Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| New Zoo Game | |
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| Topic Started: Jul 2 2016, 03:34 AM (11,917 Views) | |
| tigris115 | Jul 24 2016, 12:45 PM Post #31 |
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Honestly HENDRIX, I think you should consider getting into the game industry. |
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| HENDRIX | Jul 24 2016, 12:50 PM Post #32 |
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I really wouldn't want to do this for a living, with all the concurrence and pressure. It's just a fine pastime for me, nothing more. ![]() Oh and like I said, if you want to contribute, learn programming. Seriously. There's absolutely no point in creating visual content if the game mechanics are missing. Edited by HENDRIX, Jul 24 2016, 01:11 PM.
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| Iben | Jul 24 2016, 02:44 PM Post #33 |
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There'll be no foot-walking! Just air-flying!
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And as a programmer, let me give you one piece of advice. Do not start with any form of C right away. These languages are known to have a harder and steeper learning curve than others, and it's better to learn the basic principles of programming through other languages first. As somewhat broken as it is, Java is still one of the best stepping stones to start from and to learn how to program and get used to the basic principles. Not saying there aren't other options, but things like C++ aren't the best starting points. Edited by Iben, Jul 24 2016, 02:46 PM.
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| HENDRIX | Jul 24 2016, 03:29 PM Post #34 |
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Yeah. C languages are fairly verbose, I'd say. Java or Python are definitely easier to learn first. I learned the basics of Java at school in the BlueJ environment. Python is really laid-back with variable declarations and other stuff, too, making it also good for beginners. |
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| Hungrywalrus | Jul 24 2016, 07:53 PM Post #35 |
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HungryWalrus
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I was not expecting this to happen... ![]() Anyway, to the people who say it's not needed, take a look around. This community is dying, slowly but surely. It is inevitable for an old game to lose it's fan-base. Modding has gone up in quality, thanks to the few elite modders who have honed their skills over the years. It has, however, gone down significantly in quantity. Releases are few and far between. If the community really did step up and make a new game, well... That'd be amazing to say the least, but I don't have very high hopes. Without money as motivation, it's kinda hard to organize a competent development plan. People would come and go, and that alone tends to create problems. Look at PK for example. They had a good plan and a passionate team but a few people lagged behind and the plan was left in shambles. This kinda structure works for modding, because everyone's working off of the same foundation. But when people have to come together and build it themselves, things can get messy. I hate to be pessimistic. All I'm saying is that a project like that would take a lot of commitment. When people have other more important things to worry about, commitment can be hard to muster up. But hopefully everything I said is completely false and you guys can just plop out a new zoo game no problem
Edited by Hungrywalrus, Jul 24 2016, 07:55 PM.
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| HENDRIX | Jul 25 2016, 10:44 AM Post #36 |
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Yeah, I'm fully aware of that. I don't have too much time on my hands, but I can work on the same project on and off for ages. If others help, that's absolutely great, but I don't depend on anyone. So I can plan things in the order they should be done (ie. Mechanics first, one system after the other) rather than how people would like to see them (ie. Content first). And that's why for much of the early stages of development, the updates would look very much like my current projects thread. Much technical detail, solid nose-to-the-grindstone programming work, and virtually no renders or anything that really interests the general public. And only if it ever gets out of that phase, it would actually slowly turn into a proper zoo sim with real content. |
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| Hungrywalrus | Jul 25 2016, 06:40 PM Post #37 |
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HungryWalrus
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Hey, I'm sure as hell not here to discourage you. If you could find a few more programmers to help out I really do think you could be on to something. You could probably even monetize it if it gets far enough along. I might even dabble in trying to learn to code, and see if I can help out in some small capacity. (Though I don't really expect much progress in that department.) Edited by Hungrywalrus, Jul 25 2016, 06:50 PM.
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| HENDRIX | Jul 25 2016, 06:50 PM Post #38 |
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Programmers are kinda hard to come by lol But well, maybe some folks here really decide to learn it - that'd help a lot We'll see... For now it's all fairly hypothetical, anyway. |
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| Hungrywalrus | Jul 25 2016, 06:54 PM Post #39 |
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HungryWalrus
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I don't doubt that you could muster up some help if you wanted. The zt2 community practically worships you, and for good reason. (Not to give you an ego boost or anything )I could say "nothing is impossible if you put your mind to it" but... let's be realistic. We'll see. |
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| HENDRIX | Jul 26 2016, 03:46 AM Post #40 |
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Haha don't feed my hubris even more
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| Hungrywalrus | Jul 26 2016, 04:00 AM Post #41 |
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HungryWalrus
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"Hubris is one of the great renewable resources." - P. J. O'Rourke |
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| Danny | Jul 26 2016, 04:00 AM Post #42 |
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Hey this idea sounds really exciting! I am currently studying a mixture of Computer Science and Biology, though the only programming I know at any useful level is Java and Python, and even then that is only a pretty basic level of usefulness. If I continue learning much programming in future years, I may be able to help out with some programming and design elements of the game. I'd have to see where I stand though when/if this idea does go somewhere. |
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| HENDRIX | Jul 26 2016, 09:08 AM Post #43 |
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Well, I can only implore you to pursue programming and in the long run, getting used to unity. |
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Jul 26 2016, 02:45 PM Post #44 |
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I've recently learned JavaScript/JQuery, PHP, a bit of C and C++, HTML, etc. so I have basic understanding of coding. thx @webdev Edited by Narukota, Jul 26 2016, 02:46 PM.
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| Iben | Jul 27 2016, 12:55 PM Post #45 |
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There'll be no foot-walking! Just air-flying!
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First of all, congrats on getting some coding knowledge. I mean this sincerely, because it's really not for everyone ! But, as a professional web-developer I'm afraid that I have to tell you that the difference between web-development and full-stack-development/game development is pretty much the same as the difference between drawing with charcoal and making aquarelle paintings It's one of the reasons why I went for web-development instead of app or full-stack- development.I'm not saying this to discourage you, because I'll be the last to say that web-development isn't hard; there's just a major difference between the two. If you want to go more towards gaming, I advise you to make some simple desktop applications first, it will make it easier to ease into game development.
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