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// Sophie's Projects // Zeta-Designs //; » Back in business
Topic Started: Apr 7 2016, 04:36 PM (118,972 Views)
Cross
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Eldritch Minds

Damn Sophie! Back at again with the Building sets!

Spoiler: click to toggle
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pyr0raptor
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A weird random guy.

Can't wait for the building set! :)
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Scott
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If you could place objects inside it, (hopefully that won't interfere with guests) you could just place Robbie's Toilet in it.

Looking great Sophie, I only recently noticed you were doing a restroom set on your website.
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Posted Image Narukota
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blah

What about making a toilet and coding it as a bench?

:^)



And glad to see you're back (again), Sophie! I've been hyped for those building sets since 2014. X3
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Rezcall
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Nice work on the cubicles - love the wooden version!
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Iben
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There'll be no foot-walking! Just air-flying!

Sophie
Apr 8 2016, 03:22 PM
I finished the toilet cubicles, but they still have one very annoying bug: the names won't show up in game. Arghh! >:(


Bug with names often reside in either of these two lines because they have to match :
Main XML
 
<UIHelpInfo name="" short="" long="" help="" ids="entityname:bathroomlarge"/>


Lang XML
 
<LOC_STRING _locID="entityname:bathroomlarge">Family Restroom</LOC_STRING>
<LOC_STRING _locID="entityname:bathroomlarge_stt">Family restroom</LOC_STRING>
<LOC_STRING _locID="entityname:bathroomlarge_lower">the family restroom</LOC_STRING>
<LOC_STRING _locID="entityname:bathroomlarge_ltt">
<color r="255" g="248" b="178"> <b>Family Restroom</b> </color>
<br/>
Click to select and then place the family restroom. They cost more than small restrooms, but accommodate six more guests. </LOC_STRING>

The default Large Bathroom already had a weird bug in it where it says "entityname:bathroomlarge_df" instead of "entityname:bathroomlarge"; and the same goes for the small bathroom. So if you based your lang files on those entities, perhaps that's where the bug is ? :P

Great to see that you made these functional though, because them being just scenery would have been a bit dull, so great job on that !

Quote:
 
What about making a toilet and coding it as a bench?

:^)


Coding it as a bench and simply change it so it lowers the "pee" need of the guests is indeed a possibility ( however, you'd need to alter the xml so it only seats one of course ), however, you'd be sacrificing a whole lot of extra stuff that is currently coded into the bathrooms. d:

It would be easier to simply change the "use bathroom" behs so that the guest, without having to give up that functionality.
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Tyler
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-- Somehow still here? --

Great to see you again Sophie! You never can seem to stay away. Love the building sets and the restroom cubicles.
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PrimevalBrony
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Youtuber. Combat robotics fan

Finally! Restrooms that aren't those house-sized boxes
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Sophie
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Royalty

Thanks for your input Iben. Unfortunately, those code names definitely match. I even tried a different coding of the lang file (which seemed to work to fix the name bug for other buildings), but that didn't work. I'm afraid I'll have to learn to live with the cubicles having no names :P.

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Jannick
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Papua merdeka!

Good to see you back Sophie! I love the idea of the toilets, long overdue :P
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Scar
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Good to see you back sophie.Nice work done on the project
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Thom
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Master Of Quack Fu

Sophie
Apr 9 2016, 06:54 AM
Thanks for your input Iben. Unfortunately, those code names definitely match. I even tried a different coding of the lang file (which seemed to work to fix the name bug for other buildings), but that didn't work. I'm afraid I'll have to learn to live with the cubicles having no names :P.

Does the xml file give an error message when you open it with Google Chrome?
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Sophie
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Royalty

I can't open it in Chrome, only IE.




Taronga building set

The Taronga building set will contain fences, elevated paths and railings, window frames, panels, pillars, doors (arches) and more. Today I worked on the doors for a bit. They work like arches and can be places between walls to create an entry for guests. They're decorational, they do not actually open. They come in height 2 and 3 and there are versions for diagonal placement too.

Posted Image

Posted Image
Edited by Sophie, Apr 12 2016, 04:07 PM.
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arafan
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That's absolutely awesome and extremly useful for building animal houses! :D
Can't wait for it
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markun
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Fantastic, the arches will be really useful for all kinds of entrances.
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