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| First Mesh Ever!; Large-spotted Genet | |
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| Topic Started: Jan 26 2017, 04:48 AM (4,719 Views) | |
| Servaline | Jan 26 2017, 04:48 AM Post #1 |
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(Consider this my introduction post Hello!)Well, this is unexpected. After only a few days of discovering Hendrix's blender tutorials, I've downloaded blender gone and made my first-ever 3D thing. I started yesterday, and now here we are. Let me tell you. Learning to use blender was not easy. This was mostly because of the confusing UI and infuriating keyboard shortcuts. I only used Hendrix's video to learn how to use Blender, and his is an OLDER version of blender, so it was pretty frustrating! I adapted after a bit of experimenting. I chose to start with my favourite animal, Genetta tigrina. I'm finding meshing to be a really fun experience and I can't wait to animate it! As an aspiring creature designer, I am pretty happy with how this mesh is turning out. Hopefully this venture into 3D design will be a good supplement to my 2D drawings Spoilered image preview below! Spoiler: click to toggle
Edited by Servaline, Jan 26 2017, 04:55 AM.
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| Jannick | Jan 26 2017, 06:52 AM Post #2 |
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Papua merdeka!
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Really cool! Great job, especially for your first try! The head, especially, is spot-on! I would only suggest adding a little more detail to the paws
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| Servaline | Jan 26 2017, 07:02 AM Post #3 |
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Thanks! Yeah, I was going to detail the paws, especially because genets have interesting paw pads! However, I wasn't sure if I was starting to add too many polygons/vertices. I'm not sure what a "good" amount of polygons is for a zoo tycoon animal, or if it varies by animal size? I don't want to end up crashing the poor old game. (Also... Apparently the bird icon in the title of this thread may have a specific meaning; it won't let me remove it though.) |
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| Jannick | Jan 26 2017, 07:16 AM Post #4 |
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Papua merdeka!
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From the looks of it, you're pretty solid on the polycount with the head. The area around the neck and shoulderblades could use some reduction, but as far as I can tell you're nowhere near crashing the game if you add a little more definition to the paws, especially if you use LODs (although detail in the paw pads might be better left to the skin). |
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| Sophie | Jan 26 2017, 08:04 AM Post #5 |
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♕ Royalty ♕
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Very impressive! I couldn't create that and I've been designing for years xD. |
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| indra_budhi | Jan 26 2017, 09:10 AM Post #6 |
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Wow that was your first mesh... AMAZING.. Even I can mesh like that until now
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| Fireplume | Jan 26 2017, 09:17 AM Post #7 |
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Snok Snok Snerson
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I edited it out for you ![]() Excellent work on the Genet! |
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| Zoo Tycooner FR | Jan 26 2017, 09:21 AM Post #8 |
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#Lithopédion
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Omg, Large-spotted Genet <3 It looks amazing. ![]() I now finally have a decent model to make Pardine and Hausa genets (even tho hausa's head is weird haha) |
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| RDingCue | Jan 26 2017, 10:02 AM Post #9 |
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Looks nice~ well done~ |
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| tigris115 | Jan 26 2017, 10:24 AM Post #10 |
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Here's a tip. Use smooth faces |
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| Millenoire | Jan 26 2017, 01:57 PM Post #11 |
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Looks good! I'm looking forward for your next post, or better: the result of this! |
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| Servaline | Jan 26 2017, 04:46 PM Post #12 |
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Thanks a lot guys! I'm so excited to get into 3D modelling; coming from 2D art, this really feels like giving life to something.
Please PLEASE do a servaline genet.
Do you mean like this? I've been turning them on occasionally. Excuse the not-finished hindquarters. Spoiler: click to toggle
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| Servaline | Jan 26 2017, 05:04 PM Post #13 |
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I might do a fanaloka, falanouc or a linsang as my next mesh. I don't think I should try something that hasn't been done before, because most things I like HAVE been done before
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| Cross | Jan 26 2017, 05:12 PM Post #14 |
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Eldritch Minds
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AMAZING. Welcome to the world of designing! Lovin that model |
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| Dylan | Jan 27 2017, 03:33 AM Post #15 |
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Looks great. I can't wait to see the skin |
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