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Walking With Beasts
Topic Started: Jan 12 2016, 04:13 PM (41,646 Views)
HENDRIX
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-retired-

Well, limbs have joints and the thickness varies along each section of the limb, it is not just a tube that becomes thinner. My rule of thumb: The joints are thinner than the muscles and the muscles are thickest on the top end. Use the falloff tool (alt+O) to modify your shape quickly and easily, so you automatically get the curves you need by just moving a few vertices.
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Posted Image Viggen
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Added the updated Hyaenodon model to my Sketchfab... link in my signature.

I finally rigged the Hyaenodon, but I'm redoing all of the weight paints. They're crappy, but they're better than the ones I transferred from the thylacine model xD
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HENDRIX
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-retired-

Better, but you still have an apparent join in the middle of the lower arm. You see the joints from side view. Now when you look at it from the front, the segments (=bones) between the joints should be straight. Any rotations should only occur at the joints.

Also, you could probably reduce verts on the neck a little, and mind the topology on the neck underside. Aim for nearly square faces.
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PrimevalBrony
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Youtuber. Combat robotics fan

I honestly cannot wait for this thing. But I will wait, because patience is a virtue
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JPFAN85
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Wow, I was away for a while, and I come back to the forum to see this awesomeness. This pack looks great! I can't wait to see more progress on it! :D
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Posted Image Viggen
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Finished weight painting the Hyaenodon, and rigged the Chalicotherium to triceratops bones (OP's Ancylotherium (a chalicothere) uses these). Now I'm weight painting that.

Updated Chalicotherium: https://skfb.ly/KrUq
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Lelka
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Wait, triceratops bones? I don't think it suits well...
Buny's chalico uses gorilla bones, BTW. Have you considered that?
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Paleodude
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ex-Krampus

Both the Hyenadon and Calicotherium are both great models, maybe just thicken our the base of the tail to help it flow better with the thighs and give it a smoother look; just think horse tails minus long hair.
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Posted Image Viggen
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I didn't realize there was already two Chalicotheriums. xD
I'm not sure gorilla bones would work too well, but they might be better than Triceratops.
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Paleodude
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ex-Krampus

Triceratops animations should work fine but if you think gorilla would work better then you could always remove the sitting/grooming behaviors to keep them upright most of the time.
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pyr0raptor
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A weird random guy.

Wow, I am digging the models! Great job!
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Posted Image Viggen
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The Chalico's now on gorilla bones, and it looks like they'll work better. Only thing is, when I imported the gorilla model (a bfb), the bones were completely messed up, with some being in the wrong places. Also, the arms and legs weren't x-symmetrical. So, I symmetrized them, but I don't know if they were actually meant to be like that or not, so it might mess it up ingame.

EDIT: I was also wondering if there was a way to scale animals exactly in Blender, so that they're the right size in ZT2. For instance, Hyaenodon gigas was 6 meters. How long would that be in Blender grid units? :/
Edited by Viggen, Jan 26 2016, 04:49 PM.
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HENDRIX
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-retired-

1 blender unit = 1 m :P
So when you scale your model to the blender grid, you can then just take it's object level scale and put it into the XML binder scale.

Hmm, the gorilla was not asymmetrical last time I checked, make sure you have to latest scripts. :)
Edited by HENDRIX, Jan 26 2016, 04:57 PM.
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Posted Image Viggen
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I do, but I'm using the original gorilla, not the RR one, if that's what you mean. :P
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Posted Image Viggen
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Everyone okay with Moeritherium as the teaser for Whale Killer?

As for biomes, here's my plan:

New Dawn: Tropical Rainforest

Whale Killer: Tropical Coast

Land of Giants: Semi-Desert

Next of Kin: Tropical Savanna

Sabre Tooth: Temperate Grassland

Mammoth Journey: Arctic Tundra

(All WWB animals will be compatible with the RR biomes.)
Edited by Viggen, Jan 28 2016, 05:37 PM.
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