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| Garth's Field Guide; First project from scratch | |
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| Topic Started: Dec 30 2016, 02:02 AM (7,836 Views) | |
| MonsterHunterGarth | Dec 30 2016, 02:02 AM Post #1 |
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Switch Axe Gentleman
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So, just thought I'd pop this here to let everyone know I'm putting my free time these days into something productive. My first project from scratch; Projects List Red = Incomplete Blue = WIP Green = Complete Orange = Paused Edited by MonsterHunterGarth, Jan 9 2017, 02:03 PM.
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| Jon Sam | Dec 30 2016, 02:16 AM Post #2 |
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Nice start ! You can maybe add more improve about Head & Feet / Hand
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| MonsterHunterGarth | Dec 30 2016, 03:03 AM Post #3 |
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Switch Axe Gentleman
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Well, I have only been working on it for a day and a half now. ![]() But are there any specifics? There isn't much Platyhystrix reference material, so I've had to use a lot of projections based on Cacops and similar related species. Also, keep in mind this lil' fella will be quite small in-game. From what we've gathered, Adult Platyhystrix topped out at two feet long. Edited by MonsterHunterGarth, Dec 30 2016, 03:04 AM.
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| Jon Sam | Dec 30 2016, 04:52 AM Post #4 |
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Not anatomical edit but on design of the model. Maybe add more verts to define eye & feet. |
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| HENDRIX | Dec 30 2016, 05:29 AM Post #5 |
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-retired-
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It doesn't really need more verts, just place them more wisely. I really like the shape (the limbs are pretty much perfect tbh), just aim for a neater topology. |
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| Denomon3144 | Dec 30 2016, 03:09 PM Post #6 |
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Pick a god and pray!
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That's a nice-looking model! There was a Platyhystrix in the old Prehistoric Monsters pack, but we've been needing a new one for a while. |
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| Cross | Dec 30 2016, 03:14 PM Post #7 |
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Eldritch Minds
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Noice Model, got some good progress there! |
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| MonsterHunterGarth | Dec 30 2016, 04:00 PM Post #8 |
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Switch Axe Gentleman
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That's actually what inspired me to make this one! XD That and I could easily re-purpose this model into Cacops, Seymouria, and similar species. >.> |
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| indra_budhi | Dec 31 2016, 08:30 AM Post #9 |
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Woow nice model man !
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| MonsterHunterGarth | Jan 3 2017, 01:47 AM Post #10 |
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Switch Axe Gentleman
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Just finished adding the teeth, made a male model variation, as well as young and larval stages to go along for the ride. Spoiler: click to toggle I'm still working on the Juvenile stages for male and female currently.
Edited by MonsterHunterGarth, Jan 3 2017, 01:48 AM.
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| HENDRIX | Jan 3 2017, 03:04 AM Post #11 |
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You save a lot of work if you make the other life stages only after one is in game. And 3d teeth are pretty much overkill here. |
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| MonsterHunterGarth | Jan 3 2017, 02:04 PM Post #12 |
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Switch Axe Gentleman
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I'll keep that in mind for future reference. I'll simplify them before I put them into the engine. I'm kinda just polishing them for my own artist's portfolio, then I'm setting them up for use in-game. I'm graduating from my game design college this year, and modding for ZT2 will be good practice for my future. |
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| MonsterHunterGarth | Jan 9 2017, 02:05 PM Post #13 |
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Switch Axe Gentleman
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No image to show this time, but to update you, the UV is now done, after I cleaned the mesh and now the normals have been baked. I have now begun work on its skins and variants, as well as binding a rig. |
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| MonsterHunterGarth | Jan 12 2017, 03:03 PM Post #14 |
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Switch Axe Gentleman
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Starting to work on some skins in earnest, what do you think so far?
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| Maks | Jan 12 2017, 04:47 PM Post #15 |
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The Beast of Gevaudan
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Excellent job man !! Keep up the good work ! |
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