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| Palp's projects; currently DD foliage | |
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| Topic Started: May 13 2016, 04:24 PM (28,528 Views) | |
| Paleop | May 13 2016, 04:24 PM Post #1 |
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Paleopterix
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I promised someone I would make a designing topic by today so..... both models are still in the modeling processes and are nearly 2000 verts. I'm going to make a couple revisions to them in the next couple of days. If at all posible I'm going to try to edit the verts on the inside of the 2nd model's mouth once it has a skeleton ![]() 2nd model guess what they are I have 2 people to thank: Mr.Samosaurus and Hendrix. Sam advised me with modeling and Hendrix helped me majorly with my first attempt at making a model in blender. (I failed tremendously at installing blender) but that is a story for another day... once y'all guess the species I will reveal them in full |
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May 13 2016, 04:41 PM Post #2 |
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You should space out the vertices a bit more on the head and neck. For example, the front view of the head of the first model has too little detail, while the side view has too much detail.
Edited by Viggen, May 13 2016, 04:44 PM.
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| Acinonyx Jubatus | May 13 2016, 09:15 PM Post #3 |
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I AM THE UNSHRINKWRAPPER!
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Gastonia burgei and Tyrannosaurus rex. Now that that's out of the way, we can have full reveal, yes? (By the way, the view angle on the T. rex model is the best thing ever.) |
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| Lelka | May 13 2016, 10:06 PM Post #4 |
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Gastonia and majungasaurs...? |
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| Paleop | May 14 2016, 08:38 AM Post #5 |
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Paleopterix
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yes. (by the way, thank you) Gastonia burgei Tyrannosaurus rex I'm going to have to add the dewclaw to the t rex rig model .... edit: here's with smooth shading
Edited by Paleop, May 14 2016, 09:12 AM.
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| stygimoloch | May 14 2016, 10:09 AM Post #6 |
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wow bot dinosaurs look fantastic! I can't wait for them to be skinned. |
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| Acinonyx Jubatus | May 14 2016, 11:10 AM Post #7 |
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I AM THE UNSHRINKWRAPPER!
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OH MY GOSH THE GASTONIA IS SO FAT I LOVE IT Beautiful, Palaeop! You're very good at this. |
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| Paleop | May 16 2016, 04:17 PM Post #8 |
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Paleopterix
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Thank you anyways... ![]() Yay, Progress! starting weight painting |
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May 16 2016, 04:39 PM Post #9 |
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Are you making custom animations? |
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| Ignacio | May 16 2016, 05:01 PM Post #10 |
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Ex Corrupt Staff
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Both the Gastonia and the T. rex look really nice. I love how chubby the T. rex is. |
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| Paleop | May 16 2016, 08:59 PM Post #11 |
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Paleopterix
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thank you ![]() Progress update: weight paint is almost done, need to iron out some kinks with the limbs (moving one leg/arm affects the opposite one) problem ![]()
Edited by Paleop, May 16 2016, 09:00 PM.
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May 17 2016, 03:52 PM Post #12 |
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Edit - Wait, that doesn't seem to be happening in any of the pictures you've shown..? You should also make the bones display as sticks, rather than octahedrons or whatever those things are called. Go to the Armature tab (the stick man) and click on Stick. Hope this helped.
Edited by Viggen, May 17 2016, 03:54 PM.
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| Paleop | May 31 2016, 08:57 PM Post #13 |
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Paleopterix
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Guess what I fixed:![]() yeah, the rig works perfectly now I found the problem: I had 2 mirror modifiers. I deleted one and re-weight painted the arms and legs, now it is fixed. I also figured out how to edit vertices on a rigged model and now some problems with the lips are fixed. I should also mention that I updated the mesh's shape, ![]() I guess I'll have to work on constraints, animation, and texturing next. also Microsoft forced my comp to update to windows 10 against my will. |
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| Paleop | Feb 12 2017, 01:09 PM Post #14 |
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Paleopterix
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I'm Baaaaaaaaaaaccckkk!! ![]() And I brought a complete rex remake. |
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| Turacin | Feb 12 2017, 01:45 PM Post #15 |
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The topology already looks drastically improved; definitely a very promising start. As was asked previously, are you planning to make new animations? |
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