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| bunteriro´s projects; Release: Updated animal info signs in german | |
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| Topic Started: Feb 8 2016, 02:44 PM (42,558 Views) | |
| bunteriro | Mar 1 2017, 06:07 PM Post #211 |
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I updated the scots pine a second time. Now the file includes also a more bush-like version based on the suggested Scotch Pine from Geert, Nessich & Thom. So credits to them. I edited the model a bit to be wider and I edited the textures of the trunk, branches and leaves to fit the other scots pines (not perfect, but good enough without a complete rework). The light green variant of the leaves now is less shiny and more natural (on all trees). In summary: 1. Big trees normal and slim model by Ulquiorra. 3 sizes, 3 leaves variants, 2 trunk variants. 2. Small trees slim model by Ulquiorra. 3 sizes. 3 lieaves variants. 3. Small bush-like trees wider model imported by Geert, Nessich & Thom. 3 sizes, 3 leaves variants. The new parts. ![]() Size comparison with the big trees (size S and L) and Sophies fences (height 1 and 2).
Edited by bunteriro, Mar 1 2017, 06:14 PM.
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| Jony | Mar 1 2017, 06:15 PM Post #212 |
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Thank you so much! That's exactly what I wanted haha. ![]() |
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| bunteriro | Mar 1 2017, 06:31 PM Post #213 |
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I´m glad you like it. Here is a pic how this trees can look quickly mixed together.
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| RGDS | Mar 1 2017, 06:32 PM Post #214 |
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Oh wow those little pines may actually be pretty useful, thx.
Edited by RGDS, Mar 1 2017, 06:32 PM.
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| TheCapedDetective | Mar 1 2017, 07:21 PM Post #215 |
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They look brilliant |
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| bunteriro | Mar 16 2017, 08:33 AM Post #216 |
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![]() DOWNLOAD LINKS Red-handed Howler // Black Howler Venezuelan Red Howler // Brown Howler |
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| Jony | Mar 16 2017, 12:01 PM Post #217 |
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Yes!!! Finally red and black howler monkeys. They were so needed. ![]() All look very good.
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| Dylan | Mar 16 2017, 12:30 PM Post #218 |
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Oh... my zoos will howl. Fantastic work bunt |
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| Uolym | Mar 16 2017, 01:03 PM Post #219 |
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Thank you for the release.
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| nige1 | Mar 16 2017, 02:51 PM Post #220 |
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Just what i was waiting for, Thank u so much for the release! |
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| SLGray | Mar 16 2017, 05:40 PM Post #221 |
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Thanks for more New World primates! Should the black howler be a little bigger/thicker in the shoulder area? |
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| bunteriro | Mar 16 2017, 07:32 PM Post #222 |
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What do you mean exactly with this? I can´t edit models so they should all have the same. |
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| SLGray | Mar 17 2017, 12:21 AM Post #223 |
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Nevermind! The screenshot really do not show the shoulder area clearly. I downloaded them and tested them in the game. They look fine. |
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| Fireplume | Mar 17 2017, 03:02 PM Post #224 |
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Snok Snok Snerson
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Thank you for the amazing work! Love your immense talent.
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| bunteriro | Jun 14 2017, 07:40 PM Post #225 |
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work for university done, more time for modding now. First, I am updating my files. This includes some fixes (skin of the xoung howlers). I´m also updating the filter hacks for RR and ADCC. Due to the big amount of downloadable animals I decided to make a short instruction how you can code the animals to the filters you want. Here we go: Instruction for filter coding 1. Get the filters Before adding the coding you need the filters themself. Here is the file:~ContinentFilterDefault.z2f 2. Open to the right animal file (oper z2f files with winrar or a similar program) You need the animalname.xml You find the needed file in this subfolder: entities\units\animals\ai\ Open it (notepad) 3. Find the right coding line The coding must go behind the "<BFAIEntityDataShared" 4. Add the filter! This is a bit more complex. The first part is the category of the filter. In the case of my filters its e.g. "s_Continent" for continent filters or s_Familie for the family (like canines, antelopes...) The second part is the single filter specifying which continent or family the animal should belong to. Examples: s_Familie="A1Dog" for canines, s_Familie="B1Apes" The file you downloaded from above includes the following filter categories: s_Continent = continent filters s_Gebiet = a more specific area, like northern africa, china or southeast asia s_Aktiv = daytime an animal is active s_Familie = family (taxonomy) s_Beliebt = popularity of animal in zoos s_Wahl = an extra category if you need a special filter You can add to a single animal all of these filter categories at a time! You don´t have to choose. Next step is, in which filters the animal belongs exactly. Here you must choose! A animal can NOT have two filters of the same category! Here is the complete list of the filters the download file above uses: (Sorry for mixture of german and english names. I started the whole filter system as PU projects and I´m too lazy to change everything) s_Continent Spoiler: click to toggle s_Gebiet Spoiler: click to toggle s_Aktiv Spoiler: click to toggle s_Familie Spoiler: click to toggle s_Beliebt Spoiler: click to toggle Add the filters you like. Example of my Red Ruffed Lemur filter coding: <BFAIEntityDataShared s_Familie="B3Lemur" s_Gebiet="A7Mada" s_Continent="Africa" That´s it! A tutorial how to customize filters will follow soon. |
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