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Which of the WWB episodes was your favorite?
New Dawn 44 (12.8%)
Whale Killer 71 (20.7%)
Land of Giants 76 (22.2%)
Next of Kin 21 (6.1%)
Sabre Tooth 70 (20.4%)
Mammoth Journey 61 (17.8%)
Total Votes: 343
Walking With Beasts
Topic Started: Jan 12 2016, 04:13 PM (41,651 Views)
Posted Image Viggen
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Posted Image

This is the Land of Giants hyaenodon, and again I just can't figure out how to make its feet. When it's done, I'm planning to release it as a teaser for LoG, and then we'll have to wait a bit longer for the rest of the pack to be finished.

Here's a different view


Anyways, besides the feet, the model is FINISHED, and if we get it skinned soon, you can expect the teaser release in the near future c:

EDIT: I forgot to mention: since the model isn't quite there yet, you can suggest minor changes to it.
Edited by Viggen, Jan 12 2016, 04:18 PM.
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Acinonyx Jubatus
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I AM THE UNSHRINKWRAPPER!

Great job! If you asked nicely I'm sure you could use the feet from an existing Carnivoran model. Anyway, can't wait to see it skinned!
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nige1
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Looking good so far cant wait till it has its skin
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Yukon
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insta: yukons_designs

I always prefer a view with topology, because it makes it easier to see what's good or where you can improve your mesh! I'm also not too sure about the whiskers being directly extruded from the body... You have to decide, which look worse, the seam from the whiskers to the face, or the seam where the whisker is extruded. I'd prefer making them speedster, so you have a non manifold mesh with the whiskers, but you're the designer, so you should decide xD But overall it looks nice from what I can see ;)
Edited by Yukon, Jan 12 2016, 05:10 PM.
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gobicaspion16
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amazing mesh, i can't wait for the skin and I have to say that the idea of doing this is amazing. so I hope you will go on, I really do
Edited by gobicaspion16, Jan 12 2016, 05:05 PM.
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Arrancon
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This is pretty cool!

WWB was always my favorite of the series, and I don't think we have a Hyaenodon for ZT2 yet.
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babehunter1324
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A Hyaenodon in ZT2? So much YES!!
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Admiral General Aladeen
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Among my favorite animals in the series.
Nice job!
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Megatherium Americanum
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Wow, so great! Can't wait too see the Finished WWB Pack!
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ESC2002
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I can't say how long I have been waiting for such a expansion pack, nice job! Awesome
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MonsterHunterGarth
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Switch Axe Gentleman

Model looks pretty good.

Though I would strongly advise against having any non-manifold geometry. It takes extra processing and activation power and makes the model heavier. It can also cause irritating problems when setting vert weights for rigging, among other just plain problematic occurrences, like texture clipping/flashing and bugging out shaders over those faces entirely. So be sure to scrutinize the mesh closely to make sure you don't have to stress yourself with those problems.

Take it from me, non manifold is a pain in the butt no matter how you place it. Especially when UVing a model for textures. You'll end up with extra pieces that don't actually exist in the model.

Anyhow, keep up the good work! - Garth, out.
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Jon Sam
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Indeed your model looks fine to me, But I think you can still work the head and legs. Especially I give you a tip, you can base your animal on WWB while respecting real proportions from fossils and reconstructions ;)
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Fossa
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First of all, i have to say this project sounds awesome!!.

and the model looks wonderful aswell.

But if you ask for minor changes, i have seen models before that were ruined by the whiskers looking horribly wrong, like non-skinned white rectangles. i would vote for removing that.

oh, and thank you in special for doing a hyaenodon, a creature i like so much :-)
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Zoo Tycooner FR
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#Lithopédion

Awesome looking model Jem .

Keep up the good work :)
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Yukon
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insta: yukons_designs

MonsterHunterGarth
Jan 13 2016, 03:10 AM
Model looks pretty good.

Though I would strongly advise against having any non-manifold geometry. It takes extra processing and activation power and makes the model heavier. It can also cause irritating problems when setting vert weights for rigging, among other just plain problematic occurrences, like texture clipping/flashing and bugging out shaders over those faces entirely. So be sure to scrutinize the mesh closely to make sure you don't have to stress yourself with those problems.

Take it from me, non manifold is a pain in the butt no matter how you place it. Especially when UVing a model for textures. You'll end up with extra pieces that don't actually exist in the model.

Anyhow, keep up the good work! - Garth, out.
Whiskers will be separated on the UV later on, so this shouldn't be a problem. I didn't want him to start making all his meshes non manifold, of course not. This was just for the whiskers ;)
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