Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| New Zoo game speculation and ideas | |
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| Topic Started: Sep 13 2016, 03:16 PM (5,489 Views) | |
| HENDRIX | Sep 14 2016, 02:52 PM Post #16 |
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-retired-
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Not generated zoos but generated map terrain. |
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| ~Skulleh~ | Sep 14 2016, 06:43 PM Post #17 |
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~Skulleh~
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That's what I meant. ![]() I think some people were talking about the size being generated, too, instead of picked by the player? I was just sayin there should be an option to choose a pre-set terrain/size/etc if you want to. |
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| Chase | Sep 14 2016, 08:05 PM Post #18 |
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I'm sure that the generated map space could be customized, however in the case it's not then it really isn't hard for you to go and put limitations for yourself. If you aren't happy with the idea of random terrain, then just edit a map and save it for yourself. That's what most people have done with the current game anyways. Since large building space has always been a want for the community I don't really see the issue. If you want something smaller as I said that's something you can do personally. If you're still worried about the idea, jpog was mentioned as the inspiration for map generation. Having played that game, I don't think influencing the generated results is out of the question. If a map generator is used, and it really should be, the process of making preset maps and such seems like extra work, that could always be done at a later time, and not something that needs to be included in the original game. Edited by Chase, Sep 14 2016, 08:08 PM.
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| ~Skulleh~ | Sep 14 2016, 09:28 PM Post #19 |
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~Skulleh~
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No, I don't want something smaller x'D I was thinking you guys meant the size should be generated as well, meaning you could end up with a smaller map than you wanted, which I'd prefer not to lol. I prefer bigger maps(and so do others)- and in a case where map size would be generated, I'd like to be able to get the largest map size if I want it, without it being random. Edited by ~Skulleh~, Sep 14 2016, 09:30 PM.
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| EsserWarrior | Sep 14 2016, 10:21 PM Post #20 |
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EsserWarrior
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I agree with basically every idea I see, they're all so amazing! I have a few game ideas of my own: Animal Target Training - I think there should be a way you can train animals or have a keeper train them, and if you train them properly and daily you can get them to sell for more, or maybe even if they have an "animal travel injury" feature, you could get it out with less trouble. Animal Reproduction - The ways animals breed and the litter sizes are very off in ZT2, ever animal that's a carnivore always has two offspring per litter, there should be a way where it is randomly generated with the numbers, coloration, and health status. Hey, if animals could have still born babies I think that'd be a realistic feature. Baby Animal Growth - Baby animals are born able to hunt and eating raw things right after they are born, they barely need their own mothers. I think they should be born small and are stuck next to their mothers for a while, then they slowly grow over time and they could add a behavior where they will have to learn from their parents. Social Systems - I saw someone else already commented on this, and I agree fully! If there was a way you could maybe view a family tree or pack/pride/herd system where you can check the animal, their rank, and how they get along with other animals, it'd be awesome! Plus if there was a why like with meerkats, where the dominant female would potentially kill other female pups born into the group. Or with Wolves, they only eat in a certain order unless the zoo has them in separate off-show exhibits. RTZI-Type Feature - Again, I saw someone else talking about this and I think it's an amazing idea. I think if somehow there was some sort of Admin System where the managers of the thing could see what species people have, the animals ages, sex, bloodlines, etc. and the managers could assign SSPs to people. Say for example Anton or someone is a manager, and I have a female red panda who is genetically valuable to the system, they could contact Jony who has a genetically pure male and the two of them aren't closely related, we could hook them up and have them breed. Those are just some ideas I had!
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| Chase | Sep 15 2016, 01:32 AM Post #21 |
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So I'm not exactly sure how you would want to implement this feature. As I mentioned before there is a difference between design and what I've been calling "management." There is some overlap. In design maintaining a budget is important. You don't want to go into debt after all. However specifics in animal care like training, diet planning, vetinary medicine, and other zookeeper-esq activities don't have any direct impact of the design and business end of building zoos. I don't think a "training" option would be bad, but more in a click a box and wait for it to complete way. Mini games and such could be hard to develop. Just keep that in mind.
Not sure if you understood what I was talking about. I was saying that sort of stuff doesn't need to be included in the game. Sure it would be cool, but it could easily be done in a text based RPG on a forum. Setting up online interaction and game to game trading is something I would assume is difficult. I could be wrong. I'm not a coder. The other things you mentioned were good though. I think realistic development and behavior is something everyone would like to have prioritized. Edited by Chase, Sep 15 2016, 01:34 AM.
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| Jannick | Sep 15 2016, 04:18 PM Post #22 |
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Papua merdeka!
