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We need help (New zoo game); We need help for designing the new zoo game
Topic Started: Nov 12 2016, 08:23 PM (1,683 Views)
tigris115
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Ok. I understand
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LC Creations
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Honestly, (I AM TELLING THE TRUTH) I love programming. Which is why I tried creating a mod editor in the past I am still working on. (I just havnt told anyone about updates). I love coding and it is my passion. I know C# a lot, and I'm learning c++! I really want to have something big and important to create that I am interested in. Which would be this game. I don't see anything wrong with that! I just love to code! And iv been trying to practice with programming lately and working on the game engines but when your computer goes to the shop your stuck.
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HENDRIX
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-retired-

Yeah, but you still haven't created any actual game prototype. There is a difference between that and a simple program. Without even any game developing experience to start with, there's no point in looking for people.
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Denomon3144
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Pick a god and pray!

We're currently working on a demo with terraforming and (potentially) a couple of animals. There might not be anything worth showing for a couple of months, though.
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Iben
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There'll be no foot-walking! Just air-flying!

~Skulleh~
Nov 14 2016, 10:58 AM
I'm pretty sure LC is a programmer/coder though?

-shrug.-

And I mean, there's more than just a programmer to a game team- without environment artists, texture artists, concept art, 3d modeling, and all of the other aspects, all programming can produce is a blank screen with maybe some words.

Quite sure LC is trying to recruit those other aspects of design to the team, as they are needed- they are just as important as the programming itself.
Which isn't enough.

I'll break it to you here, but your team has to consist of more programmers than designers. Programming is the base for everything, because without it you have nothing. You can have a lot more than just "a few words" with programming ( for instance, you can create meshes from scratch using programming ), and it's the foundation everything is build on.

It's one of the reasons why Jagged Fang Designs failed, because we only had 2 advanced coders for the majority of our run, and way too many people who made the 3D aspects. Your 3D art is worth nothing if it just there to rot.

The second problem of this almost stereotypical recruiting thing here, is that tigris is said to be the leader, whilst he has no developing experience what so ever. Even ignoring that a team with a leader never works, the scenario presented here has been presented to the community over a thousand times by now. It always fails.

Quote:
 
Honestly, (I AM TELLING THE TRUTH) I love programming. Which is why I tried creating a mod editor in the past I am still working on. (I just havnt told anyone about updates). I love coding and it is my passion. I know C# a lot, and I'm learning c++! I really want to have something big and important to create that I am interested in. Which would be this game. I don't see anything wrong with that! I just love to code! And iv been trying to practice with programming lately and working on the game engines but when your computer goes to the shop your stuck.


You almost sound like Trump here :P You're just not realistic enough at this point. There's nothing wrong with it, it's just that you need to learn to take baby steps first.

I know you're a programmer, but that doesn't make you a game developer; the fact that I'm a professional programmer doesn't make me one either. You being able to program C# and C++, doesn't make you a mobile-app developer either. You see what I'm trying to point out ? As a programmer, you should know that being able to code is just the basis and you should be aware of the fact that learning a new field in programming, like app-development and game-development, will take a long time. They have different thought processes, different ways of doing things and so on.

You don't become an app-developer by taking on a massive app. You become an app-developer by making many small apps first. The same goes for game-development. There's nothing wrong with making a zoo-game the end-goal; but making it your start goal will fail.

Start by doing smaller things. I'm doing that too. I started with camera scripts, then terraforming, now I'm working on fence placement and implementing algorithms that determine whether a piece of land is part of an exhibit. Those are baby steps that will slowly help me get to what I want; but I'm not going all berserk and say "I'm going to make a zoo game straight away". That's not how it works. Make many small projects first, THEN try to combine them and THEN you go and try to find other people to work with you.

