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| // Sophie's Projects // Zeta-Designs //; » Back in business | |
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| Topic Started: Apr 7 2016, 04:36 PM (118,972 Views) | |
| Cross | Apr 8 2016, 04:18 PM Post #31 |
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Eldritch Minds
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Damn Sophie! Back at again with the Building sets! Spoiler: click to toggle
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Apr 8 2016, 04:57 PM Post #32 |
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A weird random guy.
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Can't wait for the building set!
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| Scott | Apr 8 2016, 06:31 PM Post #33 |
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If you could place objects inside it, (hopefully that won't interfere with guests) you could just place Robbie's Toilet in it. Looking great Sophie, I only recently noticed you were doing a restroom set on your website. |
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Apr 8 2016, 07:02 PM Post #34 |
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blah
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What about making a toilet and coding it as a bench? :^) And glad to see you're back (again), Sophie! I've been hyped for those building sets since 2014.
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| Rezcall | Apr 8 2016, 08:26 PM Post #35 |
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Nice work on the cubicles - love the wooden version! |
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| Iben | Apr 9 2016, 02:29 AM Post #36 |
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There'll be no foot-walking! Just air-flying!
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Bug with names often reside in either of these two lines because they have to match :
The default Large Bathroom already had a weird bug in it where it says "entityname:bathroomlarge_df" instead of "entityname:bathroomlarge"; and the same goes for the small bathroom. So if you based your lang files on those entities, perhaps that's where the bug is ? ![]() Great to see that you made these functional though, because them being just scenery would have been a bit dull, so great job on that !
Coding it as a bench and simply change it so it lowers the "pee" need of the guests is indeed a possibility ( however, you'd need to alter the xml so it only seats one of course ), however, you'd be sacrificing a whole lot of extra stuff that is currently coded into the bathrooms. It would be easier to simply change the "use bathroom" behs so that the guest, without having to give up that functionality. |
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| Tyler | Apr 9 2016, 04:19 AM Post #37 |
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-- Somehow still here? --
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Great to see you again Sophie! You never can seem to stay away. Love the building sets and the restroom cubicles. |
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| PrimevalBrony | Apr 9 2016, 05:31 AM Post #38 |
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Youtuber. Combat robotics fan
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Finally! Restrooms that aren't those house-sized boxes |
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| Sophie | Apr 9 2016, 06:54 AM Post #39 |
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♕ Royalty ♕
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Thanks for your input Iben. Unfortunately, those code names definitely match. I even tried a different coding of the lang file (which seemed to work to fix the name bug for other buildings), but that didn't work. I'm afraid I'll have to learn to live with the cubicles having no names :P. |
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| Jannick | Apr 9 2016, 12:56 PM Post #40 |
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Papua merdeka!
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Good to see you back Sophie! I love the idea of the toilets, long overdue
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| Scar | Apr 11 2016, 07:56 AM Post #41 |
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Good to see you back sophie.Nice work done on the project |
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| Thom | Apr 11 2016, 08:01 AM Post #42 |
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Master Of Quack Fu
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Does the xml file give an error message when you open it with Google Chrome? |
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| Sophie | Apr 12 2016, 04:05 PM Post #43 |
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♕ Royalty ♕
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I can't open it in Chrome, only IE. Taronga building set The Taronga building set will contain fences, elevated paths and railings, window frames, panels, pillars, doors (arches) and more. Today I worked on the doors for a bit. They work like arches and can be places between walls to create an entry for guests. They're decorational, they do not actually open. They come in height 2 and 3 and there are versions for diagonal placement too. ![]()
Edited by Sophie, Apr 12 2016, 04:07 PM.
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| arafan | Apr 12 2016, 04:29 PM Post #44 |
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That's absolutely awesome and extremly useful for building animal houses! Can't wait for it |
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| markun | Apr 12 2016, 04:34 PM Post #45 |
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Fantastic, the arches will be really useful for all kinds of entrances. |
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