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New Zoo game speculation and ideas
Topic Started: Sep 13 2016, 03:16 PM (5,491 Views)
tigris115
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If anyone wants to help out, PM me and I'll add you to a skype group I made.
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Bigbease1
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While I agree with most of the ideas mentioned, I think that there needs to be some added management features. Nothing over the top, but something that adds challenges outside of the free form play. Budget to me is a big one, I don't like free form with out a budget because it doesn't make me weigh my options and be selective...I end up making my exhibits huge and unmanageable (reproduction rate would help this some).

I read an idea about having to buy land to expand the zoo, love it, and it would be easy to code.

Other ideas:

Have a greater variety in challenge mode. I get the same scenarios over and over...and they are either easy or super complex...like I have 200K to go build a giant panda and red panda exhibit for a picture....

I would like some sort of on going research program where you can donate X amount each month for research and in turn you unlock new objects,,animals, etc. it has been a long time since I played ZT1, but this may have been a feature in that one??

For the love of God, please fix the guests so that they don't get in the exhibit. As one who prefers too build on a budget...the guests are a necessary evil...and they go screaming around saying they are being chased. Once they start, I can usually remedy the situation by moving the animal, but sometimes it is an epidemic and the game is basically lost (guests all leave, fame rating drops, a month or 2 of lost revenue, etc.).

I personally like some objects to snap to a grid, so please don't take that away on all objects. Many times when you freeform and place objects wherever...the people get stuck and complain. I have played wildlife park 3 and I am not a fan. I like my grid. A toggle would work as well in the settings.

Better roaming of the guests. They all clump at the entrance food court and my animals in the back do not receive near the same donation numbers as those at the front. a couple of moose can outpace a pride of chimpanzees with all the toys...that shouldn't be right.

I would NOT be a fan of having to run electricity and water to all of the buildings. I feel that would take away from the freedom and make it way to management. I like to manage the animals and think about breeding pairs, budget concerns and the fame of the zoo. But there are plenty of management games out there if I want to focus on that route. There are NOT many good zoo builder games out there (none that compete with ZT2).

I think the life span needs to be longer, but not fully. I want a family of elephants faster than in 20 years(zoo time) or whatever it is. Maybe the first breeding is quick and it slows as the animal ages? Then a family can be formed (more donations) but the exhibit doesn't become too small too quick.

More animals, upgraded graphics. I love adding enrichment toys, so more of those that are specialized for specific animals. this makes the exhibit more specialized/unique than just the basic rocks and foliage that are standard for every biome.

I don't disagree with doing the different "soil" types like ZT1, but definitely make the terrain blend and the tolerance for each be much greater. in ZT1 it was down to individual squares to make the animal happy.

Last but not least, add in one or 2 other management parts. Maybe a make a change a little like AOE3 and make it to where you earn different things for the more/which animals you breed. So you play long enough and you breed the Lowland Gorilla x number of times and you earn an achievement and unlock some enrichment object (similar to the campaign, but not localized to one scenario).




Sorry for the long winded bit there, I ust realized that these were recent posts and not 4 years old haha! I like the building part, but without limits I get bored. I need the challenge of money and achievements to keep me interested. I am a business analyst, so I understand that somethings are more complex and not worth the effort. I think most of my thoughts are quite straight forward. Most have to do with unlocking objects and refining what is already a great game. I would be happy to join the group and aid in what I can.
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tigris115
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I think that some animals should be allowed to roam free or at least be among the people in things like aviaries. Probably things like peafowl, small monkeys (squirrel monkeys and tamarins), etc.
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stargatedalek
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I'm not slow! That's just my moe!

I forgot something very important that I can't stand about ZT2 (and ZT1); either don't allow random "ambients" to spawn at all or actually have them be interactive. IE gulls could help to control populations of pest animals and litter but increase risk of disease in captive birds, rodents would provide enrichment for animals but make guests feel that the park is in disrepair, songbirds would increase guest enjoyment but can have the opposite effect if you don't spend the extra money on treated glass to prevent bird strikes, etc. It would force environment and location to play a larger role in terms of guests and force the player to balance the positive and negative effects of native animals as well as spending money on preventative measures (free roaming cats, scare owls, etc.).

Or just don't have them at all. So long as there aren't invincible hideous squirrels spawning and ruining everything.
Edited by stargatedalek, Oct 13 2016, 04:11 PM.
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Imperator Furiosa
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Chaos Theory

I really like the idea of "ambient" animals playing an active role in the game and how you have to manage your park. It'd add a level of balance and new challenges to the management of a park.
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Posted Image Flish
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I had an idea for an aquarium tycoon with 550 animals, (350 of which would be smaller species that don't really need animations or serious AI.) However, of those animals, while the majority would have been buyable, the idea was that many of the rare species, such as thresher sharks and river dolphins, would have only be obtainable from in-game challenges or conservation programs. I think this feature would be great to see in any future zoo games, especially considering how important it is to zoos in reality.

I think one of the important things that a zoo game would need that Zoo Tycoon, and to an extent Zoo Tycoon 2, failed at is keeping the player occupied at all times. While it is a tycoon-style game, when you are waiting for money to raise up, sitting there is definitely not fun or rewarding.
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toxodon
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Before I input my ideas, I wanted to say I wish y'all luck on this project. By any means, my ideas are not make it or break it for me and if this thing ever does get finished, I will defiantly but a copy. Anyways on to things I would want. I love the climates idea. Along with weather and seasons could make it a little more challenging. The whole idea of building a zoo in 40 C and needing to build an indoor exhibit for your polar animals is brilliant. Tack this with a heating and cooling system for animals would be nice. As someone who builds more aquatic parks, I would like to see a few things done with the things in it. Like when you build a tank, instead of getting dirt, you start of with concrete bottom, then you fill it with whatever substrate you want. This is more realistic in my opinion. I also hated the aquatic animal shelters in Marine Mania. I think an option should be a structure over the pool to provide shade like the things you see at Seaworld Orlando and San Antonio with the orcas. The last thing I would request is animal gates for both land and aquatic animals, so you can make an off exhibit area.
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