As always, you're skipping huge steps. And that will end up breaking your project. It's the classical error most programmers make, and it really surprises me that you never received any info on that during your education.
Edited by Iben, Nov 15 2016, 02:25 AM.
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Imperator Furiosa
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Chaos Theory

Also no offence but it feels a bit like you're trying to rush the project. Designing a functioning, fleshed-out demo usually takes well over just a few months. I don't have any experience with game design personally but that's what my boyfriend studies so I do have some familiarity with how much time it can take to make something. Even a simple platformer can take a while to make because it's a lot of trial and error trying to get various things to work properly.

Imagine how much longer it would take for a tycoon sim to be made, like look at how long Prehistoric Kingdom has been in development, and they just released a tech demo. They're still a long way from having a finished game, and their team is significantly larger than yours from what I can tell. Don't get discouraged but you should work more on developing your skills first, like Iben said.
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tigris115
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Imperator Furiosa
Nov 15 2016, 11:23 AM
Also no offence but it feels a bit like you're trying to rush the project. Designing a functioning, fleshed-out demo usually takes well over just a few months. I don't have any experience with game design personally but that's what my boyfriend studies so I do have some familiarity with how much time it can take to make something. Even a simple platformer can take a while to make because it's a lot of trial and error trying to get various things to work properly.

Imagine how much longer it would take for a tycoon sim to be made, like look at how long Prehistoric Kingdom has been in development, and they just released a tech demo. They're still a long way from having a finished game, and their team is significantly larger than yours from what I can tell. Don't get discouraged but you should work more on developing your skills first, like Iben said.
I do have this tendency to rush something because I want to see the results of my work asap. I'm going to trty to be patient.
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HENDRIX
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-retired-

You don't get it. Don't sit back and wait for others. Take the initiative and do something yourself!
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Posted Image Narukota
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blah

Don't just sit around and wait. Don't let your dreams be dreams.

Posted Image
Edited by Narukota, Nov 15 2016, 04:05 PM.
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tigris115
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Narukota
Nov 15 2016, 04:00 PM
Don't just sit around and wait. Don't let your dreams be dreams.

Posted Image
Thanks for the support. Me, Landon and the rest just need to push ourselves to make that first real step.
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LC Creations
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Not to mention, when I went to go to a college to apply, (for programming), they said there was a game design team that was with the college that had an animation that took 4 years to make! It was only 30 seconds! And a game that was still in development for years!
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Posted Image Narukota
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blah

LC Creations
Nov 15 2016, 07:56 PM
there was a game design team that was with the college that had an animation that took 4 years to make! It was only 30 seconds! And a game that was still in development for years!
If it's a 30 second animation, I would assume that it's a heavily animated and detailed 2d or 3d short/cutscene. Probably a hand-drawn or frame-by-frame animation which literally takes (1min=1month), according to the time it took me and my cousins to make a 3 minute long frame-by-frame stick figure animation.

I doubt an actual 30 second animation (character/animal anim) would take 4 years since it's somewhat "easy" to make now with keyframes or motion capture (which is REALLY efficient, resulting in real-time live animation).
Edited by Narukota, Nov 15 2016, 09:57 PM.
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stargatedalek
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I'm not slow! That's just my moe!

That's not how college courses work. The entire course was probably four years, culminating in that clip being produced as some sort of final assessment. It shouldn't take 4 years to produce an animation clip.
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Imperator Furiosa
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Chaos Theory

My friends who take animation courses generally have to make a 15-30 second animation every couple weeks, so unless it was traditionally animated it seems really odd to me that it would take 4 years to produce just one clip. If you mean what Star said (that the courses were four years long and the animation was a final assessment) that seems a bit more reasonable.

Also it really depends on what sort of game that team was making. Platformers generally take less time than tycoon/management sims, and 2D games take less time than 3D games.
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tigris115
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Unfortunately, Landon's been cut off from the rest of us on account of poor internet connection. He said he'll be working on stuff tho.
Edited by tigris115, Nov 17 2016, 10:56 PM.
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