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What I would like to see (maybe in a revamped "challenge mode") is new zoos having limited access to rare species, and gaining access to rarer/more high-profile species as they become larger/more famous. A zoo could start out with species such as, say, raccoons and river otters, and make their way through zebras, elephants and koalas until finally reaching species like Giant pandas. This is all pretty basic, ZT2-like stuff though. What I think would be really cool is to add an option to go on ZooQuest-like expeditions if you have enough money, trying to capture and bring in new species from the wild in first-person mode, i.e. having a number of 'destinations' that you can go to (East Africa, Amazon rainforest, Himalayas etc) to capture wild animals, bring them to your zoo and breed them. Eventually, if at all achievable, it could be possible to share these animals with other players, sort of like an in-game RTZI. |
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| LC Creations | Sep 15 2016, 05:03 PM Post #23 |
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If we have building sets instead of pre-made buildings, that would be amazing!!!!!!!!!!! But again, it is an indie game for now which means there would be a lot of work to do. Then a lot of AI work to do on how the guests react and respond to the way we put our buildings together. If it was possible to do this though, elevated paths would be a way for making roofs. You would be able to have fences on them and edit the whole floor. Like click on it then edit it's properties. Choose wether guests can walk on it or not! |
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| Batty | Sep 15 2016, 08:05 PM Post #24 |
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NOM NOM
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I agree that building sets instead of pre-made buildings would be much better. But i'll throw out a few ideas: -Weather patterns, including rain, snow, sleet, hail, etc. Seasons would be lovely, instead of being the same all-year round like in ZT2. -Random events that occur. Kind of like campaign mode in ZT2 but with more variety. -Realistic animations. I'd love to have bats with realistic movements (hanging upside down) -Social groups, like prides, herds, flocks, packs, etc, with their own "ranks" within them. -Realistic pregnancy. ZT2 really lacks this. Perhaps as the pregnancy is going along, the mother becomes "larger" slowly and changes behaviors. -Animal injuries and sickness. Animals rarely ever become sick in ZT2, except when they don't eat. There should be some system where an animal can get sick and has to be in isolation so they don't spread it to the others. Injuries can happen with fights, and it would need to be healed and the animal placed in isolation as well. Just throwing a few ideas out. - |
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| LC Creations | Sep 16 2016, 09:25 AM Post #25 |
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Again as Hedrick said in the past though, the reason why ZT2 prolbly didn't do all this is because it was too much work. What I'm saying, is we really need to know what we're doing. I have searched the Internet a little about how they do game design and there may be several reason why he designers did not do those things in the first place. Like probly because they couldn't since they had other things they wanted to accomplish that could stop them from doing it. Or they simply didn't think of it too. I'm not saying we won't do those things... But... We can't garrentee it. We need some time of area where we can create a map of the game. I could make a software for it, but I would only do that if I had my own we server and website so everyone could add to it then we could vote out ideas. We need to have a moderator to help choose these things. True me it's not me. |
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| Iben | Sep 16 2016, 09:37 AM Post #26 |
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There'll be no foot-walking! Just air-flying!
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It is possible though. We released an animal with a realistic pregnancy a while ago. Given that I'm probably going to write up a few tricks of JFD I use/made into a few tutorials, so I'll just ask the others if it's okay to wrap up a tutorial about it.
Be careful making these kind of assumptions about the ZT developers. They had a very specific target audience and did a wonderful job at what they tried to achieve, and making statements as "it was too much work" or "they couldn't do it because they wanted to do other things" is just disrespectful in my eyes. Even if you didn't mean it that way. BF was a professional game company that brought out several XP's to ZT and ZT2. They knew what they were doing. |
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| LC Creations | Sep 16 2016, 01:46 PM Post #27 |
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I'm sorry I didn't mean to offend anyone. I don't understand how that is disrespectful in any way? I love the creators of ZT2 and am thankful they made the game! |
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| NicolasZoo | Sep 16 2016, 02:07 PM Post #28 |
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good illumination would be wonderful, with well-defined days and nights, dawns, dusk, aurora borealis (in north zoos), etc. |
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| tigris115 | Sep 16 2016, 05:08 PM Post #29 |
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Also keep in mind the target audience for the game: kids. The point of the original Zoo Tycoon games was NOT to create a realistic zoo. The goal was to teach children about various animal species, some rather obscure. This doc includes some other ideas including a 2,300 animal strong list (vertebrates only) https://docs.google.com/document/d/1js4QN4slELPcoT0knC2tJ9wA5prX4t9O2fv7y6AJm44/edit?usp=sharing What do you guys think the first animal list of the game should be? Edited by tigris115, Sep 16 2016, 08:50 PM.
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| EsserWarrior | Sep 16 2016, 10:58 PM Post #30 |
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EsserWarrior
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Tigris, Tigris, Trigris... Thank Google Doc was so beautiful my eyes watered, If that was actually in the game and we made that google doc a reality, I'd cry. |
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