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bunteriro´s projects; Release: Updated animal info signs in german
Topic Started: Feb 8 2016, 02:44 PM (42,558 Views)
bunteriro
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I updated the scots pine a second time.
Now the file includes also a more bush-like version based on the suggested Scotch Pine from Geert, Nessich & Thom. So credits to them. I edited the model a bit to be wider and I edited the textures of the trunk, branches and leaves to fit the other scots pines (not perfect, but good enough without a complete rework).
The light green variant of the leaves now is less shiny and more natural (on all trees).

In summary:
1. Big trees normal and slim model by Ulquiorra. 3 sizes, 3 leaves variants, 2 trunk variants.
2. Small trees slim model by Ulquiorra. 3 sizes. 3 lieaves variants.
3. Small bush-like trees wider model imported by Geert, Nessich & Thom. 3 sizes, 3 leaves variants.

The new parts.
Posted Image

Size comparison with the big trees (size S and L) and Sophies fences (height 1 and 2).
Posted Image
Edited by bunteriro, Mar 1 2017, 06:14 PM.
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Jony
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Thank you so much! That's exactly what I wanted haha. :D

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bunteriro
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I´m glad you like it.
Here is a pic how this trees can look quickly mixed together.
Posted Image
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RGDS
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Oh wow those little pines may actually be pretty useful, thx.
Edited by RGDS, Mar 1 2017, 06:32 PM.
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TheCapedDetective
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They look brilliant
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bunteriro
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Posted Image

DOWNLOAD LINKS
Red-handed Howler // Black Howler

Venezuelan Red Howler // Brown Howler
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Jony
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Yes!!! Finally red and black howler monkeys. They were so needed. :)
All look very good. :)
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Dylan
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Oh... my zoos will howl. Fantastic work bunt
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Uolym
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Thank you for the release. :)
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nige1
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Just what i was waiting for, Thank u so much for the release!
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SLGray
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Thanks for more New World primates!

Should the black howler be a little bigger/thicker in the shoulder area?
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bunteriro
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What do you mean exactly with this?
I can´t edit models so they should all have the same.
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SLGray
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Nevermind! The screenshot really do not show the shoulder area clearly. I downloaded them and tested them in the game. They look fine.
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Fireplume
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Snok Snok Snerson

Thank you for the amazing work! Love your immense talent. :)
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bunteriro
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work for university done, more time for modding now.
First, I am updating my files. This includes some fixes (skin of the xoung howlers).
I´m also updating the filter hacks for RR and ADCC.
Due to the big amount of downloadable animals I decided to make a short instruction how you can code the animals to the filters you want. Here we go:


Instruction for filter coding

1. Get the filters

Before adding the coding you need the filters themself. Here is the file:~ContinentFilterDefault.z2f

2. Open to the right animal file


(oper z2f files with winrar or a similar program)
You need the animalname.xml
You find the needed file in this subfolder: entities\units\animals\ai\
Open it (notepad)

3. Find the right coding line

The coding must go behind the "<BFAIEntityDataShared"

4. Add the filter!


This is a bit more complex.
The first part is the category of the filter. In the case of my filters its e.g. "s_Continent" for continent filters or s_Familie for the family (like canines, antelopes...)
The second part is the single filter specifying which continent or family the animal should belong to.
Examples: s_Familie="A1Dog" for canines, s_Familie="B1Apes"

The file you downloaded from above includes the following filter categories:
s_Continent = continent filters
s_Gebiet = a more specific area, like northern africa, china or southeast asia
s_Aktiv = daytime an animal is active
s_Familie = family (taxonomy)
s_Beliebt = popularity of animal in zoos
s_Wahl = an extra category if you need a special filter

You can add to a single animal all of these filter categories at a time! You don´t have to choose.

Next step is, in which filters the animal belongs exactly. Here you must choose! A animal can NOT have two filters of the same category!

Here is the complete list of the filters the download file above uses:
(Sorry for mixture of german and english names. I started the whole filter system as PU projects and I´m too lazy to change everything)

s_Continent
Spoiler: click to toggle


s_Gebiet
Spoiler: click to toggle


s_Aktiv
Spoiler: click to toggle


s_Familie
Spoiler: click to toggle


s_Beliebt
Spoiler: click to toggle


Add the filters you like.

Example of my Red Ruffed Lemur filter coding:
<BFAIEntityDataShared s_Familie="B3Lemur" s_Gebiet="A7Mada" s_Continent="Africa"

That´s it!

A tutorial how to customize filters will follow soon.
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