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| Walking With Beasts | |
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| Topic Started: Jan 12 2016, 04:13 PM (41,639 Views) | |
| Paleodude | May 23 2016, 10:52 PM Post #181 |
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ex-Krampus
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I would suggest Elephant Bird animations instead as they seem to work for Samuel's Titanis and Bill's Paraphysornis. |
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| Zhadow | May 23 2016, 11:42 PM Post #182 |
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Hmm... I would suggest big cat animations for the Hyenadon and manatee animations for the Basilosaurus (for preventing swimming too fast)
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| Furka | May 24 2016, 03:53 AM Post #183 |
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The speed can be adjusted regardless of what animations are used
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May 25 2016, 03:55 PM Post #184 |
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The Basilosaurus model has been updated; you can view it from the same link as before. I added teeth and made slight corrections to the head. I'd also have started on the weight painting, but I'm experiencing a problem in Blender where I can't scale objects in Object Mode, and I can't manipulate bones in Pose Mode. Yes, I've got the latest scripts and I've got Blender 2.77a.
Edited by Viggen, May 25 2016, 03:56 PM.
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| HENDRIX | May 25 2016, 04:14 PM Post #185 |
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-retired-
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Check the parenting of your model, must be child of the armature.
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| babehunter1324 | May 25 2016, 04:17 PM Post #186 |
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Would it be possible to add hunting coding for Phorusrhacos if you based it on the Elephant Bird? And would it also be possible for Andrewsarchus if it's based on a herbivore? |
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May 25 2016, 04:37 PM Post #187 |
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For that to work, new animations are all that I can think of... and I don't really want to make them. |
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| the dark phoenix | May 26 2016, 11:07 AM Post #188 |
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King of wonderlandia
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Perhaps collaborate with some people? |
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| Acinonyx Jubatus | May 26 2016, 12:57 PM Post #189 |
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I AM THE UNSHRINKWRAPPER!
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Not for the coding itself. You can just use existing animations (running and eating come to mind for the chasing and killing parts. It'll look a little funny, but not horribly so) and code them to new behaviours. |
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May 26 2016, 01:31 PM Post #190 |
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Not too many designers are capable of or willing to make new animations, as far as I know, so I think I'll stick to what AJ said. |
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| nnnnnn | May 26 2016, 05:16 PM Post #191 |
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What about hendrix?.... I mean there's no problem in asking, right? |
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| Zhadow | May 30 2016, 01:41 AM Post #192 |
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Hey Arkanist! I recorded some sounds of the creatures that appears in WWB, this recordings are fom the game Walking with Beasts – Operation Salvage , they are the same you can hear on the show. Here is an example: Andrewsarchus I hope this can help you if you want more sounds only tell me, It would be a pleasure for me contributing to this project.
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Jun 2 2016, 07:30 PM Post #193 |
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Wouldn't you rather he make more AD stuff? ![]()
Thanks! That's great, I really appreciate it. |
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| Zhadow | Jun 5 2016, 07:32 PM Post #194 |
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You're welcome ![]() The Andrewsarchus.rar has been updated with two new sounds, please re-download it. and here you have the Chalicotherium sounds. What a surprise! two of them are the same the Scutosaurus made when it was attacked by the gorgonops in WWM.
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| Hungrywalrus | Jul 5 2016, 09:35 PM Post #195 |
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HungryWalrus
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This all looks fantastic! Hope work is going along okay. |
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