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| Bridges for animals | |
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| Topic Started: Feb 27 2017, 01:39 PM (525 Views) | |
| the dark phoenix | Feb 27 2017, 01:39 PM Post #1 |
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King of wonderlandia
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I just saw a video on bridges and tunnels for wild life so to not end up as roadkill. I then thought "What a great idea for zoo tycoon 2" since we have elevated paths this should be easy right?... well. Animals for some reason hate the elevated paths. It acts like a separate Biome. Is it possible to make a elevated path with grass on it and is tolerable to all animals no matter the biome or better yet, a hack that allows them to tolerate it. the ABC hack for RR seems to do well but for other downloaded stuff they just wanna bash a fence after stepping a single square on them. |
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| bunteriro | Feb 27 2017, 01:56 PM Post #2 |
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The problem with the "hating to be on elevated paths" is not really such a big problem. If the coding of the animal sets the needed space to zero the animals won´t complain being on an elevated path. Unfortunately most animals have a "regular" space requirement or even the space hacks set the space requirement to "1". Thats not enough. I code all my animals to "0" and change every animal I download to "0". So, just set one of my creations on an elevated path. If you haven´t any hack changing the space requirement of all animaly they will be just as happy on elevated paths as on ground. Edited by bunteriro, Feb 27 2017, 01:57 PM.
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| the dark phoenix | Feb 28 2017, 03:42 PM Post #3 |
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King of wonderlandia
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I don't know where to find the code or file for that. Rather than making a error, couldn't there be a all together fix? |
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