Ulquiorra, May 27 2015, 01:29 PM.
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| Furka | May 27 2015, 01:52 PM Post #28 |
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I'd say keep it, we can always use a domestic one too. But aren't domestic gooselings yellow ? |
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| Ulquiorra | May 27 2015, 02:06 PM Post #29 |
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The goslings don't have the domestic variant, only the adults. |
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| Ulquiorra | Jun 4 2015, 12:46 PM Post #30 |
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Update time, another goose, a Canada goose![]() ![]() ![]() Comparison with the Greylag, ![]() And whats that at the back? ![]() Skins aren't final. Edited by Ulquiorra, Jun 4 2015, 12:47 PM.
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