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| Panrex/Paradzen projects | |
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| Topic Started: Jun 5 2017, 09:58 PM (40,999 Views) | |
| antek234 | Sep 16 2017, 04:25 AM Post #256 |
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this Flish is beautiful! |
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| WorkowatyWilczek | Sep 17 2017, 06:17 AM Post #257 |
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Thylacinus Cynocephalus
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Agree, I like that model. |
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Sep 17 2017, 09:38 AM Post #258 |
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Nice work on me it looks very accurate to the movie's version!
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| Panrex | Sep 17 2017, 07:09 PM Post #259 |
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Finished the Ocean Flish model and texture, and of course, couldn't forget its characteristic extendable jaws too! Here's a preview with both open and closed mouths:![]() Animation-wise it will use Hendrix's bat animations as it's a creature that constantly flies and roosts on rock (it could receive its own seacliff rock rooster as a shelter). Regarding its mouth, I honestly don't know how it would make it work. I mean, if it's possible to make it change models during its feeding animation, perhaps? Is that even possible? Otherwise the creature will just be with its jaw extended at all times. Apart from the Flish, I also worked on the first plant of the next part of the prehistoric flora pack: Araucarites: ![]() Alright actually it's just a modern-looking araucaria you'd see in South American pampas , in palaeobotany (much like paleontology, really) a lot of plants are known only from very fragmentary material, and it's difficult to determine how different they would be compared to modern ones, so a lot of the reconstructions are mostly based from modern species. Since the other prehistoric Araucaria I know, Araucarites, is usually reconstructed as a Norfolk Island Pine, I opted to make it like the better known Edited by Panrex, Sep 18 2017, 12:57 AM.
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| Ignacio | Sep 17 2017, 07:17 PM Post #260 |
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Ex Corrupt Staff
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That's... huge It looks nice though
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| pantheradude | Sep 17 2017, 08:17 PM Post #261 |
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What you are doing is flipping insanely awesome I used to love watching the future is wild when I was little and just looking at the beasties that you created look just like the ones from the documentary that I could of sworn that you personally worked with the people who made the show just by the look of the creatures, do your best to recreate my childhood, thank you Panrex thank you so much |
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| Panrex | Sep 18 2017, 12:55 AM Post #262 |
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I can assure you it's entirely accurate , why, I was even conservative with it as it's a 35 meters tall one instead of 40 meters tall! Although I admit that once I put it in the game...![]() It does look positively huge... And actually because of its size it ends up looking a little bad up close. I'm considering either decreasing its size or simply make an additional version with smaller size. Regardless, it's the tree I always looked forward seeing in ZT2 .
Thanks pantheradude it's my childhood as well! And I think the reason they look so close to the originals is because I have a lot more references for it; like, for After Man you can only rely so much on the illustrations, but in the Future is Wild the creatures appear in many different angles. Plus I have concept arts of a few of the creatures (which for the life of me I honestly can't remeber from where I saved them from), like with the Toraton, in the WIP picture you may spot ,so I could replicate its shape with good precision!BTW for those interested these are all the concept arts I have from my collection: Spoiler: click to toggle
Edited by Panrex, Sep 18 2017, 12:56 AM.
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| antek234 | Sep 18 2017, 12:02 PM Post #263 |
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i like your tree! |
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| zerosvalmont | Sep 18 2017, 01:10 PM Post #264 |
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Option A Secondary Anim add this in <BFPhysObj>: <BFSecondaryAnimComponent animName="Secondary_JawExpand" frequency="8" chance="100" validAnims="Fly_Eat"/> Now you need to duplicate Fly_Ahead anim, rename it like Fly_Eat and assign it to eat behavior create two or three new nodes in the skeleton linked to the head, such as SecondaryUpperJaw and SecondaryLowerJaw for example animate only these nodes in blender and export the secondary animation, you probably also need to animate the original bones Head And.... PonytailX? Option B New complete animation Import the Fly_Ahead animation into blender, adds and animates the previously mentioned nodes rename Fly_Ahead as Fly_Eat and export animation and assign it to the eat behavior |
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Sep 18 2017, 03:07 PM Post #265 |
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Before this, I never knew The future is wild, but I really love your project! And those giant trees are something I've been looking for. Amazing work on this project! |
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| HENDRIX | Sep 18 2017, 03:21 PM Post #266 |
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-retired-
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Option B is recommended. I only ever used option A for this purpose before you could edit animations in blender, and I had to manually splice them together in hex. |
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| WorkowatyWilczek | Sep 25 2017, 04:38 AM Post #267 |
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Thylacinus Cynocephalus
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I see there are 4 creatures that need at least partly new animations: Night stalker, florer, megasquid and flish. |
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| Panrex | Oct 5 2017, 06:34 PM Post #268 |
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Hi again everybody! I had to be absent for some time to solve a bunch of RL stuff, but now I can finally get back to my projects! A few things first: I didn’t like that dismal starting post I have on this thread, so I’ll be removing it and later will be a proper intro for my projects and serve as an “update board” I can write down the progress of each of my projects and people will be able to quickly see how things are going. I think. Also I figured It’s best if I use the forum’s update box from now on, so if I remember this update should be notified in it. Anyways, I’m quite excited to make stuff again! I have a bunch of things planned and I just want to go and announce everything already, but I think I should restrain myself and just write about one at a time. By chance I saw Vozooro’s wishlist before my hiatus; among some of the things in it were ZT1 objects. I thought “hey, I LOVE ZT1 objects! And I can model now! I can totally replicate these!”. Since ZT1 (probably) can’t be programmed to have a the best of ZT2’s unique systems, I figured the second best thing is to replicate the objects from ZT1 to ZT2! I would like to make as many as possible, but at the moment I'll be focusing on the first object I’ll be makig, which is DD’s iconic Electrified Iron Bar Fence. Here’s a quick model I made of it to start things out: ![]() It's missing the lights on top and the danger sign, but it's a close replica of the original. I did some calculations and the fence in ZT1 is 7,5 meters tall (around 24 feet), enough to keep any dino in it! (I mean, just look at BF's ZT2 version). Plus I really wanted to make a fence some time, so I think this is a good start to look into how they’re done because DD contet is really cool. ![]() Not sure how I'll get aroung making the gate animation if it only works with nifs though. @zerosvalmont & HENDRIX: Thanks for the tip guys! When I get to it I'll use that coding.
The Reedstilt would be one of them as well. Damn me going right to the hard ones. ![]()
If anything, it seems like my project is piquing people's interest in Future is Wild.
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| Panrex | Oct 5 2017, 09:29 PM Post #269 |
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So turns out fences are very easy AND very fun to make! 11/10 would make another. Here's how it's looking in-game with the added details:![]() ![]() Feels like I'm playing ZT1 again already! I might be able to release it sooner than I thought
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| Serpyderpy | Oct 5 2017, 09:49 PM Post #270 |
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Ambassador of The Little Guys™
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My god dude, I just got back into ZT1 fully myself and you're making ZT1 stuff for ZT2 and I'm converting ZT2 stuff for ZT1. What is this madness. Real talk though, this looks great, and it makes me super giddy. Are you gonna do the reinforced concrete fences as well? |
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it looks very accurate to the movie's version!

Here's a preview with both open and closed mouths:

, in palaeobotany (much like paleontology, really) a lot of plants are known only from very fragmentary material, and it's difficult to determine how different they would be compared to modern ones, so a lot of the reconstructions are mostly based from modern species. Since the other prehistoric Araucaria I know, Araucarites, is usually reconstructed as a Norfolk Island Pine, I opted to make it like the better known 

It looks nice though


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