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| PadfootBrush's Projects | |
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| Topic Started: Mar 14 2017, 09:39 PM (4,072 Views) | |
| PadfootBrush | Mar 14 2017, 09:39 PM Post #1 |
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So, I actually started working on this project years ago, but then that computer messed up. Suddenly, I had the urge to redownload Blender and try this again, even though I have no knowledge of creating meshes, texturing, or anything else that has to actually do with proper modding. I do want to try to finish this, however. I created the mesh from scratch, which is probably to my detriment seeing that I cannot actually get the mane to group with the main body without messing up the mirror modifier. I'm probably going to be asking for help a lot from here but I honestly wanted to see what you guys thought about what I've got so far.http://padfootbrush.deviantart.com/art/Unicorn-Mesh-669048022 This is the link to the picture if it doesn't actually work as a posted image. Edited by PadfootBrush, Mar 14 2017, 09:40 PM.
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| the dark phoenix | Mar 14 2017, 11:46 PM Post #2 |
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King of wonderlandia
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I love this rendition of it. The lion tail, the curve in the horn. Beautiful. |
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| PadfootBrush | Mar 15 2017, 02:44 AM Post #3 |
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Thanks, mate. I wish I could figure out what is wrong with my mesh that it freaks out every time that I try to group it with the mane. It either messes up the modifier or mirrors the mane as well. |
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| HENDRIX | Mar 15 2017, 03:45 AM Post #4 |
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-retired-
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Just apply the modifier before you group the meshes. But you should only do that in the end after you made your uv map qnd weight painting. Just leave a little blank space for the mane uv. |
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| PadfootBrush | Mar 15 2017, 01:57 PM Post #5 |
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I had applied it before I tried grouping them, but I'll definitely do my mapping and such first. I've actually been using the Thylacine modding tutorial on Youtube and that's helped out immensely. Edit: I am completely stupid. I forgot to hit apply and NOW I can get them to group properly after I centered the points of origin. Edited by PadfootBrush, Mar 15 2017, 02:18 PM.
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| Anthracite | Mar 15 2017, 02:25 PM Post #6 |
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A proper unicorn, not just a horse with a horn
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| Cross | Mar 15 2017, 04:37 PM Post #7 |
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Eldritch Minds
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Psst, I sent ya pm bud. |
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| PadfootBrush | Mar 15 2017, 05:15 PM Post #8 |
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Hi, sorry, Zoophobia. Just saw your message, but sadly I'm apparently not allowed to answer a pm. I would love to, but I don't have a stable time schedule right now and I am really just learning. |
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| PadfootBrush | May 28 2017, 02:27 PM Post #9 |
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Hi, where could I ask assistance for my unicorn's rigging? I have the skeleton mostly working for it, with the original horse animations for the games, but I am having severe problems with things like grazing and other such things. Is there anyone I can ask for help from? I would obviously give credit. |
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| Tamara Henson | May 28 2017, 10:02 PM Post #10 |
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Wonderful unicorn, blows the one I am making clean out of the water. I especially love the sabre-like horn shape, you rarely see that in unicorn pictures nowadays when they are all narwhal-horse hybrids. If you need skinning help I'm available. I just got some new brushes for photoshop that adds roaning and dapples so I am re-doing my unicorn skins, so a few more won't matter. |
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| PadfootBrush | May 28 2017, 10:43 PM Post #11 |
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Thanks, Tamara! I think I am going to be doing okay with the skinning (at least I hope), but it's the animations I'm having the trouble with. I fix one part and another part just messes up more. |
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| HENDRIX | May 29 2017, 08:57 AM Post #12 |
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You can try and rename ie. disable the Bip01 Neck1 node. That could make it look better. |
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| PadfootBrush | Jun 14 2017, 02:39 PM Post #13 |
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It helped bit, but part of it is that when the neck is bent, for some reason, it squeezes in the shoulder bone into the body. |
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| Bebopgroove | Jun 14 2017, 03:21 PM Post #14 |
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Park Designer
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Lovely unicorn Especially the classical look of it.
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| PadfootBrush | Jun 15 2017, 12:28 AM Post #15 |
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Thanks, mate! |
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I'm probably going to be asking for help a lot from here but I honestly wanted to see what you guys thought about what I've got so far.









Especially the classical look of it.