Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Iben's Projects | |
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| Topic Started: Feb 6 2017, 02:43 PM (32,378 Views) | |
| kbcoon | Jul 24 2017, 11:53 AM Post #136 |
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I have a problem. When I am making the signs, it works great with mammals or aquatics that I can place outside the tank and the sign changes. For those aquatics that can only be placed inside the tank like fish the signs doesn't change. I know its a code thing. What code needs to be changed. Thanks. |
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| Iben | Jul 24 2017, 12:45 PM Post #137 |
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There'll be no foot-walking! Just air-flying!
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Increasing the insight-qualifier in the target-block might do the trick :
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| kbcoon | Jul 24 2017, 01:00 PM Post #138 |
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Thanks Iben I will try it
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| kbcoon | Jul 24 2017, 02:34 PM Post #139 |
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It didn't work sorry. I tried |
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| Furka | Jul 24 2017, 02:52 PM Post #140 |
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Maybe you can try crating the animal and then uncrating it on land ? |
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| kbcoon | Jul 24 2017, 03:07 PM Post #141 |
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That did it thanks Furka now I can release the whole pack.
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| Lgcfm | Jul 24 2017, 03:15 PM Post #142 |
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The Download Lady
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Still would be better if it worked on tanks, would a inWater_OR_onLand qualifier help? Edit: It did! Edited by Lgcfm, Jul 24 2017, 07:19 PM.
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| Iben | Jul 25 2017, 12:42 AM Post #143 |
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There'll be no foot-walking! Just air-flying!
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I thought that was already included ![]() I'll add it to the tutorial ;P |
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| Iben | Jul 30 2017, 07:12 AM Post #144 |
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There'll be no foot-walking! Just air-flying!
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![]() This is an early WIP ( model/skin wise at least) of a cool new shelter I made. You might notice the difference between the two hay-beds at the right. The one on the left has only been used once, the one on the right has been used 3 times so far. So depending on how often the hay bed gets used, the messier it starts to look. Just as with food ( although this isn't based on the food but on the tank filter ), you can clean it and make it morph back to the original. Both model and skin will be changed, pretty much because I'm not satisfied with them. My question to you guys is, how often do you think this should be refreshed ? Once a day or once a week or... ? Edited by Iben, Jul 30 2017, 07:15 AM.
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| mikek21 | Jul 30 2017, 07:23 AM Post #145 |
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Once a day seems too often. I would go with once a week. Very cool looking shelter. I like it. |
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| Furka | Jul 30 2017, 07:32 AM Post #146 |
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That's one neat feature for a shelter! How many "messy levels" does it have ? |
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| Iben | Jul 30 2017, 07:44 AM Post #147 |
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There'll be no foot-walking! Just air-flying!
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3 at this point ( clean, soiled, rotten), but there can be as many as you'd like
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Jul 30 2017, 07:49 AM Post #148 |
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Wow! That's amazing and I would *love* to use it! |
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| Ulquiorra | Jul 30 2017, 08:36 AM Post #149 |
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Hmm, perhaps a fourth "disturbed" stage (in between clean and soiled), could be a good idea. Going from clean hay to soiled hay seems a little steep. Yet another great idea by the way. I always found it odd how animals can use a hay lined shelter as many times as they like, and not mess up the hay at all. Also can zookeepers also replenish the hay bedding, similar to how maintenance workers clean filters (even though zoo staff in the world of ZT2 never do a good job)? Edited by Ulquiorra, Jul 30 2017, 08:40 AM.
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| Iben | Jul 30 2017, 09:36 AM Post #150 |
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There'll be no foot-walking! Just air-flying!
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Sure, I'll add it in !
I'm working on it, but it doesn't work yet, and I don't really know why yet. |
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